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The Space Strategy Game
Flags and Fleets
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Ravana
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Joined: 07 Aug 2004
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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You've mentioned in a previous post Zaimat, that it will be dangerous to draw all of your forces into one large fleet due to the size of Horizon's area of gameplay.

This has prompted me think of some additional questions for you.

Presumably, we will have limiting factors on ship number/fleet size such as economics or "control points" à la MoO2. Would you be able to explain this to us a little more?

Also, will there be a limit on the number of fleets we will be able to raise?

In addition, all things being equal, will there be a limit to the number of ships in a fleet? Will it be something like the "control limit" of SFB?
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Ravana
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Don't you worry Sobriquet, you're in good company!

Sounds a lot like SFB and F&E. The premise is 'Original Star Trek'; SFB fights are normally "fleets" up to ten ships, whilst F&E covers the General War. The General War lasted for 18 years, with massive fleets fighting and the result? The political boundaries ended up near enough where they were from the start. Now that's strategic space combat!

I'm looking forward to this, as it really makes combat a fraught experience an empire shouldn't enter into lightly.
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Sobriquet
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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[The Griffos]I'd love to see a similar situation in this game if it comes off where it is really hard to destroy major ships but more likely that you could severly damage them & put them in repair yards for a length of time.
Good luck & keep up the good work.


Zaimat made mention of ship upgrades. Some of them automatic, some you have to "purchase".

I, too am hoping for ships which mean something to the player.

Heavy cruisers or battleships escorted by destroyers and frigates. Tactical battle decisions. Small scale battles each contibuting to the overall war. ohhhhhhhhh . . .


now I've soiled myself Embarassed
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The Griffos
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Cool - sounds just what I've been looking for. I've always wanted a game where individual ships were much more imortant than they usually are. (Think WWII naval situation where losing the Bismark & Tirpitz were savage blows to the Germans). I'd love to see a similar situation in this game if it comes off where it is really hard to destroy major ships but more likely that you could severly damage them & put them in repair yards for a length of time.
Good luck & keep up the good work.
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Zaimat
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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[The Griffos] if we are going to have smaller qty's of ships in combat does this mean we will have to work on sharpening our tactics in battle more than the majority of games where it tends to be more ships = more wins?


In short, we are expanding the tactical combat previously seen in this genre, so yes there will be more tactics and control over each ship without making it a ship simulation game.

Plus the open-space itself adds a lot more strategy and tactics to combat.

You can still have large fleet combat but most combat will be between 1-10 ships on each side. And the more galactic scale battles rare events, sort of like when you get galactic war happening with the galaxy in flames.
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Ravana
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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[Zaimat]and a heavy cruiser flanked by fighters to be a force to be reckoned with. And a taskforce composed of several heavy cruisers with escort ships and fighters a serious threat.


This does sound good. Sort of like original 'Star Trek'!

Quote:
[The Griffos]if we are going to have smaller qty's of ships in combat does this mean we will have to work on sharpening our tactics in battle more than the majority of games where it tends to be more ships = more wins?


Hopefully so. It'd be nice to have tactical options that worked. Too true on the last part The Griffos. Smile
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The Griffos
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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I really like the sound of only having a smaller number of ships in the majority of combats. One of the things I generally dislike about games is when in the latter stages it's just a matter of building more & more ships to decide who wins.
Zaimat - if we are going to have smaller qty's of ships in combat does this mean we will have to work on sharpening our tactics in battle more than the majority of games where it tends to be more ships = more wins?
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Zaimat
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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[Ravana]
Quote:
[Zaimat]
Now imagine a 3way war with 30 ships (if 1 taskforce on each side and each having 10 ships). That's a long fight, spanning many turns. While you will have the option to auto-combat we don't want it to become too long that you'd rather auto it than play it.


This is something of a concern. Is this likely to happen at all Zaimat? If so, is it too early to have a little insight into the mechanics?


It is normal for there to occur large battles there is no problem with that, the point is we don't want these battles to be the norm otherwise it loses it's impact and players can get exhausted Wink, war is tiring! We want battles of relatively small scale to be more common and a heavy cruiser flanked by fighters to be a force to be reckoned with. And a taskforce composed of several heavy cruisers with escort ships and fighters a serious threat.

