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OrionSol Vanguard
Joined: 28 Sep 2006 Posts: 26
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Posted: Mon Dec 11, 2006 6:23 pm Post subject: Just played GalCiv2 and ....uughh I hope SEV and Horizon... |
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I hope they are better.
GalCiv2 gives me way to cheesy, unrealistic, and childish boardgame feel.
I want EPIC, GRAND, and GALATIC EMPIRE feel. |
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RobHuntingdon Vanguard

Joined: 07 Aug 2004 Posts: 146 Location: Cincinnati, OH, USA
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Posted: Mon Dec 11, 2006 6:51 pm Post subject: Re: Just played GalCiv2 and ....uughh I hope SEV and Horizon |
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| OrionSol wrote: |
I hope they are better.
GalCiv2 gives me way to cheesy, unrealistic, and childish boardgame feel.
I want EPIC, GRAND, and GALATIC EMPIRE feel. |
SE 5 is out. And if you get it now with all the patches it's not too bad, but the AI is horribly weak.
I too have high hopes for Horizon.
RH _________________ Robert, the Earl of Huntingdon
Tarry here, my merry men, whilst I seek what adventure await in yonder greenwood; but look thou listen for my call, for I will blow my horn if I become hard-pressed.
Adapted from Sterling, pg. 45 |
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OrionSol Vanguard
Joined: 28 Sep 2006 Posts: 26
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Posted: Mon Dec 11, 2006 7:46 pm Post subject: |
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| Have you tried GC2? Its lame... LAME |
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Therlun Vanguard

Joined: 07 Aug 2004 Posts: 137 Location: Germany
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Posted: Mon Dec 11, 2006 8:51 pm Post subject: |
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OrionSol, perhaps your opinion is not everyones?
And perhaps it would be more useful if you provided more than "Galciv2 is lame".
In the long run I was disappointed by Galciv 2 too, but it offers some unique and truly well done features no other game could ever provide. |
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Anguille Vanguard

Joined: 07 Aug 2004 Posts: 70 Location: Bern, Switzerland
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Posted: Tue Dec 12, 2006 4:06 am Post subject: |
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Frankly i prefer GalCiv 1....it's a lot less cheesy and still very good...you should try the demo of that one (and the gold edition shouldn't be that expensive anymore)...
The Huge map in GalCiv 1 are really HUGE....  _________________ I may not post so much...but i am here watching! |
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OrionSol Vanguard
Joined: 28 Sep 2006 Posts: 26
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Posted: Wed Dec 13, 2006 4:43 pm Post subject: |
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| Therlun wrote: |
OrionSol, perhaps your opinion is not everyones?
And perhaps it would be more useful if you provided more than "Galciv2 is lame".
In the long run I was disappointed by Galciv 2 too, but it offers some unique and truly well done features no other game could ever provide. |
Well, I could go point by point on why...but that would take a while so I will cliff note summary it.
Board Game "feel"
Cheesy... too chessy
I can travel to Mars in 2 weeks... and to a planet in the next star system, in two weeks... Anything wrong with that?
My faster than light travel civilization can't research more than one tech at a time?
I know how to build Hyperdrives...but have to research how to make a "fleet"
I could go on with dozens of more examples, but I think this makes the point.
Unrealistic, cheesy, no tactical combat, too much in some areas and not enough in the rest. |
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RobHuntingdon Vanguard

Joined: 07 Aug 2004 Posts: 146 Location: Cincinnati, OH, USA
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Posted: Wed Dec 13, 2006 5:29 pm Post subject: |
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| OrionSol wrote: |
| Therlun wrote: |
OrionSol, perhaps your opinion is not everyones?
And perhaps it would be more useful if you provided more than "Galciv2 is lame".
In the long run I was disappointed by Galciv 2 too, but it offers some unique and truly well done features no other game could ever provide. |
Well, I could go point by point on why...but that would take a while so I will cliff note summary it.
Board Game "feel"
Cheesy... too chessy
I can travel to Mars in 2 weeks... and to a planet in the next star system, in two weeks... Anything wrong with that?
My faster than light travel civilization can't research more than one tech at a time?
I know how to build Hyperdrives...but have to research how to make a "fleet"
I could go on with dozens of more examples, but I think this makes the point.
Unrealistic, cheesy, no tactical combat, too much in some areas and not enough in the rest. |
I agree in many ways that GC2 was not a good game, for many of the same reasons. I actually did not try it, I gave up after the demo refused to work for me. But I was thoroughly convinced after just a glance that it was GC1 on steroids and I didn't like GC1 either.... I think they went way too far to dumb the game down. And because every planet uses the same budget numbers the mircomanagement hell is 10 times worse than trying to play MOO3 without any automation... OK, maybe that's *slightly* overstating it...
That said there are many who love it, and they are welcome to their opinion. And may they continue to have many happy days of gaming. But I do not share that opinion in the slightest.
RH _________________ Robert, the Earl of Huntingdon
Tarry here, my merry men, whilst I seek what adventure await in yonder greenwood; but look thou listen for my call, for I will blow my horn if I become hard-pressed.
Adapted from Sterling, pg. 45 |
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RobHuntingdon Vanguard

