Sobriquet Vanguard

Joined: 07 Aug 2004 Posts: 118 Location: Reno, NV
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Posted: Mon Nov 01, 2004 8:34 pm Post subject: Zaimat says – Economy |
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Snippets of information on the subject of Economy . . .
limited resources
Horizon does not feature a resource gathering . . .
The industrial capacity is provided by the colony . . . based on it's industrial workforce . . . the amount of natural resources and the planet environment.
Changes are slow when applicable.
Outposts/outer colonies
It is assumed all outposts are by default also major supply bases.
It is assumed trade always exists once other races find out about your existance (or vice-versa) but it's negligeable before you build a facility. So real trade starts once you have built (trader docks) for traders.
. . .[a] number of factors influence trade. Relations/treaties with other races, how safe the paths are on trade routes, better facilities, direct promotion of trade as well as how good your race is at trade
Traders are independant entrepreneurs.
Trade agreements facilitate (increase) trade, they are not necessary. To be able to trade, your citizens have to produce 'something'.
Trade docks are colony builds and built on the planet itself. Making a trade agreement without having trader docks is possible but it won't really help much. As for Orbital stations they are trade facilitators.
Regarding trade routes, the design is for Trade ships to be independantly operated (think civilian) and you play no direct part in how they operate.
For simplicity sake as long as you have enough trade (or traders) you will be able to buy or sell. Traders (alien or human) are 'smart' they will go wherever there is a need for goods
The main hazard for trade to stop or weaken would be war or hostile ships operating in the area of space that trade ships travel. By raising your military presence in these areas you help raise the security. If the path between 2 empires isn't relatively safe, trade will ultimately slow down.
If you decide and the conditions are favorable to develop a listening post to a full fledged colony, nothing will stop it. You won't be required to re-colonize it or anything. It's just how much credits you spend on developing the outpost, how favorable the conditions are (planetary, economic, area of space, etc). And of course a matter of time.
. . . in Horizon while colonies are not static, changing drastically a research colony to industrial is an endeavour that takes time. You can't just take the 200k scientists and turn them into engineers. It will take time and can't be forced. Just because you build the facilities isn't enough.
. . . it is an expense to maintain an outpost so you just want to be selective and limit it to a reasonable number unless your grand strategic plan is based mostly on quick expansion. _________________ i am sofa king we todd it |
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