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The Space Strategy Game
How to Win Horizon
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Sim-Mania
Vanguard


Joined: 07 Aug 2004
Posts: 92
Location: Australia

 Post Posted: Mon Sep 13, 2004 7:42 am    Post subject: How to Win Horizon
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I was just thinking to myself that after all the discusions, I'm not exactly sure how you actually complete, finish, or win Horizon. The galaxy has been depicted as huge, where all out galactic war is more of an exception rather than a common occurance, it's almost as though Horizon is evolving into something more like a space empire simulation, but only much better. I'm guessing you have the ususal objectives of either wining by conquering your enemies, or a having a diplomatic victory. But I haven't herd that Horizon incorporates something like the senate president that exists in moo3. So how do you win Horizon? Or is it more just a matter of building the best empire you can and surviving.

Side note: The Har' Kan ships are very interesting, but I'm looking forward to the Kor' Tahz ships, since their suppose to be the oldest race in the game - and thereby having the most advanced ship designs.
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Zaimat
Dev. Team


Joined: 08 Aug 2003
Posts: 352
Location: Canada

 Post Posted: Tue Sep 14, 2004 2:31 am    Post subject: Re: How to Win Horizon
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You are right, in large part Horizon, for this first version (we hope to make more!) it's all about beginnings, discovery, contact, survival, expansion, building and leading your empire to become a part of the galactic 'scene' or family of major races. You are the new kid on the block or one of them and you will have to 'fight' your way to make it among them. That is in 'general terms' winning in Horizon.

Now specifically to 'end' a game: Two endings are story based set of conditions which I won't get into (it's so much more fun discovering the first time) but they do involve conquering your enemies with any means. And there is always the popular another race obliterating earth (losing your homeworld ends the game even if you have other colonies you can't recover). We are considering other options as well but we're very happy with the current set of possibilities so time will tell.
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