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Pre-disposition for war
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Sim-Mania
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 Post Posted: Mon Oct 18, 2004 11:49 pm    Post subject: Pre-disposition for war
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I'm glad to see that in horizon no races are pre-disposed or pre-programmed to go to war with each other (at least I hope so). In Moo3, while that backstory to each race was facinating and a great read, in the end, the game severely suffered, becasue it was ultimately limited to the constraints of the pre-programmed race wars such as fishs vs the reptiles, mechanoids vs the humans and so on. I would hate to see this as the fate of Horizon.

What do you think is the most important area to develop in your empire given everything you know about Horizon? - the Economy, Research, Production, Diplomacy, Military strength, Overall size of your empire, that is; concentrating on continually expanding your empire as quickly as possible, or maybe something else I haven't mentioned you feel is the most important area to develop.
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Therlun
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 Post Posted: Tue Oct 19, 2004 2:47 am    Post subject:
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am i wrong or are this two completely different topics in one post? Smile

the main downside of moo3 was IMO exactly the point you described. hardcoding.
so many things were hardcoded that the gameflow didnt grew from your playstyle, but from the starting situation and the hardcoding.
diplomacy was really a joke! because your pre-coded enemies would always declare war sooner or later.
(as a sidenote: i found the galactic senate to be a great idea! only the implementation was very poor. Sad )

my impression from horizon is that wars are not as common in this game as in others.
while in many games war is the "standard situation" i really (really!) hope war is something special in horizon.
i like the civ series, but in all its parts there was no real possibility for peace.
if you were too strong, all ganged up on you. if you were too weak you were swallowed by a stronger opponent right away.
the ai had so many coded reasons to declare war on you, there was no place for a "real" peace situation... Sad

and again my impression from horizon is that you will interact much more with the other races (doing other things then simple war. like trading, spreading gossip, spying, arguing about political things Wink etc.)


on the second topic:
a really good game would give you a choice, and be balanced at the same time.

you could decide if you make a polluted industrial powerhouse, or a scientist's paradise.
you could have an efficient KGB network, or a costly, money wasting CIA ( Wink ).
both an elite-fleet or an mass-fleet would be possible AND PLAYABLE!
and both a small, compact, easy to defend pocket nation, or a huge, galaxyspanning, ungovernable superempire were options you have.

in a REALLY good game you would have all of this possebilities, which are all balanced out somewhat (i singleplayer game like horizon has the HUGE advantage that the balancing does not need to be perfect, [only excelent Smile] ).
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Sim-Mania
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 Post Posted: Tue Oct 19, 2004 4:58 am    Post subject:
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Quote:


am i wrong or are this two completely different topics in one post?



Yes, I have a habit of doing that, but in my defense, the first paragraph is really only a statement. Wink

Quote:


war is something special in horizon.



I don't know about you, but this is something new and exciting. If war is the exception to the rule, than you must infer that diplomacy and general gameplay, and empire building mechanics are the focus of Horizon. And I predict the makers of Horizon will reap the rewards for their efforts.


Quote:

like the civ series, but in all its parts there was no real possibility for peace.


The civ series was something special, being a veteran of the game having played the original civ through to conquests. However, what I disliked about civ apart from what you emphasised, were that each nation was to close to each other, bordering cities could be as little as four squares away. But luckily this is far from the siuation in Horizon (thankfully).

Quote:

in a REALLY good game you would have all of this possebilities, which are all balanced out somewhat


I hope this will be true for Horizon. It would be also great if you as an empire could maintain some mystery about the capability and general size of your empire. Be it by employing stealth or cloaked ships to enforce your borders, and by destory any unwelcomed ship into your space without there being a giant incident about it that causes war - you know like on the TV shows where you have the older races where no ships have ever returned from venturing into their territory. Or are my ideas merely flights of fancy.
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DeckPrism
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 Post Posted: Tue Oct 19, 2004 1:25 pm    Post subject:
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Therlun wrote:
the main downside of moo3 was IMO exactly the point you described. hardcoding.
so many things were hardcoded that the gameflow didnt grew from your playstyle, but from the starting situation and the hardcoding.
diplomacy was really a joke! because your pre-coded enemies would always declare war sooner or later.
(as a sidenote: i found the galactic senate to be a great idea! only the implementation was very poor. Sad )


MOO3 race relations are not hard coded; they are modable.

