Search found 25 matches

by Yarodin
Fri Oct 25, 2013 3:30 pm
Forum: Main
Topic: Occupation and Terraforming
Replies: 26
Views: 28913

Re: Occupation and Terraforming

Building megacities under domes, sealed from the environment of the planet isn't terraforming. That wasn't the case in ascendency either. There you built endless domes, their "terraforming" just added new places to add buildings. Of course, a megacity which environment controls I can't man...
by Yarodin
Thu Oct 24, 2013 2:33 am
Forum: Main
Topic: Occupation and Terraforming
Replies: 26
Views: 28913

Re: Occupation and Terraforming

Of course would be inhabitants of a world try to make it a better place to live in. But this doesn't happen overnight and it's not easily done. A planets atmosphere can't be changed so easy. Look at earth: it took decades of industrialization on a crowded planet to change the mean temperature a few ...
by Yarodin
Tue Oct 22, 2013 3:27 pm
Forum: Main
Topic: The Horizon Random events contest!
Replies: 30
Views: 54481

Re: The Horizon Random events contest!

Title: Revolution Description: Major shift in a AI players leadership Effect: A revolution, assassination, accident or something like that eliminates the leadership of an AI race. Another intern faction gains power, radically shifting the races attitude towards other species. Friendly attitudes shi...
by Yarodin
Mon Oct 21, 2013 5:38 am
Forum: Main
Topic: Introduction Thread
Replies: 47
Views: 82325

Re: Introduction Thread

Hello.

I'm Sven from Germany, 37. I play 4x and Civ-style games a while (since my Commodore 64 days). Can't say I'm really good at it (despite the experience), but somehow I don't loose the fun even if I get my ass kicked around. :)
by Yarodin
Fri Oct 18, 2013 9:23 am
Forum: Main
Topic: The Horizon Random events contest!
Replies: 30
Views: 54481

Re: The Horizon Random event contest!

Title: Hacker raid Description: A subversive hacker group steals several MC from a factions account. Effect: Removes a random amount of money from a players credits Duration: instant Player/AI action to stop the event (optional): None Beginning News Report: The infamous hacker group black rats brok...
by Yarodin
Thu Oct 17, 2013 4:19 pm
Forum: Gameplay
Topic: Diplomatic Victory?
Replies: 4
Views: 4484

Re: Diplomatic Victory?

WellI do play in classic mode... no counsel yet.
I think I hsve one race still missing in my contact list. Don't know where they hide...
by Yarodin
Thu Oct 17, 2013 3:05 pm
Forum: Main
Topic: Combat in Beta 4.50
Replies: 9
Views: 11321

Re: Combat in Beta 4.50

Another issue: Why is it that you can only flight first, then shoot? After shooting, there's no movement possible.
by Yarodin
Thu Oct 17, 2013 3:04 pm
Forum: Gameplay
Topic: Diplomatic Victory?
Replies: 4
Views: 4484

Re: Diplomatic Victory?

Is the counsel meeting a random event? It didn't happen to me yet and I'm in turn 240, most of the map explored.
by Yarodin
Thu Oct 17, 2013 2:59 pm
Forum: Main
Topic: Combat in Beta 4.50
Replies: 9
Views: 11321

Re: Combat in Beta 4.50

Back on the galaxy map, I tell the transports to head to the next base. Result: they ignore it and go on "chasing" cruisers which happen to be in the neighborhood. What happens is if they are attacked they will defend themselves but when you order a move they won't initiate the attack. Ho...
by Yarodin
Thu Oct 17, 2013 2:32 pm
Forum: Main
Topic: Combat in Beta 4.50
Replies: 9
Views: 11321

Re: Combat in Beta 4.50

My ships "see" enemy ships in adjacent sectors that I don't see while in tactical mode (maybe an indicator (red arrow or something like that) in tactical overview would be helpful to show that there ist more in the vincinity). Hmm, you should be able to see the exact same between tactical...
by Yarodin
Thu Oct 17, 2013 10:22 am
Forum: Main
Topic: Something unexpected is happening in the Horizon universe..
Replies: 7
Views: 9206

Re: Something unexpected is happening in the Horizon univers

Hey, that's cruel of you :P
Now I can't sleep all night :mrgreen:
by Yarodin
Thu Oct 17, 2013 10:20 am
Forum: Main
Topic: Combat in Beta 4.50
Replies: 9
Views: 11321

Re: Combat in Beta 4.50

Ok, I admit I was bit little bit frustrated when I wrote this :oops: I'm aware that it's a beta, the AI is a baby and there's a lot on the todo list already. I apologize to the devs, didn't want to blame you. It was just frustrating seeing those idiot ships frantically commiting suicide no matter wh...
by Yarodin
Thu Oct 17, 2013 10:03 am
Forum: Gameplay
Topic: Maintenance Costs
Replies: 15
Views: 10488

Re: Maintenance Costs

Makes sense to me. Even if the troops where not "paid" in Credits, they need to eat, sleep, need equipment, training etc. All resulting in costs the one or the other way.
by Yarodin
Thu Oct 17, 2013 2:31 am
Forum: Gameplay
Topic: Maintenance Costs
Replies: 15
Views: 10488

Re: Maintenance Costs

Yeah, but that's a point they never really made clear. I understood that the confederation doesn't use money at all, it's some kind of working communism. Money is used only for external trade. (Correct me if I'm wrong.)
by Yarodin
Wed Oct 16, 2013 4:42 pm
Forum: Main
Topic: Combat in Beta 4.50
Replies: 9
Views: 11321

Combat in Beta 4.50

Hello. I've been picking up some fights now in Horizon and I find some things frustrating... My ships "see" enemy ships in adjacent sectors that I don't see while in tactical mode (maybe an indicator (red arrow or something like that) in tactical overview would be helpful to show that ther...
by Yarodin
Wed Oct 16, 2013 9:14 am
Forum: Gameplay
Topic: Maintenance Costs
Replies: 15
Views: 10488

Re: Maintenance Costs

Ok, I can see that. Especially the part with material fatigue. At least, ship won't rust in space :D
by Yarodin
Wed Oct 16, 2013 9:08 am
Forum: Gameplay
Topic: FTL Jump (idea for fleet formation)
Replies: 11
Views: 12493

Re: FTL Jump (idea for fleet formation)

In MoO2, you had Warp dissipators to slow others down and to give you time to get a response fleet in place. But fighting took place always in a solar system. They forced you to attack at the enemies colony because they wanted to avoid that you kill the fleet and the colony in seperate fights. When ...
by Yarodin
Wed Oct 16, 2013 7:52 am
Forum: Gameplay
Topic: Maintenance Costs
Replies: 15
Views: 10488

Re: Maintenance Costs

Why should an old design cost more maintainance? Because you don't have any spare parts left and have to buy it on the black market? :?
by Yarodin
Wed Oct 16, 2013 3:19 am
Forum: Gameplay
Topic: Feature Suggestions
Replies: 13
Views: 9113

Re: Feature Suggestions

If the player was allowed to design Space Stations and Platforms like we design ships, then the player can build these orbital structures with modules that enhance the colony below. Currently we have a basic space station, imagine a full blown research station with 6 research modules sitting above ...
by Yarodin
Wed Oct 16, 2013 3:11 am
Forum: Gameplay
Topic: Trade and Tourism
Replies: 13
Views: 9466

Re: Trade and Tourism

CrispyMouse wrote: I also just completed all my research.
That's possible?? :shock: