Search found 4 matches

by jamesek
Fri Aug 02, 2013 5:04 pm
Forum: Gameplay
Topic: Research options
Replies: 3
Views: 5076

Research options

Hi plp... so my first playthrough is over... I have read most of the topics here and most suggestions I support.. this one I havent read... I dont like the way you assign preferencies to research branches... I would like more flexibility in that... why put 10% to something, I know, I dont need right...
by jamesek
Fri Aug 02, 2013 4:52 pm
Forum: Gameplay
Topic: New thoughts, after several more games
Replies: 2
Views: 4091

Re: New thoughts, after several more games

well economy is definitely not balanced.. but.. I get it for now... the thing is the lack of information of what it actually is supposed to mean.. I dont mind if it doesnt work properly now.. but lets say "rich" is intended to give you a +50% bonus to industry... it would at least give us ...
by jamesek
Fri Aug 02, 2013 4:41 pm
Forum: Gameplay
Topic: Suggestion: Explored Planet List
Replies: 2
Views: 4015

Re: Suggestion: Explored Planet List

I think it has been mentioned already... and I think it would be a tremendous help... something Moo2 style not necessarily the same... but I used it a lot back then... when the universe gets realy big, it will be very annoying to klick on every system to find out empty colonizeable planets and their...
by jamesek
Fri Aug 02, 2013 4:33 pm
Forum: Gameplay
Topic: Build Cancellation
Replies: 3
Views: 4738

Re: Build Cancellation

I am not bothered with it.. since I seem to be swimming in cash.. so I have never needed to cancel anything... but he has a point.. it may as well be replaced with "stop" and "demolish"... depending on the stage.. I guess.. it would help with confusion... X usually means to close...