L3O Interactive

"Wipe them out...all of them" Darth Sidious, Star Wars

HOME FORUMS GALAXY SCREENSHOTS CONTACT
Horizon space strategy game
 
FAQ Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
The Space Strategy Game
Zaimat says – Economy
Post new topic   Reply to topic
Horizon Forum Index » Goodies » Zaimat says – Economy
View previous topic :: View next topic  
Author Message
Sobriquet
Vanguard


Joined: 07 Aug 2004
Posts: 118
Location: Reno, NV

 Post Posted: Mon Nov 01, 2004 8:34 pm    Post subject: Zaimat says – Economy
Reply with quote

Snippets of information on the subject of Economy . . .

limited resources

Horizon does not feature a resource gathering . . .

The industrial capacity is provided by the colony . . . based on it's industrial workforce . . . the amount of natural resources and the planet environment.

Changes are slow when applicable.

Outposts/outer colonies
It is assumed all outposts are by default also major supply bases.

It is assumed trade always exists once other races find out about your existance (or vice-versa) but it's negligeable before you build a facility. So real trade starts once you have built (trader docks) for traders.

. . .[a] number of factors influence trade. Relations/treaties with other races, how safe the paths are on trade routes, better facilities, direct promotion of trade as well as how good your race is at trade

Traders are independant entrepreneurs.

Trade agreements facilitate (increase) trade, they are not necessary. To be able to trade, your citizens have to produce 'something'.

Trade docks are colony builds and built on the planet itself. Making a trade agreement without having trader docks is possible but it won't really help much. As for Orbital stations they are trade facilitators.

Regarding trade routes, the design is for Trade ships to be independantly operated (think civilian) and you play no direct part in how they operate.

For simplicity sake as long as you have enough trade (or traders) you will be able to buy or sell. Traders (alien or human) are 'smart' they will go wherever there is a need for goods

The main hazard for trade to stop or weaken would be war or hostile ships operating in the area of space that trade ships travel. By raising your military presence in these areas you help raise the security. If the path between 2 empires isn't relatively safe, trade will ultimately slow down.

If you decide and the conditions are favorable to develop a listening post to a full fledged colony, nothing will stop it. You won't be required to re-colonize it or anything. It's just how much credits you spend on developing the outpost, how favorable the conditions are (planetary, economic, area of space, etc). And of course a matter of time.

. . . in Horizon while colonies are not static, changing drastically a research colony to industrial is an endeavour that takes time. You can't just take the 200k scientists and turn them into engineers. It will take time and can't be forced. Just because you build the facilities isn't enough.

. . . it is an expense to maintain an outpost so you just want to be selective and limit it to a reasonable number unless your grand strategic plan is based mostly on quick expansion.
_________________
i am sofa king we todd it
 Back to top »
View user's profile Send private message
Display posts from previous:   
Horizon Forum Index » Goodies » Zaimat says – Economy
Post new topic   Reply to topic All times are GMT - 3 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB 2.0.10 © 2001, 2002 phpBB Group
L3O Logo

Horizon - A new space strategy game. Copyright 2004 L3O Interactive. All rights reserved.

L3O Logo