Joined: 07 Aug 2004 Posts: 146 Location: Cincinnati, OH, USA
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Posted: Thu Dec 14, 2006 12:15 am Post subject: |
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Oh and BTW the Orion Sector has just completed our SE V review, so perhaps you might consider dropping by and giving it a read...
http://www.orionsector.com/pages/se/se5review.php
RH _________________ Robert, the Earl of Huntingdon
Tarry here, my merry men, whilst I seek what adventure await in yonder greenwood; but look thou listen for my call, for I will blow my horn if I become hard-pressed.
Adapted from Sterling, pg. 45 |
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AerionIstari Vanguard
Joined: 16 Mar 2005 Posts: 35 Location: Columbia, SC USA
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Posted: Fri Dec 15, 2006 3:06 pm Post subject: |
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| Actually GalCiv2 was a pretty good game. It even had a few inovative touches to it. It's the only game I've seen to date that allows you to design the way your ships look. The AI is also one of the best of any 4X game. Probably the biggest hit on it is a lack of tactical combat. |
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RobHuntingdon Vanguard

Joined: 07 Aug 2004 Posts: 146 Location: Cincinnati, OH, USA
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Posted: Fri Dec 15, 2006 4:59 pm Post subject: |
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| AerionIstari wrote: |
| Actually GalCiv2 was a pretty good game. It even had a few inovative touches to it. It's the only game I've seen to date that allows you to design the way your ships look. The AI is also one of the best of any 4X game. Probably the biggest hit on it is a lack of tactical combat. |
And I must admit you are definately right about the AI -- at least from what I hear, I can't say from personal experience. I don't care about designing how the ship looks, I'll take it if I can get it but I'm not going to sweat its absence. But I do like that they have put in a good AI. Kudos to them for it. Now if they could only put a game worth playing around it I'd be much more interested.
RH _________________ Robert, the Earl of Huntingdon
Tarry here, my merry men, whilst I seek what adventure await in yonder greenwood; but look thou listen for my call, for I will blow my horn if I become hard-pressed.
Adapted from Sterling, pg. 45 |
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AerionIstari Vanguard
Joined: 16 Mar 2005 Posts: 35 Location: Columbia, SC USA
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Posted: Fri Dec 15, 2006 6:10 pm Post subject: |
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| RobHuntingdon wrote: |
| AerionIstari wrote: |
| Actually GalCiv2 was a pretty good game. It even had a few inovative touches to it. It's the only game I've seen to date that allows you to design the way your ships look. The AI is also one of the best of any 4X game. Probably the biggest hit on it is a lack of tactical combat. |
And I must admit you are definately right about the AI -- at least from what I hear, I can't say from personal experience. I don't care about designing how the ship looks, I'll take it if I can get it but I'm not going to sweat its absence. But I do like that they have put in a good AI. Kudos to them for it. Now if they could only put a game worth playing around it I'd be much more interested.
RH |
I suppose it's a matter of taste, but most of us were pleasantly surpised that the ship design feature one of the more enjoyable parts of the game.
As for the game itself, apparently, many of the design decisions were influenced by how well the AI could be designed to use or be competitive. The lead designer admitted the decision to exclude tactical combat was based on the designer believing he could not make the AI competitive with humans in tactical combat. |
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RobHuntingdon Vanguard

Joined: 07 Aug 2004 Posts: 146 Location: Cincinnati, OH, USA
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Posted: Fri Dec 15, 2006 7:02 pm Post subject: |
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| AerionIstari wrote: |
| RobHuntingdon wrote: |
| AerionIstari wrote: |
| Actually GalCiv2 was a pretty good game. It even had a few inovative touches to it. It's the only game I've seen to date that allows you to design the way your ships look. The AI is also one of the best of any 4X game. Probably the biggest hit on it is a lack of tactical combat. |
And I must admit you are definately right about the AI -- at least from what I hear, I can't say from personal experience. I don't care about designing how the ship looks, I'll take it if I can get it but I'm not going to sweat its absence. But I do like that they have put in a good AI. Kudos to them for it. Now if they could only put a game worth playing around it I'd be much more interested.
RH |
I suppose it's a matter of taste, but most of us were pleasantly surpised that the ship design feature one of the more enjoyable parts of the game.
As for the game itself, apparently, many of the design decisions were influenced by how well the AI could be designed to use or be competitive. The lead designer admitted the decision to exclude tactical combat was based on the designer believing he could not make the AI competitive with humans in tactical combat. |
That I have no problem with. I fully understand that is a difficult task and leaving it out is fine. And designing the ship is a neat feature, and in any game it's been available I've enjoyed it (most of the time at least). What I have a problem is the economic design, the spying and diplomacy design, the trade design, tne ship-building design, taxation and spending design, in short, )@(*#$ near everything else in the game. I don't llke any of them much, and outright hate some of them.
But I DO commend their effort to improve the AI. I hope that them showing it CAN be done will inspire other game designers to follow in their footsteps.
RH _________________ Robert, the Earl of Huntingdon
Tarry here, my merry men, whilst I seek what adventure await in yonder greenwood; but look thou listen for my call, for I will blow my horn if I become hard-pressed.
Adapted from Sterling, pg. 45 |
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JosEPh Vanguard

Joined: 07 Aug 2004 Posts: 40 Location: Western IL Cornfields.....
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Posted: Sat Jan 27, 2007 12:18 pm Post subject: |
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Gal Civ, Gal Civ II, SE IV and V, Sword of the Stars, MoO3, MoO, and MoO2, have played them all. They ALL have their place.
They ALL have Fun aspects, they all have tedious ones too. There is NO perfect game.
Every game should be viewed in it's own light and not on what another game has done or didn't do. That means you need to play and UNDERSTAND the game before you state your likes and dislikes. Then they (your opinions) have more credence.
Zaimat! Is It DONE YET???!!! I'm growin' Old here!
JosEPh (Keeper of the ROLL CALL for MoO3)  |
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