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Anguille
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Sounds cool...looking forward for more goodies. Very Happy
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Zaimat
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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I want to point out a few things it is friday after all Razz

Every race has their own techs/tree, that means as the human player it will be practically impossible to have access to ALL techs in the game.

The alien races in Horizon typically don't like to share their goodies, they consider race-specific techs (advantages) as a matter of the highest value.

There won't be artificially set 'unachievable' levels, if you can't achieve something it will be due to many factors including economics and other game conditions.

Another thing I want to point out is, if you reach the highest levels of human weapons, it will be as powerful (albeit different) as any of the other alien race techs in it's own right.

RobH description isn't far off of where we are going with the techs...

Quote:

I think they want to eliminate the strategy of 'research until I get everything then go blow everything up'


Most definately, I think some of the more fun battles in MOO1/2 is early game battles where you struggle to destroy the enemy ships with your very modest weapons and defense.
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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I think you're both spot on.

I'd agree wholeheartedly with your interpretation of events Sobriquet, but we don't have a definitive idea of time and any constraints it may impose in-game. Perhaps we will have the wherewithal to "conclude" tech-tree levels and stay outside victory conditions.
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Who knows, and I'm not too bothered really, as I like RobH's examination of typical games and Horizon's move away from the norm. I just don't want to run into any more facile rules or total abscence of explanation telling me I can't do something. That isn't so much to ask for is it..?
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Sobriquet
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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I see your point, and to this . . .

Quote:
[RobHuntingdon]Furthermore, I think they want to eliminate the strategy of 'research until I get everything then go blow everything up'. Which I also highly approve of. I don't mind letting you try to research really high level techs. But the strategy I just described is IMO one that should not be a possibility.


I agree 100%. Cool
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Sobriquet
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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[Ravana]
Quote:
[Sobriquet]in any TBS, the end game becomes a monotonous string of turn after turn just 'mopping up'.

In these types of games you either win or lose. There never seesm to be any doubt once you've mastered a certain aspect of the game.


I didn't mean to suggest that L3O invent another way to play a game. (Feel free to do so, if you wish.) The player can either only win, lose or draw. I meant that once the player reached a certain point. whether it was technological or economical, there ceases to be any doubt about you winning or losing. There is no mechanism at work that can change the outcome. Very simply, the computer can't pull off some brilliant sneak attack, which would upset the balance of the game. Neither can the player. This is what I am wondering. Can there be some sort of game mechanic that would allow for a surprise ending.

Quote:
[Sobriquet]I would like to see an element added where the uincertainty keeps throughout the game. And not just some cheap deus ex machina the devs toss in for the sake of randomness.


Like a gamble of some sort. Cashing in all of your life savings and putting it all on 'red 7', and winning, or losing, whichever. Or a brilliantly devised counter attack that allowed for underwhelming forces to defeat overwhwelming numbers. Something to add an extra layer to the game apart from the standard formula.



I suppose that that's the tricky part Sobriquet. <img border="0" src="smileys/smiley19.gif" border="0"> In reality, we might like a "neverending" story line,

doesn't have to be neverending, just open-ended

but would most players (eventually) feel that the repetition made the game unbearable? How else would we carry on with a campaign that didn't have some specific ending or dénouement?

we could still work towards a clearly defined goal, but with richer, more complex means of achieving them

Of course, as to exactly what elements could be added to maintain the uncertainty without appearing trite...&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;

Ah yes, the million dollar question . . .

[edited]
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Sobriquet
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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[Ravana]Of course, as to exactly what elements could be added to maintain the uncertainty without appearing trite...


That is the question isn't it?

With my suggestions I am committing the gravest of forum sins. I propose sweeping generic game enhancements without any regard for the minutae which goes into making them a reality. It would be just as ignorant/arrogant of me to ask that the devs deliver me a game and make damn sure they add in lots of 'fun' with generous helping of 'excitement'. Oh, and don't forget to include 'uncertainty needed for endless replay value'. <img border="0" src="smileys/smiley24.gif" border="0">

Robert made an excellent point above by noting the need for intelligently developed game segments. i.e. ship design, diplomacy, economy, et al. All of which I agree with whole-heartedly. I guess it just comes down to us asking for a good game.

