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Espionage & Spying
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The Griffos
Explorer


Joined: 07 Aug 2004
Posts: 19
Location: Australia

 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Can you give us some idea on how you are planning to make Spying work in the game. Hopefully it will be a bit more involved than most games of the genre where I feel it is far too abstracted. I'd like to see the player have some control over the operations.
Things like selecting actual targets to spy on/sabotage/assasinate - counter espoinage - bribing of officials for info etc would be great.
Individually named spies that get better at their roles as they gain experience would also give the player a bit more of a feeling of being involved.
Any info you can give us yet on this or is it still a bit early?
Thanks
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Queeg 500
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Joined: 07 Aug 2004
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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It turns out the game is actually called Fragile Allegiance Wink

There's a few for sale on eBay, Amazon has it listed but out of stock or you could try getting it by a less legal method...*cough*underdogs*cough*

Here's a review

Oh, it's a real time game not turn based (but it is empire building not a C&C type game).
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Ravana
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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[Sobriquet]Other games have had some sort or attribute system for the spies, but none have really given espionage its just due. I would like to see it done right.

Maybe even some RPG elements. Spies that get better with time. Gain skill points after successful completion of missions. Give the spies some humanity to which the player can identify.


Check out Imperium Galactica 2, then Sobriquet. If a spy is captured on a mission, you don't know whether they have been released for the hell of it, whether they have escaped or have even been turned into a double agent. Of course, if you kill them suspecting the later, it lowers the morale of your other spies...You really have to think about what spies to send on what mission and where!

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[Queeg 500]Each empire was actually a company employed to mine an asteroid field and had to compete with each other. You didn't train spies you just hired them for a few missions so I doubt they improved under your command. Similarly there wasn't any tech research rather you bought the licence for new ships/weapons/buildings etc.


Sounds really interesting Queeg. I don't suppose you can still get it at all?

Quote:
[RobHuntingdon]I have always wondered how in some games you know so much about the alien empires as soon as you first meet them.


Too true. I suspect that this may not be the full case in Horizon, as Zaimat has mentioned the data on another empire must be deliberately sought out. I do suspect that we will have some preliminary material to work on though.

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[RobHuntingdon]I would really like to see spying enable you to obtain information. Say, perhaps, the ability to 'explore' a system you never visited by hooking into the alien's database. Or perhaps the full technical readout of another race's battlecruisers (or whatever). Rather than stealing technology outright (esp since I don't think that's possible in this game anyway), how about getting information that reduces the amount of time needed to develop something similar in your tech tree? And, of course, 'borrowing' some extra cash that was just 'lying around' can always be fun...


All good stuff, some of which we do see in other games but by different names. Reducing the research time by examining alien tech is top-notch. I like that idea considerably RobH.

I will admit, that some of Queeg's comments on sabotaging hangar doors etc., are all part of the espionage theme, but have been embellished for effect. The player can easily substitute their own interpretation of events.

All in all, I'd like to wreak havoc with my spies, with a list of wants/needs/pleas I wrote in my very first post to the board. Razz Fortunately, it seems that Zaimat has heard the call from the faithful, and our time in the espionage wilderness has not been in vain!

With any luck, we'll be able to steal the latest super-luminal drive tech from the Kamzak Matriachate and blame it on the Kuntari Republic, as we plan to undermine their efforts on the Human-Kuntari-Kamzak "Triangle". That way Apostate III will fall into the Human sphere of influence, allowing us to extend our hold over the majority of the Apostate System's planets and the mineral-rich deposits on Apostate III itself. Thus, enabling us to secure vital resources in our planned invasion of the Kamzak homeworld...And still be back in time for tea! Laughing
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The Griffos
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Joined: 07 Aug 2004
Posts: 19
Location: Australia

 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Some nice ideas there Rob. These are the type of things I was hoping to see in a spying system to give the player a bit more of a feeling of "being there".
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RobHuntingdon
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Joined: 07 Aug 2004
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Location: Cincinnati, OH, USA

 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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While I am a big fan of the KISS principle that appears (at least to me) to be one of the driving factors behind the design of this game, I too would like to see a balanced, enjoyable 'sub-game' in spying. I hate to bash MOO3 too hard... but this is one of the (many) areas that deserve a good bashing.

