| View previous topic :: View next topic |
| Author |
Message |
Ravana Vanguard

Joined: 07 Aug 2004 Posts: 139 Location: United Kingdom
|
Posted: Sat Aug 07, 2004 10:04 pm Post subject: |
|
|
Let's be honest gang, money's what makes the galaxy go 'round, so my question is:
How will economics and trade be handled in-game?
So how about it Zaimat. Care to share any little secrets with us, as I'm really curious whether trade will be via the amorphous "agreement" pact, or is it something that is much finer in detail?
It's been suggested that an empire can become an economic superpower and effectively "win" the game in this capacity. If I've understood this correctly, would you be able to elaborate at all? |
|
| Back to top » |
|
 |
Ravana Vanguard

Joined: 07 Aug 2004 Posts: 139 Location: United Kingdom
|
Posted: Sat Aug 07, 2004 10:04 pm Post subject: |
|
|
Trade caravans in their simplest form were introduced (AFAIK) in 'Civilisation'. However, if we had actual trade route phenomena i.e. freighters flying to and fro. It might take up too much processor time and clutter the screen - but we won't know until Zaimat reveals a little more.
Still, it would be interesting, as we could actively raid the opposition's economic supplies. Think if you could do that with captured enemy vessels? You'd get all the goodies and blame someone else for the problem...Or you could hire mercenaries/pirates to do the job for you. (There I go again with the third-party shenanigans.) |
|
| Back to top » |
|
 |
Sobriquet Vanguard

Joined: 07 Aug 2004 Posts: 118 Location: Reno, NV
|
Posted: Sat Aug 07, 2004 10:04 pm Post subject: |
|
|
| Quote: |
[Ravana] I'm not sure about trade routes. "Normally", such things are handled by the ubiquitous diplomacy agreement, and whilst that will likely be an option, I feel Zaimat has intimated at more in the game.
Strategic trade routes are an interesting option, but I feel that it may fall flat if terrain is not (fully) implemented. If we can or have to mine asteroid fields or nebulae, then we would have to control such resources. Think 'Conquest: Frontier Wars', on an imperial scale.
Border posts might suddenly become more important if we have to make forays out from our space and into the great wild beyond, mining resources to build up our fleets to actively expand our borders to gain full control over the terrain. Think of the flashpoints such a move might make!} Especially if more than one empire has been freely mining the same resource. How will they react with their supply line being cut in such a fashion? |
Oooooh, I LIKE the direction you've taken this suggestion. Imagine it, battling for strategic control of a resource in space . That would be WAY COOL!
I would still like to see some concrete implementation of trade routes though. Rather than the abstracted 'trade agreement' which is the common plot device for these types of games. Think "Age of Empires" and the way they added caravans as a means to increase gold supply. Being required to maintain and/or defend an actual 'structure', for lack of a better word, in order to maintin a positive flow of trade cash/goods would be a welcomed challenge. |
|
| Back to top » |
|
 |
Ravana Vanguard

Joined: 07 Aug 2004 Posts: 139 Location: United Kingdom
|
Posted: Sat Aug 07, 2004 10:04 pm Post subject: |
|
|
I'm not sure about trade routes. "Normally", such things are handled by the ubiquitous diplomacy agreement, and whilst that will likely be an option, I feel Zaimat has intimated at more in the game.
Strategic trade routes are an interesting option, but I feel that it may fall flat if terrain is not (fully) implemented. If we can or have to mine asteroid fields or nebulae, then we would have to control such resources. Think 'Conquest: Frontier Wars', on an imperial scale.
Border posts might suddenly become more important if we have to make forays out from our space and into the great wild beyond, mining resources to build up our fleets to actively expand our borders to gain full control over the terrain. Think of the flashpoints such a move might make!} Especially if more than one empire has been freely mining the same resource. How will they react with their supply line being cut in such a fashion?
We may not get an answer, immediately at least Sobriquet, as the team are working on some aspects of economics at the moment. All the better to dazzle us with in the coming weeks and months. |
|
| Back to top » |
|
 |
Sobriquet Vanguard

Joined: 07 Aug 2004 Posts: 118 Location: Reno, NV
|
Posted: Sat Aug 07, 2004 10:04 pm Post subject: |
|
|
| Will we be able to establish trade routes? Something that has to be defended and/or maintained? Now that would be a nice strategic element to add. |
|
| Back to top » |
|
 |
Ravana Vanguard

Joined: 07 Aug 2004 Posts: 139 Location: United Kingdom
|
Posted: Sat Aug 07, 2004 10:04 pm Post subject: |
|
|
| Quote: |
[Zaimat]
You can make trade agreements with other races. But it's not necessary, meaning it's not just government controlled |
Does this mean that we will see autonomous merchant units running around effecting economies, whether that is from one planet to another, or perhaps it is empire wide i.e. not based on a single product chosen from our research. |
|
| Back to top » |
|
 |
Zaimat Dev. Team

Joined: 08 Aug 2003 Posts: 352 Location: Canada
|
Posted: Sat Aug 07, 2004 10:04 pm Post subject: |
|
|
There are no 'queues' per say in Horizon.. You create the conditions and than you watch it flourish!
And that is all I can say for now since we are working on it..[edited] |
|
| Back to top » |
|
 |
Ravana Vanguard

Joined: 07 Aug 2004 Posts: 139 Location: United Kingdom
|
Posted: Sat Aug 07, 2004 10:04 pm Post subject: |
|
|
| Quote: |
| [Zaimat]There are several ways for making money but most of it and the main way involves trading. |
That sounds interesting. Will we see production queues of "trade goods", or is it something race specific e.g. Humans can produce Goods X, Y and Z for trade.
| Quote: |
| [Zaimat]...and yes there can be illegal trade. You will be able to disrupt trade, you will also be able to encourage it. |
Thanks for that! At last, we will be able to manipulate the economies of friend and enemy alike, and all without giving them money or bombing their cities.
| Quote: |
[Zaimat] And that is all I will say for now  |
You cad Zaimat! Tell us more... |
|
| Back to top » |
|
 |
Zaimat Dev. Team

Joined: 08 Aug 2003 Posts: 352 Location: Canada
|
Posted: Sat Aug 07, 2004 10:04 pm Post subject: |
|
|
Money and trade play a very significant part in Horizon.
Everything revolves around if your economy can pay for building ships, development of your colonies, sustaining a war, etc. There are several ways for making money but most of it and the main way involves trading.
I will give a bit of info. I won't be able to elaborate too much for the time being at least.
You can make trade agreements with other races. But it's not necessary, meaning it's not just government controlled and yes there can be illegal trade. You will be able to disrupt trade, you will also be able to encourage it. And that is all I will say for now [edited] |
|
| Back to top » |
|
 |
Sobriquet Vanguard

Joined: 07 Aug 2004 Posts: 118 Location: Reno, NV
|
Posted: Sat Aug 07, 2004 10:04 pm Post subject: |
|
|
| Quote: |
| [Ravana] (There I go again with the third-party shenanigans.) |
lol . . . it's sooooooo easy to ask for the job to get done when you are not the one doing the work.  |
|
| Back to top » |
|
 |
|