Hey L3O, don't screw this up!!!! Razz [edited]
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Ravana
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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[Sobriquet]in any TBS, the end game becomes a monotonous string of turn after turn just 'mopping up'.

In these types of games you either win or lose. There never seesm to be any doubt once you've mastered a certain aspect of the game.


Too true. I suppose the in-house psychologist Very Happy would tell the guys that defined terms are easier to produce and more satisfying for the player. Personally, whilst I may agree with both of these points, it would be nice for the verteran space hack to have something different to play towards. With Zaimat's comments, it would seem that in Horizon we do!

Quote:
[Sobriquet]I would like to see an element added where the uincertainty keeps throughout the game. And not just some cheap deus ex machina the devs toss in for the sake of randomness.

If Horizon can pull this aspect off successfully, in an otherwise solid and well-balanced game, they would be well on their way to the TBS hall of fame.


I suppose that that's the tricky part Sobriquet. <img border="0" src="smileys/smiley19.gif" border="0"> In reality, we might like a "neverending" story line, but would most players (eventually) feel that the repetition made the game unbearable? How else would we carry on with a campaign that didn't have some specific ending or d&eacute;nouement? SFC Vol. 2 and OP were like this. After the SP campaign the fights were formulaic and uninteresting. Whilst the galactic map may have moved to show our work, the game was never intended to be 'Federation and Empire'. Once I'd realised this, I stopped playing...

Of course, as to exactly what elements could be added to maintain the uncertainty without appearing trite...
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Alex Poff
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Hi everybody! Just wanted to pop in and wish you every success and to also say hello to Joseph and all the other MOO3'ers who have made their way here! Good luck and continued success!
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Does your comment mean (and I hope it does), that you will be able to establish coalition type alliances, and say organise your war efforts and other movements as a team so too say???






And could you win the game if your coalition conquers the other? You wouldn't be the last empire but you would have defeated all enemies.
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Sim-Mania
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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I also found this website from the Moo3 forum, and after reading this particular thread I was intrigued by your ealier comment



"On the other hand a galactic war is possible (similar to world war2 on earth) where two groups of "empires" with diametrically opposed views battle for control of the galaxy. And you may involve yourself (or have no choice in it) in such a conflict."



Many games like Moo3 and Civ3 have very interactive diplomacy features, however it is rarely the case that you can establish alliances with numerous allien races such that you can form a type of coalition like the Axis and Allies in wolrd war two. Usually in these games you can ally yourself with two different allien races, except you cann't establish an interlaced alliance between yourself and the two other allien races, so that each race has an alliance with each other (like I said a coalition). (If you undstand what I mean.)



Does your comment mean (and I hope it does), that you will be able to establish coalition type alliances, and say organise your war efforts and other movements as a team so too say???
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Zaimat
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Horizon was inspired a lot by Babylon5 (TV series), Star Control 2, MOO. But I have played just about every TBS game since the beginning of the PC-game industry. So you can imagine it has been influenced by a number of games.



Will the "Galaxy" be generated "New" (i.e. different} each Game?



The Galaxy is generated everytime you start a new game, the number of stars, star systems and other objects. Their positions, the location of alien races and even their relative strength.



Maybe Horizon can implement some sort of system which will allow the player to tweak the humans. Change stats or attributes to give them a different flavor.



Yes. While you get to play the humans, you are given many options to customize the race before starting. From the skill of your pilots in space combat, to the quality of your homeworld, population growth, how good your race is at research, at trade etc.



Regarding playing different races. In my opinion the only game in this genre that has done somewhat of a good job with races is BOTF (Star Trek: Birth of the Federation) where you can play the klingons, ferengi or the Cardassians and it actually gives you a sense of playing them. In other games the non-human races are basically pre-made custom races.



For Horizon this would have been very difficult (impossible for us). It would have involved doing a lot more artwork, cut-scenes, interface screens and scripts to really bring alive each race beyond anything seen in previous TBS games. We would not even consider doing it if we couldn't do something that approached how starcraft allows the player to play the different sides. And they only had to do for 3 races and we don't have the resources of Blizzard Wink



I was wondering if you are going to present past actions as a historical log.