Quote:
[Ravana]
Ah, in which case, it beggars the question 'How will we know if another empire is raising military spending or increasing military production?' Will this be from our spies (we deliberately put) in action, or will it be a standard "forecast" report from our intelligence network which all empires receive?


There will be several ways to gather intelligence (spying or scouting). It won't be automatic, but it's possible you'll get reports from civilian transports who happen to see something.
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Ravana
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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[Sobriquet]I hope the only limiting factor on my amassing a killer armada will be the damage my empire would suffer as my enemies pounded my exposed rear areas. Wink


Cheeky! Embarassed

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[Zaimat]Ship costs will be very high, both in building and maintaining. While you can maintain a 'large' fleet you will not want to for a very long time (unless you plan to make war or expect war) as it will drain your resources considerably and hurt your economy for many turns.


Understandably so, and I think this is the most logical way to reduce mass-fleet insanity. <img border="0" src="smileys/smiley34.gif" border="0">

(Would you be able to tell us the economic mechanic which will influence our decisions, Zaimat?)

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[Zaimat]In testing we will see about setting artificial limits if we deem it necessary, from an interface and gameplay consideration. For example you can only see the first 10 ships at first glance...


Interesting that you would consider limiting the number to ten - which is the "flag" limit in SFB (plus a couple of special ships). It also makes for interesting little fleets, as there is enough for a large cruiser or two and the associated escorts.

I think I would quite like to see such limitations on fleet size. It should (hopefully) remove the boring tactic of fleet-massing = victory.

Quote:
[Zaimat]Now imagine a 3way war with 30 ships (if 1 taskforce on each side and each having 10 ships). That's a long fight, spanning many turns. While you will have the option to auto-combat we don't want it to become too long that you'd rather auto it than play it.


This is something of a concern. Is this likely to happen at all Zaimat? If so, is it too early to have a little insight into the mechanics?

Quote:
[Zaimat]And diplomatically you will make other races nervous if they suspect you are ramping up the production of heavy cruisers or increasing your military spending...


Ah, in which case, it beggars the question 'How will we know if another empire is raising military spending or increasing military production?' Will this be from our spies (we deliberately put) in action, or will it be a standard "forecast" report from our intelligence network which all empires receive?
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Zaimat
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Sobriquet is right in that the main limiting factor will be economic and I'll add diplomatic.

Ship costs will be very high, both in building and maintaining. While you can maintain a 'large' fleet you will not want to for a very long time (unless you plan to make war or expect war) as it will drain your resources considerably and hurt your economy for many turns.

And diplomatically you will make other races nervous if they suspect you are ramping up the production of heavy cruisers or increasing your military spending...

There are no hard coded limits on # of ships in taskforce or # of taskforces in the game itself (other than available ram of course but it's not really memory demanding). In testing we will see about setting artificial limits if we deem it necessary, from an interface and gameplay consideration. For example you can only see the first 10 ships at first glance, their condition etc on the galaxy screen when you select a taskforce. Other considerations are the number of ships on screen in tactical view, 10 ships is a lot of ships on your screen and they all move together.
Now imagine a 3way war with 30 ships (if 1 taskforce on each side and each having 10 ships). That's a long fight, spanning many turns. While you will have the option to auto-combat we don't want it to become too long that you'd rather auto it than play it. Of course a player can bring several taskforces even if we do put a limit but as you can see I want to try to get away from that so battles involve at most a dozen ships on each side except when it's a due or die situation where you have all your fleet protecting homeworld about to fall.[edited]
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Sobriquet
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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[Ravana] . . .we will have limiting factors on ship number/fleet size such as economics or "control points" à la MoO2.


If space is as huge as Zaimat says it is, and they are going for 'realism' as much as possible, I assume the major limiting factor will be economic. Just imagine how costly it would be to keep a defensive fleet around Sol, Siris, Alpha Proxima, as well as Betelgeuse. Then you'd have to build and maintain an attack force with which to pillage the quadrant.

Even if you are able to develop several worlds in each system, it still seems like an awful lot of capital investment.

Quote:
[Ravana] will there be a limit to the number of ships in a fleet?


Let's hope there are no artificial limits on task force size. I hope the only limiting factor on my amassing a killer armada will be the damage my empire would suffer as my enemies pounded my exposed rear areas. Wink
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Sobriquet
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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[Ravana]I'm looking forward to this, as it really makes combat a fraught experience an empire shouldn't enter into lightly.


Yes, yes. Cool Cool
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