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The Space Strategy Game
What we can learn from: Galactic Civilization
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Therlun
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Joined: 07 Aug 2004
Posts: 137
Location: Germany

 Post Posted: Wed Mar 15, 2006 9:25 pm    Post subject: What we can learn from: Galactic Civilization
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hiho

I would likee to start a series fo threads where we discuss and show not only features but concepts of games comparable to Horizon in some way.

I invite you all to add your comments to the according game, comment on the features/concepts the posters before you described, and open similar threads for games you find worth mentioning.
(without causing a spam orgy Wink )

With my comments im not saying that Horizon fails or lacks in the area I mention, I just want to describe things I liked and loved on other games.

Designing is fun, and saves YOUR time.

The part I like most about the new Galciv 2 is the ship designer.
Examples of playermade Ships.

Games like Sim City, the Sims, and the upcomming Spore (all by Will Wright) are based on the same basic concept.
It is fun for the player to individualize and design the gaming enviroment for himself!

As Draginol from Stadock put it:
Its surprising how much fun a few ship components with no size and no function can be, for everyone!
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