Search found 4 matches
- Fri Aug 02, 2013 5:04 pm
- Forum: Gameplay
- Topic: Research options
- Replies: 3
- Views: 5076
Research options
Hi plp... so my first playthrough is over... I have read most of the topics here and most suggestions I support.. this one I havent read... I dont like the way you assign preferencies to research branches... I would like more flexibility in that... why put 10% to something, I know, I dont need right...
- Fri Aug 02, 2013 4:52 pm
- Forum: Gameplay
- Topic: New thoughts, after several more games
- Replies: 2
- Views: 4091
Re: New thoughts, after several more games
well economy is definitely not balanced.. but.. I get it for now... the thing is the lack of information of what it actually is supposed to mean.. I dont mind if it doesnt work properly now.. but lets say "rich" is intended to give you a +50% bonus to industry... it would at least give us ...
- Fri Aug 02, 2013 4:41 pm
- Forum: Gameplay
- Topic: Suggestion: Explored Planet List
- Replies: 2
- Views: 4015
Re: Suggestion: Explored Planet List
I think it has been mentioned already... and I think it would be a tremendous help... something Moo2 style not necessarily the same... but I used it a lot back then... when the universe gets realy big, it will be very annoying to klick on every system to find out empty colonizeable planets and their...
- Fri Aug 02, 2013 4:33 pm
- Forum: Gameplay
- Topic: Build Cancellation
- Replies: 3
- Views: 4738
Re: Build Cancellation
I am not bothered with it.. since I seem to be swimming in cash.. so I have never needed to cancel anything... but he has a point.. it may as well be replaced with "stop" and "demolish"... depending on the stage.. I guess.. it would help with confusion... X usually means to close...