Search found 8 matches
- Mon Sep 09, 2013 7:58 pm
- Forum: Gameplay
- Topic: How do you get to combat mode?
- Replies: 2
- Views: 4171
Re: How do you get to combat mode?
Hmm, that is rather odd. Hopefully I can be of some help here. It looks like you know how to build ships, and order them to orbit other planets, so I'll walk through the steps starting at the Galaxy Map: 1) Ok, you've got a scout orbiting Pluto and its a new turn. First thing you should know is comb...
- Fri Sep 06, 2013 8:29 pm
- Forum: Main
- Topic: Boarding Mechanics: Suggestions and Critiques
- Replies: 10
- Views: 14738
Re: Boarding Mechanics: Suggestions and Critiques
Maybe also add some more boarding defence options to counter marine modules e.g. sentry bot modules. Also have the AI make more use of boarding tactics. Indeed, I actually hadn't thought of including counter measures. I know that the Life Support tech line will provide some boarding defense as well...
- Fri Sep 06, 2013 8:20 pm
- Forum: Main
- Topic: Weapon arcs
- Replies: 4
- Views: 9795
Re: Weapon arcs
Double check the weapon size that you are placing on your ship. If you are mounting Light lasers, signified by an L on the weapon mount, then they can shoot a full 360 degree arc. If the weapons are R or H (Regular or Heavy) then they are constrained to a 120 degree firing arc. Hope this helps.
- Thu Sep 05, 2013 8:55 pm
- Forum: Main
- Topic: Boarding Mechanics: Suggestions and Critiques
- Replies: 10
- Views: 14738
Boarding Mechanics: Suggestions and Critiques
First I shall present my critiques: Boarding is one of the first mechanics introduced to a player. With missions on it is required that you design a boarding craft to even start to progress in the game. Consequently one might think that boarding would be a decidedly useful part of combat. Ambush an ...
- Thu Sep 05, 2013 7:50 pm
- Forum: In Testing
- Topic: Colony Assimilation with the new population growth
- Replies: 1
- Views: 11873
Colony Assimilation with the new population growth
I was just browsing the forums, reading a new post by Zaimat Yes, we want to keep significant penalties for Assimilation... This got me to thinking about the v4.42 penalties for Assimilation and realized that they've been inadvertently super-nerfed. Some may call me crazy, but I was never expecting ...
- Wed Sep 04, 2013 8:06 pm
- Forum: Main
- Topic: Introduction Thread
- Replies: 47
- Views: 96913
Re: Introduction Thread
Christ, you guys make me feel like just a pup. The name's Samuel, people call me Sam. However, Ghost, GoG, GhostOfGod, whatever as long as I can identify myself. I am a mere 21 years of age, though I -am- a professional tester*...so hopefully I can actually add something here. Either way, I've only ...
- Wed Sep 04, 2013 12:40 am
- Forum: In Testing
- Topic: Upcoming test version
- Replies: 19
- Views: 42659
Re: Upcoming test version
v4.42, Default galaxy, classic mode, no missions, no tutorial. Note: This data is not from a complete game, currently year ~2350 so solidly mid-game. I'm pushing for a military victory so I can get a feeling for the AI's end game combat abilities. Loving this update to death thus far. The economy ch...
- Tue Sep 03, 2013 10:41 pm
- Forum: Gameplay
- Topic: Colonization ships behaviour
- Replies: 15
- Views: 19604
Re: Colonization ships behaviour
Right now it says taskforceName has been refit. We can add the location to it. With the addition of a location I think this sounds like the perfect amount of info for a refit/repair/resupply notifications. Detailing the components upgraded would take some extra work but beyond that it would also ad...