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Sim-Mania Vanguard

Joined: 07 Aug 2004 Posts: 92 Location: Australia
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Posted: Wed Sep 01, 2004 2:07 am Post subject: |
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Ravana Wrote
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Also, I would imagine by definition that an outpost is cheaper to set up and maintain then a colony. So, I hope we will be able to grab land that we can't build up just yet, but prevent others from claiming it without military intervention.
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This is of great strategic importance when aiming to secure resources or Grade A planets for colonisation. I might add, this was poorly implemented in Moo3, You would build an outpost on a planet, and the computer would just super-seed you by building a colony. I cann't see that happening in Horizon. |
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Sim-Mania Vanguard

Joined: 07 Aug 2004 Posts: 92 Location: Australia
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Posted: Mon Sep 06, 2004 1:50 am Post subject: |
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| Zamit you have said that when the game starts, each race will start at a different level of technology - depending on their background stipulated in the alien archives. I was therefore wondering that unlike the Humans that will probably start off with one planet, some of the older races may start off with more than two or more planets or even two or more systems? |
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Zaimat Dev. Team

Joined: 08 Aug 2003 Posts: 350 Location: Canada
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Posted: Wed Sep 08, 2004 1:46 am Post subject: |
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| Sim-Mania wrote: |
| - Your actions in removing their (hostile) presence within your empires border, should not effect the diplomatic relations with other races, nor should thier attitude towards you be effected. |
I agree. Someone building an outpost right in what's considered your territory would be provoking you and should not have negative adverse effects if you choose to use military strength to 'kick' them out.
| Ravana wrote: |
| I agree on the effects of agreements, but will the surplus be traded automatically, or will we have to send it all, or perhaps a player-defined quota? I'm thinking of the "Famine on..." heading you see periodically in MoO. It might be we need that extra food for another colony. That is pre-supposing we can ship it that way ourselves...? |
Yes it's traded automatically. Think of it this way. ColonyA has a food surplus of 200 units. ColonyB is lacking 100 units. ColonyA will try to export/sell the surplus as much as it can on the open galactic market while ColonyB will try to buy 100 units. For simplicity sake as long as you have enough trade (or traders) you will be able to buy or sell. Traders (alien or human) are 'smart' they will go wherever there is a need for goods
| Ravana wrote: |
| Hmmm, so how do we go about policing that area between our two empires? Will it be a case of escorting trade vessels which seems too costly and time consuming? Will we be able to build bases along the way? Though, I imagine this would seem to risk the ire of your trading partner. Perhaps we will have routine patrols along that sector. Maybe joint operations? It would certainly give you time to study the other empire's ships and capabilities! |
Traders are independant entrepreneurs. So no direct escorting is involved, they just go about their business where they can. The majority will not take risks while some will go even through war sectors in search for a quick buck! Or perhaps they are on other clandestine missions, to gather and sell information (traders do increase visibility automatically as well) Anyhow security patrols are up to you, the responsability falls on each empire to secure their own borders, certainly another empire will not look favorably if you were to send a fleet into their territory unless you have a treaty with them.
| Sim-Mania wrote: |
| - Your actions in removing their (hostile) presence within your empires border, should not effect the diplomatic relations with other races, nor should thier attitude towards you be effected. |
I agree. Someone building an outpost right in what's considered your territory would be provoking you and should not have negative adverse effects if you choose to use military strength to 'kick' them out.
| Ravana wrote: |
| I agree on the effects of agreements, but will the surplus be traded automatically, or will we have to send it all, or perhaps a player-defined quota? I'm thinking of the "Famine on..." heading you see periodically in MoO. It might be we need that extra food for another colony. That is pre-supposing we can ship it that way ourselves...? |
Yes it's traded automatically. Think of it this way. ColonyA has a food surplus of 200 units. ColonyB is lacking 100 units. ColonyA will try to export/sell the surplus as much as it can on the open galactic market while ColonyB will try to buy 100 units. For simplicity sake as long as you have enough trade (or traders) you will be able to buy or sell. Traders (alien or human) are 'smart' they will go wherever there is a need for goods
| Ravana wrote: |
| Hmmm, so how do we go about policing that area between our two empires? Will it be a case of escorting trade vessels which seems too costly and time consuming? Will we be able to build bases along the way? Though, I imagine this would seem to risk the ire of your trading partner. Perhaps we will have routine patrols along that sector. Maybe joint operations? It would certainly give you time to study the other empire's ships and capabilities! |
Traders are independant entrepreneurs. So no direct escorting is involved, they just go about their business where they can. The majority will not take risks while some will go even through war sectors in search for a quick buck! Or perhaps they are on other clandestine missions, to gather and sell information (traders do increase visibility automatically as well) Anyhow security patrols are up to you, the responsability falls on each empire to secure their own borders, certainly another empire will not look favorably if you were to send a fleet into their territory unless you have a treaty with them.
| Ravana wrote: |
I was thinking about the base modules you can build in GalCiv. You could enhance your empire's cultural profile in that region of space, although it seemed to have little impact for me, but there you go... I was thinking of what we call "cultural imperialism". Perhaps I want to increase the profile of SolColaź .
Now. Who wants a nice refreshing SolCola. It's the brand you can trust. |
I'll take two please! I'm assuming basically these modules are 'techs' which you research and then you build and it increases or can influence positively your relations (whether it be to increase trade or whatnot?) in an area of space? In Horizon you have for example Interstellar Broadcasting which allows you to broadcast the miraculous effects of SolCola to a galactic audience...
| Ravana wrote: |
| So, I hope we will be able to grab land that we can't build up just yet, but prevent others from claiming it without military intervention. That would allow you time to develop the necessary money and materials to build the outpost to a colony in the long-term. Does that sound reasonable? |
Certainly if you see good planets, it would be a good idea to claim. But it is an expense to maintain an outpost so you just want to be selective and limit it to a reasonable number unless your grand strategic plan is based mostly on quick expansion.
| Sim-Mania wrote: |
| Zamit you have said that when the game starts, each race will start at a different level of technology - depending on their background stipulated in the alien archives. I was therefore wondering that unlike the Humans that will probably start off with one planet, some of the older races may start off with more than two or more planets or even two or more systems? |
Indeed. There will be different start options  _________________ Horizon - Lead Designer |
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Ravana Vanguard

