Search found 35 matches

by Flinx
Sat Sep 26, 2015 3:03 pm
Forum: Suggestions
Topic: Add new ship module: Communications relay
Replies: 2
Views: 4307

Re: Add new ship module: Communications relay

While it is common in the early-mid game to not be in communication range of every empire, I cannot think of any of the games I have played where I did not eventually have communications with every empire still alive. At level 10, the 'Interstellar Com' tech has a range of 11 sectors - this is more ...
by Flinx
Mon Aug 17, 2015 6:52 pm
Forum: Suggestions
Topic: My Suggestions
Replies: 20
Views: 17966

Re: My Suggestions

1) Could you give this a hotkey. Currently I hit F9/F10 and then select the planets button. I know I can use the button at the top of the screen, but my brain thinks I should use a hotkey to open this window Any suggestions which HotKey to bind it? My first thought is to put it for F12 but this is ...
by Flinx
Sat Aug 15, 2015 3:52 pm
Forum: Modding
Topic: Minor thing: Randomize home system planets for custom races
Replies: 7
Views: 15996

Re: Minor thing: Randomize home system planets for custom r

Excellent point. With today's update you can do this with a bit of modding! 1. Make a new folder called "The Twelve Colonies" under C:\program files (x86)\Steam\steamapps\common\Horizon\mods\ 2. Launch Horizon and make a new race template using the Humans as default. You can edit the temp...
by Flinx
Fri Aug 14, 2015 3:38 pm
Forum: Suggestions
Topic: My Suggestions
Replies: 20
Views: 17966

Re: My Suggestions

Hijacking my own thread to add a new suggestion for the "Planets" window that lists all of the planets in the known universe. 1) Could you give this a hotkey. Currently I hit F9/F10 and then select the planets button. I know I can use the button at the top of the screen, but my brain think...
by Flinx
Tue Jun 09, 2015 4:41 pm
Forum: Suggestions
Topic: More Info
Replies: 1
Views: 3576

More Info

These are 2 tiny changes that I have been meening to post for several weeks. >>> The end of an armistice should be in the Diplomacy News. If it is already in the sitrep I must miss it every time. Even if it is just role-play in my head I usually like to wait for the 10 turns of an armistice to run o...
by Flinx
Sat May 16, 2015 3:32 pm
Forum: Modding
Topic: Upload mods to Steam?
Replies: 1
Views: 5125

Upload mods to Steam?

Can we upload our mods to Steam Workshop? I know you can do that for other games (eg CIV5) but the Steam Workshop pages for Horizon seem to only allow you to upload screenshots... ?
by Flinx
Sat May 16, 2015 9:52 am
Forum: Gameplay
Topic: Gem deposits & Gold deposits
Replies: 1
Views: 4304

Gem deposits & Gold deposits

Does the bonus from the Gem deposits and Gold deposits specials increase with higher level industrial buildings or does the first building get you everything?
by Flinx
Thu May 14, 2015 8:24 am
Forum: War Room
Topic: Colony destroyed but starbase remained
Replies: 2
Views: 8844

Re: Colony destroyed but starbase remained

Cool
by Flinx
Thu May 14, 2015 8:21 am
Forum: Modding
Topic: moding star_names.xml and flag_colours.xml
Replies: 2
Views: 5450

Re: moding star_names.xml and flag_colours.xml

Thanks!
by Flinx
Thu May 14, 2015 8:18 am
Forum: Support
Topic: Rotating ships during combat
Replies: 2
Views: 8528

Re: Rotating ships during combat

Thanks! I'll give that right click a try.g
by Flinx
Tue May 12, 2015 5:40 pm
Forum: Modding
Topic: moding star_names.xml and flag_colours.xml
Replies: 2
Views: 5450

moding star_names.xml and flag_colours.xml

C:\Program Files (x86)\Steam\SteamApps\common\Horizon\mods\Flinx\gamedata\star_names.xml I started a new game. The mod is active because the ship and tech changes I made are in my game. I added 300+ new names to the beginning of the list but none got used. Do I need to make the changes to the defaul...
by Flinx
Tue May 12, 2015 5:26 pm
Forum: Support
Topic: TURN button location on screen
Replies: 1
Views: 7301

TURN button location on screen

I play the game in 1920x1200 resolution and the TURN button is not in the bottom right corner of the main galaxy screen. If the solar system display is on the right edge of the screen the turn button moves left so it does not overlap with the 9th planet. When you move the solar system display to the...
by Flinx
Tue May 12, 2015 5:00 pm
Forum: Suggestions
Topic: Additional commands during combat
Replies: 0
Views: 4968

Additional commands during combat

http://forum.l3o.com/viewtopic.php?f=22&t=1554 http://forum.l3o.com/viewtopic.php?f=7&t=1553 There is the mass retreat/flee button at the top right of the combat screen and the individual retreat/flee button on the bottom right. And of course the there is the flee option on the galaxy scree...
by Flinx
Tue May 12, 2015 3:55 pm
Forum: Support
Topic: Rotating ships during combat
Replies: 2
Views: 8528

Rotating ships during combat

Is there a hotkey to rotate a ship in place during combat? The AI's ships rotate in place when necessary, and I have sometimes pressed the space bar to get the AI to rotate my ship for me and then press the space bar again to regain control. Could you add one if there is not; each press could rotate...
by Flinx
Tue May 12, 2015 3:41 pm
Forum: Support
Topic: Invading outposts with zero population
Replies: 1
Views: 7393

Invading outposts with zero population

I am playing as Humans. I invade a Tantik outpoast on a huge terran planet with zero population. I win the battle in orbit, if any. I win the ground combat. If the planet had a population of any race other than Human I would be asked if I want to assimilate/exterminate/subjugate that population; but...
by Flinx
Tue May 12, 2015 3:21 pm
Forum: Suggestions
Topic: Starbase weapon distribution
Replies: 1
Views: 3719

Starbase weapon distribution

Friday March 27, 2015 v1.0.2.133 * AI ship designs will now take advantage of increased available space due to miniaturization or modding I made a mod with bigger starbases. At the start of the game the starbase at my home planet had the weapons in the top 2 slots and first on the right maxed to 19...
by Flinx
Tue May 12, 2015 2:51 pm
Forum: Gameplay
Topic: Never retreat!
Replies: 20
Views: 42425

Re: Never retreat!

Only thing that may explain this is your scouts "relative strength" vs. their transports "relative strength" isn't crossing the required threshold for them to retreat. I'll try to reproduce the scenario. If you go into the combat screen, the enemy non-combat ships stay in their ...
by Flinx
Tue May 12, 2015 2:25 pm
Forum: War Room
Topic: Colony destroyed but starbase remained
Replies: 2
Views: 8844

Colony destroyed but starbase remained

I had this strange situation happen in my current game: I colonised a planet that was not optimal for my race I forgot to start terraforming it I built the government building, then other buildings and a starbase The population remained tiny - just a few thousand An enemy attacked the planet. Most o...
by Flinx
Tue May 12, 2015 1:56 pm
Forum: Suggestions
Topic: Steam Achievement Additions
Replies: 1
Views: 3631

Re: Steam Achievement Additions

keller wrote:So I beat the game as the Har`kan and noticed that there are no achievements for winning.
I would like to suggest that achievements be added for winning the game for each race, and for winning the game with all of the races :P
Yes, I second that suggestion.