The senate did not have enough interesting options IMO, probably a result of some rushing to get the game done. I was more upset that we could not trade money or ships via diplomacy. Tech trades seemed to me too hard to pull off. (I'd love to be able to mod THAT threshold.)

Hopefully Horizon will have some non-conquest victories. But, it does sound like there are a few good and bad guys, who will alwasys be good or bad. I suppose the plus comes in that you are likely initialy neutral and MAY have the option of joining either side or trying to take over a side in order to take over the other side. But we've heard we start small with some big boys already existant, so that last sounds like a rarity.
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Sobriquet
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 Post Posted: Tue Oct 19, 2004 11:22 pm    Post subject:
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Quote:
What do you think is the most important area to develop in your empire given everything you know about Horizon?


I think it all depends on the victory conditions. If you want to win economically, then business and trade are the order of the day. Conquest obviously requires lots of military, either in the way overt fleets of covert espionage.

Of all of the areas that I would like to fully developed, diplomacy and espionage are close to the top. Most games have the whole conquest-by- might approach pretty well fleshed out. I'd like to be able to cripple an empire through effective spies, or form a massive coalition with agreements and such.
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JosEPh
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 Post Posted: Fri Oct 22, 2004 2:14 pm    Post subject:
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If you *must* go to war an option to negotiate a Peace treaty if;

1. you are winning and Don't want to annihilate the opposition. A merciful conqueror if you will.

2. you are losing and it is a means of survival. Sure it may cost an arm and a leg but you're still around.

Quote:
I'd like to be able to cripple an empire through effective spies, or form a massive coalition with agreements and such.


Amen to that!




Ps. Hi Deck! Very Happy
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Therlun
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 Post Posted: Fri Oct 22, 2004 3:43 pm    Post subject:
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i dont want an ai that only agrees to peace when it is beaten badly.
and an AI that is willing to accept a managable peace with the player when the comp is winning would be really ... refreshing!

so i agree to the stated points, but what if it's a draw?

i think if both sides are about equal they have both an interest in a peace.
IMO making negotiations much more probable.
if they are faced with the situation of continuing a useless war and only weakening each other in the race for supremacy, the willingness to make peace would be pretty high too.
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DeckPrism
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 Post Posted: Fri Oct 22, 2004 3:59 pm    Post subject:
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While we're at it, how about allowing multiple conditions to the peace: withdraw from system X, tribute, don't build a ship bigger than size Y, stop weapons research, give us Z tech, give us V planet, give us open trade. Some of those then when resumed would violate the peace, but perhapse not immediately result in a redeclarationof war. I know I often fight for a limited objective and end up in a holy war.

Although I must say, I don't know how an AI could initiate suggestions like that, though it might be able to respond to player demands. War then becomes more goal directed than simply anihilation and conquest. When the sub-goal of the war is reached either militarily or through negotiions, then the war could stop.

BTW, these kinds of peace also add to the spy game. Are they building prohibited weapons?
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 Post Posted: Sat Oct 23, 2004 1:54 pm    Post subject:
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Conditional treaties or armistices are a fantastic idea. I would like to be able to request or demand that the AI not do such and such or have the AI demand that of me. Specific requests, not just random "your actions piss us off" type of stuff.
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Therlun
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 Post Posted: Sat Oct 23, 2004 2:51 pm    Post subject:
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Sobriquet wrote:
[...] not just random "your actions piss us off" type of stuff.


another dissapointed moo3 player?! Smile
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 Post Posted: Sat Oct 23, 2004 4:28 pm    Post subject:
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am I that transparent? Razz
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Sim-Mania
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 Post Posted: Sun Oct 24, 2004 12:00 am    Post subject:
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Who here isn't a disappointed moo3 player.

Quote:


Conditional treaties or armistices are a fantastic idea.