I don't believe it would be too hard to implement. The game does list events of the turn but I see what you mean. I will add it on the list of suggestions.
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JosEPh
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Quote "And while there are limited conclusions to each game, every game develops differently."

---------------------------------------------------------

Replayability is what you are saying here I hope!?



Will the "Galaxy" be generated "New" (i.e. different} each Game?



Since you have Mentioned Moo1, Ascendancy, Gal Civ, and another one can we assume that these type games have been "borrowed" from conceptually? They are the Games that gave you the Ideas for Horizon? I'm sure that's what you said but just for clarification I had to ask.

<img border="0" src= "smileys/smiley16.gif"> <img border="0" src= "smileys/smiley14.gif">
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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ooops! i said 'moo'



The MOO comparison is inevitable. the original MOO is the standard bearer, whereas the the latest MOO is a shining example of how NOT to continue a franchise.



shame there is only one race to play. not so bad for me as i usually play humes [or modified humans] tho i imagine this will disappoint some ppl. one of the most interesting aspects of games like moo is the ability to create a race, then try it out. this in itself can give players a lot of gameplay.



I agree, eventhough I rarely play humans when given the chance. Maybe Horizon can implement some sort of system which will allow the player to tweak the humans. Change stats or attributes to give them a different flavor.



"Will my experiences and decisions as a leader be catalogued throughout the game?"

I'm not sure what you mean by this . . .




I was wondering if you are going to present past actions as a historical log. Something the player could reference, a biography of sorts. This would give the player the chance to look back and see how certain past actions affected future events. i.e. on 2315A.D. Pusillaminous Smegma insulted the Gargantuan emporer which is why they are now bombarding your planet. In the larger sense, I am asking about feedback. how will I know what decisions resulted in what actions.



. . .you will never need to click on 20 colonies every turn to make sure they have the latest improvements.



'macro tools' ala MOO1?



How far are we away from some screenshots, or any other pictures that would help descibe the gmeplay. I have already seen the teaser (it is good), but gimme, gimme gimme!!!



(See I told you we were a demanding lot!! <img border="0" src= "smileys/smiley4.gif"> )
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synchro
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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shame there is only one race to play. not so bad for me as i usually play humes [or modified humans] tho i imagine this will disappoint some ppl. one of the most interesting aspects of games like moo is the ability to create a race, then try it out. this in itself can give players a lot of gameplay.



ooops! i said 'moo'.

sorry.

possibly i should've said '4x' style games [but i came across this site at the atari moo3 forums so i formed a connection].



i hope this game works out fine. we really need this.



das
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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"Does this mean that the standard 'last man standing' formula is not the primary means to win a game? Tell me more . . ."



Let me just say that it will be very difficult (I hate to say impossible but pretty much) to advance and build such an empire to be able to challenge the whole galaxy.



On the other hand a galactic war is possible (similar to world war2 on earth) where two groups of "empires" with diametrically opposed views battle for control of the galaxy. And you may involve yourself (or have no choice in it) in such a conflict.



"Are you going to implement some role playing elements?"



Yes. Although not as much as I originally wanted this is something we plan to expand if possible once other goals are achieved.



"Will my experiences and decisions as a leader be catalogued throughout the game?"



I'm not sure what you mean by this.. But if you mean your past actions will have consequences, they most certainly will.



For example you may allow the trading of slaves in your territory of space. While these will most certainly be rewarding economically and may keep traders happy (which may even be crucial to your survival) they may cause you headaches later on or even immediately.



"Will I 'level up' or gain abilities depending on the decisions I make?"



Not you as a person. Other objects in the game gain experience and level up.



"Or are improvements going to be reached through the classic tech tree advancements approach for my empire?"



Not all are tied to research. There are different types of advancements. Some improvement require a technological level others require industrial and economic capacity.



A race weak in technology can still achieve much through economic and/or industrial means. But they will be weak militarily.



"Will I employ subordinates (i.e. system or planetray leaders) or will I reign supreme in all aspects of decision making?"



All decisions will be in the player's hand. But your options will be limited by your situation and previous actions.