In short, I would really like to see spying have an effect other than "you stole my totally worthless technology, prepare to die! (you were framed)"

I have always wondered how in some games you know so much about the alien empires as soon as you first meet them. I don't know about you, but if I was a warmongering alien race and I just ran into some other weird alien who I didn't trust, thought looked as ugly as my waste products, etc... would I tell him where all my planets were? Ummmm, let me think for a minute...

I would really like to see spying enable you to obtain information. Say, perhaps, the ability to 'explore' a system you never visited by hooking into the alien's database. Or perhaps the full technical readout of another race's battlecruisers (or whatever). Rather than stealing technology outright (esp since I don't think that's possible in this game anyway), how about getting information that reduces the amount of time needed to develop something similar in your tech tree? And, of course, 'borrowing' some extra cash that was just 'lying around' can always be fun...
[edited]
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Tarry here, my merry men, whilst I seek what adventure await in yonder greenwood; but look thou listen for my call, for I will blow my horn if I become hard-pressed.

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Sobriquet
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Location: Reno, NV

 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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[queeg500]You'd recruit a spy who would have different cababilities in different fields, eg. out of 10 he could have a rating of 5 as a scientific spy, 9 military, 7 diplomacy, 6 economic and 8 counter espionage. You could therefore send your spy on any mission although he'd be more succesful at some more than others.


Other games have had some sort or attribute system for the spies, but none have really given espionage its just due. I would like to see it done right.

Maybe even some RPG elements. Spies that get better with time. Gain skill points after successful completion of missions. Give the spies some humanity to which the player can identify.
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Zaimat
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Joined: 08 Aug 2003
Posts: 350
Location: Canada

 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Sorry guys, I can't talk about covert operations at this time, still too early.

But I like the discussion about it and what you guys think.
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Queeg 500
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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No the spies didn't improve (as far as I remember) as the game worked differently. Each empire was actually a company employed to mine an asteroid field and had to compete with each other. You didn't train spies you just hired them for a few missions so I doubt they improved under your command. Similarly there wasn't any tech research rather you bought the licence for new ships/weapons/buildings etc from the people who bought the minerals and then you could start using the techs.
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Ravana
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Sounds similar to the espionage system in IG2. Not every aspect worked "properly", as it could cost Cr.2000 to set a spy to stealing from another empire, and s/he would net Cr.500 as a result!

Did the spies improve in 'FA', Queeg? The ability to increase certain spy abilities was fascinating. You could even improve their loyalty! Not that that was a guarantee if they were captured.

Hopefully, we'll see the same level of capabilities (and vindictiveness) with Horizon's espionage set. }Smile
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Queeg 500
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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I used to have a game called Fragile Alliance (or Allegiance, I can't remember) that had a really good spy system. You'd recruit a spy who would have different cababilities in different fields, eg. out of 10 he could have a rating of 5 as a scientific spy, 9 military, 7 diplomacy, 6 economic and 8 counter espionage. You could therefore send your spy on any mission although he'd be more succesful at some more than others.

What I thought was great though was that you could give them specific objectives, my favorite being the military ones like destroying planetary defences, just before my fleet arrives Wink or they could cause a fault with missile silos so they couldn't fire or jam fighter hangers shut. Or economic spies could steal loads of cash etc...

Having this control over your spies made them an integral part of your strategy, hopefully they'll work a bit like this in Horizen Smile
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Sobriquet
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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Will we get a reply if more than one perosn asks? if that's the case, then . . .

<em>Can you give us some idea on how you are planning to make Spying work in the game. Hopefully it will be a bit more involved than most games of the genre where I feel it is far too abstracted. I'd like to see the player have some control over the operations.
Things like selecting actual targets to spy on/sabotage/assasinate - counter espoinage - bribing of officials for info etc would be great.
Individually named spies that get better at their roles as they gain experience would also give the player a bit more of a feeling of being involved.
Any info you can give us yet on this or is it still a bit early?
Thanks </em>
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Sobriquet
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 Post Posted: Sat Aug 07, 2004 10:04 pm    Post subject:
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[ravana]Check out Imperium Galactica 2,


I think I will. Thanks for the heads up.
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