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 Post subject: Re: [Split] When can we expect some news?
PostPosted: Thu May 25, 2017 3:17 pm 
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That's awesome to hear! Yeah, we need to spread the word when the time comes. :D

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 Post subject: Re: [Split] When can we expect some news?
PostPosted: Tue May 30, 2017 4:38 am 
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Zaimat wrote:
Making progress on development but holding off on the announcement still.

We have been doing an optimization pass this month to improve game performance.

Having a seamless galaxy (zoom-in from the galaxy level all the way down to the unit) with open travel, units pathfinding (finding the optimal path, avoiding borders and other obstacles) and having a realtime Ai apparently eats a lot of CPU cycles. :mrgreen:

Our schedule is mostly driven by our progress and budget but I know what you mean and it would be nice if we can get the full attention of fans when the time comes to release the game.

Regarding turn-based ground battles. I think if it's at a high level strategic decisions with different or multiple phases it could be done well in turn-based format, MOO3 had the right idea I think. The invasion/conquer mechanic we have right now is much more simple so we can focus on other parts of the game but I would love to do something more elaborate later on.

This sounds great. Take your time.

I agree, i think that MOO3 has one of the most interesting combat systems. I also like the fact that the combat can last more than one turn which allows different factions to bring reinforcements.

In terms of graphics, i think that Endless Space 2 is bringing a new very high standard. Overall, Stellaris and Endless Space 2 are putting a lot of pressure to newer games. I am curious to see how Lord of Rigel will do. They seem to have some nice cutscenes (showing on youtube) but the ingame graphis will most likely be more simple. Curious to hear what you think.

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 Post subject: Re: [Split] When can we expect some news?
PostPosted: Sat Jun 24, 2017 4:54 pm 
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I do think the graphics standards have changed and not just for 4x space strategy with engines like Unity or Unreal4 becoming very accessible.

Graphics and the game design has a big impact on game performance and that is a big challenge for 4x games. While Horizon could support thousands of units and planets without issue, run on older PCs and have fast turns, it's much more difficult with new engines and higher fidelity graphics.

The reason many 4x games restrict their design to using starlanes or hex movement and have combat and planetary systems on a separate (instanced) level is primarily for performance reasons which the games you mention rely on. So the trick is to design the way many players want (without those handicaps) and still have good graphics and performance!

As for cutscenes I think the best way to do them now is in the engine in realtime. There are some instances where pre-rendered cutscenes make sense but it's almost always better to do it in engine now.

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 Post subject: Re: [Split] When can we expect some news?
PostPosted: Tue Jun 27, 2017 9:12 am 
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Intersting. Look forward to see your solution.

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 Post subject: Re: [Split] When can we expect some news?
PostPosted: Mon Jul 10, 2017 11:42 am 
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Some news I thought that might be of interest if any of you go to Gamescom this August (21-26) or live near Cologne, Germany..

I will be at Gamescom showing our new game so if you would like to see what we have been cooking (or just to say Hi) either at the show or a venue nearby I'd be happy to meet you.

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 Post subject: Re: [Split] When can we expect some news?
PostPosted: Tue Jul 11, 2017 6:01 am 
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Nice. Unfortunately it's too far for me.

So we can expect some screenshots soon? Very curious.

Are you following the progress on Innterstellar Space: Genesis and Lord of Rigel? Both are being worked on and are fairly similar as i can see it. Both aim to replace MOO2.

(ps...it's my B'day today... :wink: )

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 Post subject: Re: [Split] When can we expect some news?
PostPosted: Tue Jul 11, 2017 3:54 pm 
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Happy Birthday, I hope you had a nice cake to celebrate!

I will have more details as we get closer to Gamescom, things are still being worked out but I will try to do something for those who can't be there and are interested.

About those games, I don't know much about them just that they are in development, it's a very tough challenge to replace MOO2. MOO1 is much easier but still not trivial. So I wish them perseverance.

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 Post subject: Re: [Split] When can we expect some news?
PostPosted: Wed Jul 12, 2017 3:15 am 
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Thanks...cake was good (apple cake).

I am really excited to hear that thing are coming along and can't wait to have something to look at soon.

PS: Stars in Shadow has just been released on GOG as well. I think it would be great to see Horizon being released on GOG too.

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 Post subject: Re: [Split] When can we expect some news?
PostPosted: Tue Aug 08, 2017 6:50 am 
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Zaimat wrote:
Happy Birthday, I hope you had a nice cake to celebrate!

I will have more details as we get closer to Gamescom, things are still being worked out but I will try to do something for those who can't be there and are interested.


Anything? yet? :wink:

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 Post subject: Re: [Split] When can we expect some news?
PostPosted: Tue Aug 15, 2017 5:55 am 
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Zaimat wrote:
Some news I thought that might be of interest if any of you go to Gamescom this August (21-26) or live near Cologne, Germany..

I will be at Gamescom showing our new game so if you would like to see what we have been cooking (or just to say Hi) either at the show or a venue nearby I'd be happy to meet you.

6 days to go! Are you ready?

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 Post subject: Re: [Split] When can we expect some news?
PostPosted: Thu Aug 17, 2017 3:02 pm 
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Yes we are almost ready for Gamescom. I will be at Hall 3.2, Stand B-019G all day on Wednesday the 23rd of August in the Canada Pavillion if anyone is planning to attend the event.

I've prepared something for those who can't be there. Please private message me from here and provide me with your email address.

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