For example you get to decide how to develop a colony, the game is very straight-forward. You don't have to jump through multiple windows or clicking 5 places to get something done and you will never need to click on 20 colonies every turn to make sure they have the latest improvements.
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Quote:
You get to play the humans. <font face="Courier New, Courier, mono">only the humans? mmmm . . .</font> The game story literally starts not too far from our current timeline.



We are a little more advanced than today but not by much. Ready to explore and discover what lies beyond our solar system.



Not all major races start at the same level, in fact none of them do. <font face="Courier New, Courier, mono"> I like the sound of this. </font>The strategy in Horizon isn't just about conquering the galaxy or other races. It's about interaction, discovery, survival among other things. <font face="Courier New, Courier, mono">Does this mean that the standard 'last man standing' formula is not the primary means to win a game? Tell me more . . .</font>



As their leader you get to make choices and see the consequences and results. <font face="Courier New, Courier, mono">Are you going to implement some role playing elements?

Will my experiences and decisions as a leader be catalogued throughout the game?

Will I 'level up' or gain abilities depending on the decisions I make? Or are improvements going to be reached through the classic tech tree advancements approach for my empire?

Will I employ subordinates (i.e. system or planetray leaders) or will I reign supreme in all aspects of decision making?</font> And while there are limited conclusions to each game, every game develops differently.




I hope you don't mind the extensive questions. There have been such disappointments for this genre lately. I am hoping a you can make the type of game the others promised, but did not deliver.
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Zaimat
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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You get to play the humans. The game story literally starts not too far from our current timeline.



We are a little more advanced than today but not by much. Ready to explore and discover what lies beyond our solar system.



Not all major races start at the same level, in fact none of them do. The strategy in Horizon isn't just about conquering the galaxy or other races. It's about interaction, discovery, survival among other things.



As their leader you get to make choices and see the consequences and results. And while there are limited conclusions to each game, every game develops differently.
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Zaimat
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Thank you Alex and welcome.





Quote:
<blockquote>Quote: Originally posted by Sim-Mania on 09 March 2004<hr>
Does your comment mean (and I hope it does), that you will be able to establish coalition type alliances, and say organise your war efforts and other movements as a team so too say???




And could you win the game if your coalition conquers the other? You wouldn't be the last empire but you would have defeated all enemies.

<hr></blockquote>



Exactly.
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Wow! Just Browsing through, coming from GalCiv website (thinking about getting it--maybe) and then we see this... <img border="0" src= "http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif">



Zaimat::

Quote:
You get to play the humans. The game story literally starts not too far from our current timeline.



We are a little more advanced than today but not by much. Ready to explore and discover what lies beyond our solar system.


I have always thought of the future of space exploartion in this way. This is astonishing creative idea, perhaps because it seems limiting but it is not. I am very excited by this. The first thing I thought was "Babylon~5" and hehe...



Zaimat::

Quote:
Horizon was inspired a lot by Babylon5 (TV series),...


FANTASTIC. Awsum. Although I do not wish to see a "Babylon~5" game with Super Races popping out molesting everybody--its corny but forgive me if that is part of your plan--I find the interest in Bab5 a good sign as it focused on politics and grand alliances between races as much as space ships. The idea of cooperating with other races in group alliances against other group alliances also stunned me. This is some advanced thinking, and I noticed your reference to "allies" and "axis" group sides in World War 2.



Today I only play two games, original MOO on a pure MSDOS computer (running on Athalon 2000), and IL2/Forgotten Battles . No other Space Strat game ever gave me the "feel" of MOO~1. For IL2/FB we just got Expansion CD and we now can sim Italian CR.42 and British Gladiator biplane fighters from the 1930s. I can get into this Group Alliance competing or cooperating with Group Alliance thing. This Horizon looks good just for the few reasons mentioned above. Thanks.



oh...any chance of a part of the Human race splitting off into a seperate Human "race" or "races" you must either compete against or can cooperate with?



Thanks
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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No other Space Strat game ever gave me the "feel" of MOO~1.



For me, too. My most memorable gaming moments was the very first time I became "Master of Orion'. No game has really ever came as close to matching original MOO's absorption/immerison factor. Truly a masterpiece.
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