Joined: 07 Aug 2004 Posts: 139 Location: United Kingdom
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Posted: Wed Sep 08, 2004 5:00 am Post subject: |
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| It's a while since I've played it, but I believe they were just modules that you could "buy" to enhance a base. You'd build a space station on a natrual phenomenon you found in space. Presumably, an economic advantage floating in free space would constitute asteroids with mineral riches, or something like that. You could enhance a base further with additional material after it had been researched, but some upgrades were freely available. If I remember correctly... |
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RobHuntingdon Vanguard

Joined: 07 Aug 2004 Posts: 146 Location: Cincinnati, OH, USA
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Posted: Wed Sep 08, 2004 11:26 am Post subject: |
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You had to build constructor ships... which were insanely expensive at first, but if you used them right you could really build up some production abilities -- but if you didn't defend them the aliens would just come and blow up your starbase.
Frankly I thought the model was insanely dumb, but the actual idea was a good one, it was just the implementation was Soooo cheesy. I like some cheese, especially on my pizza, but I need some veggies and some hamburger on there too...  _________________ Robert, the Earl of Huntingdon
Tarry here, my merry men, whilst I seek what adventure await in yonder greenwood; but look thou listen for my call, for I will blow my horn if I become hard-pressed.
Adapted from Sterling, pg. 45 |
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Ravana Vanguard

Joined: 07 Aug 2004 Posts: 139 Location: United Kingdom
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Posted: Thu Sep 09, 2004 5:12 am Post subject: |
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| That's right Rob, I'd forgotten. Constructors were expensive, and bases seemed impossible to defend. Mine were anyway... |
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RobHuntingdon Vanguard

Joined: 07 Aug 2004 Posts: 146 Location: Cincinnati, OH, USA
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Posted: Thu Sep 09, 2004 11:52 am Post subject: |
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| Ravana wrote: |
| That's right Rob, I'd forgotten. Constructors were expensive, and bases seemed impossible to defend. Mine were anyway... |
I figured out after a few expensives losses that I needed to use some constructors on upgrading the defenses of the base if it was going to sit in the middle of nowhere, or park several good defensive ships on it... or both.
Still, nice idea, poor implementation, at least IMO. But a lot of people either love it or just don't care... so who knows...
RH _________________ Robert, the Earl of Huntingdon
Tarry here, my merry men, whilst I seek what adventure await in yonder greenwood; but look thou listen for my call, for I will blow my horn if I become hard-pressed.
Adapted from Sterling, pg. 45 |
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Ravana Vanguard

Joined: 07 Aug 2004 Posts: 139 Location: United Kingdom
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Posted: Fri Sep 10, 2004 4:54 am Post subject: |
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Yep. Tried the defensive upgrades, but each base still got a kicking from teh enemy fleets. They could hold out for a turn or two against the most miserly forces, but after that they were toast.
Not really the all-impressive floating fortress we were hoping for, now is it. |
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jp161 Voyager

Joined: 27 Oct 2004 Posts: 4 Location: Finland
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Posted: Wed Oct 27, 2004 10:52 pm Post subject: |
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Can two (or more?) races form some generic alliance that would do the same as Whitestars and Rangers did in Babylon 5? That could be abstracted or you could really build some ships that are co-designed (like Whitestars what were Vorlon-Minbari desings) to utilize the techs of both (all) races...
This could mean lot of different things.. First it would make it safer for the traders as they would patrol borders and dangerous areas, Secondly it would reinforce the relationship of the participiants as it's not under the control of anyone race, Third it might make spying a bit more difficult to outsiders as they'd be watching , or, it would make it easier inside the alliance as they'd know where these forces are...
Or something like that
I always liked the Intergalactic Alliance and it's Whitestar fleet with Rangers watching the galaxy for troubles..
Of course there could be many different states of these alliances... Like the Rangers where watching the return of the Shadows, then be the core of fighting them, then the police of the ISA... I bet you got the picture by now
Then to the topic
Military outposts.
These should really be able to some self-defence.. Maybe build some cargo ship (or rent one? ) on homeworld and then load it up with defences & powersupplies, and just debloy them in to the outpost...
And let's say player makes a military outpost quite far from the rest of his territory, near enemy he is fighting at the moment, would this outpost be a staging area for fleet and possibly increase the potency of the fleet there.. And if desired, can an outpost be/have a spacestation? Or is it always on the surface of planet/moon? As in the case of Gas Giants, (how are they handled btw?) which are afaik not a very solid places to build....
Guess that's all  |
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