If only games were that interactive. I wonder if they really could implement something like that.
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 Post Posted: Sun Oct 24, 2004 2:13 am    Post subject:
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Sim Mania said
Quote:
If only games were that interactive. I wonder if they really could implement something like that.


Zaimat . . . hello? We're waiting . . .
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 Post Posted: Sun Oct 24, 2004 4:42 am    Post subject:
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I don't know if i'd be called a disappointed MOO3 player. Maybe a disappointed moo3 EX-player... Razz
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JosEPh
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 Post Posted: Mon Oct 25, 2004 10:33 pm    Post subject:
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MoO3 Very Happy Neither disappointed or an ex, still Playin and still Moddin'! Very Happy

Really have to have an Ai that at least has more options. And not have the Death Wish Syndrome that most game AI's are programmed with.

Nor have an AI that reaches a certain level and then just sits on it's collective hands. Somehow have an AI that will reassess (spelling?) it's position from time to time, i.e. so many turns/years etc.. Idea ?
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Zaimat
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 Post Posted: Tue Oct 26, 2004 3:55 pm    Post subject:
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. Pre-disposition

The majority of races are not pre-disposed but a few are. If you think about it this makes sense, you've got the older races who have a long history or squabbles even wars with each other and this makes the galaxy a more mature and exciting place.

. Small incidents

War is serious business. That's our view in Horizon. It's not something the AI will enter into at every little incident. Though they will defend their territory from tresspassers. If they are agressive and unfriendly (with your race) they are likely to engage into hostilities. So in effect, overtime incidents can result into strained relations and eventually war after the camel's back is broken. Wink

. Good or Bad races

We don't believe in Black and White. None of the races are programmed to play good or evil. They have a range of philosophies, behaviour and temperament. These are generated when you start a new game.

. Conditional Treaties

I like very much the idea. And there will be some of what you've talked about. Mostly single conditional treaties. Multiple conditions add a lot more complexity and I think you and I would like to see this game released in the near future Smile
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Sobriquet
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 Post Posted: Tue Oct 26, 2004 10:33 pm    Post subject:
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Zaimat wrote:
Quote:
. . . I think you and I would like to see this game released in the near future


Laughing yes we would!

re: conditional treaties, We are always looking for specifics. Could you give a "for instance . . . "?

Will we be able to specify, say peace treaties, for x number of turns if a certain action is followed and/or request granted?
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Sim-Mania
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 Post Posted: Wed Oct 27, 2004 12:41 am    Post subject:
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MoO3 Neither disappointed or an ex, still Playin and still Moddin'!



Still modding after all this time, there mustn't be much left of the origninal game.

Quote:


So in effect, overtime incidents can result into strained relations and eventually war after the camel's back is broken.



Say once you stepped down this path, can you prevent war from eventuating, can you turn your relations into a more positive and constructive one. In Moo3 once you started on this path of poor relations, it was impossible to become good friends or allies again.

One other question for you Zaimat, you've said that fleets will be gerenally smaller in Horizon, but the warmonger in me still has the ambition to build overwhelming number of powerful ships. In the dominion wars on star trek even the federation had as many as 1500 offensive ships. Is this number realistic in Horizon?
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jp161
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 Post Posted: Wed Oct 27, 2004 11:15 pm    Post subject:
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Therlun wrote:
so i agree to the stated points, but what if it's a draw?

"When there is mutual fear men think twice before they make aggression upon one another."
Hermocrates of Syracuse

Well at least so says Rome - Total War Wink

But to the point, if the result is a draw, AI should be able to see this and agree a peace... Then again it's not a thing that should be agreed too lightly...

Edit:
just fixed some typos
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Ravana
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 Post Posted: Mon Nov 01, 2004 11:57 am    Post subject:
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Sim-Mania wrote:
In the dominion wars on star trek even the federation had as many as 1500 offensive ships. Is this number realistic in Horizon?


I don't think so Sim. It seems that fleets will be rather small in comparison, and I think 1500 is too large a number for Zaimat's tastes. Smile
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