We have issued a minor update and some important fixes to last week's major update. Slow research progress has been fixed which should make the game flow at a much more reasonable pace once again.
Friday June 27, 2014
v1.0.1.103
New additions and improvements:
* Added an outcome prediction bar to the combat prompt, race relations are also shown
* Added a ‘Destroy Colony’ option to the combat prompt for colonies, removed from orders list
* Invasion troop levels are now displayed on the after-battle Invade prompt
* Added Orbitals and Missions icons on the Galaxy Map (and to the Legend filters).
* Reduced by a factor of 2.5 the amount of soldiers that barracks can produce each turn
* Universal translator check will now work the same for player and AI races. As long as one side has it both sides can understand each other and make deals
* Space requirements for Survey Instruments and Supply Bays have been reduced. The former can now be fitted on small sized ships
* Hit Points for small sized ships were doubled (actually changed with the major update but not noted)
* Game difficulty settings “easy” and “very easy” now further reduce starting race levels in scenario mode
Fixes
* Fixed an uncommon crash bug related to the combat prompt system
* Fixed a combat prompt scenario where it would include the same colony twice
* Research buildings will once again receive the base amount of research. This was removed by error during the major update causing slow tech progress.
Horizon release version 1.0.1.103 - Minor update / Fix
Horizon release version 1.0.1.103 - Minor update / Fix
Horizon - Lead Designer | a.k.a. Raf
- True_poser
- Contributor
- Posts: 165
- Location: Minsk
Re: Horizon release version 1.0.1.103 - Minor update / Fix
Thank you.
I really liked the additions to the pre-battle UI.
Showing quests and orbital structures on the main map is very convenient, too.
Showing the number of troops in the post-battle UI is a very useful addition.
Maybe it makes sense to show troops strength there too?
I mean something like:
And if you haven't ever fought with this race, then it's "unknown".
Also, the counter does not always work correctly for your own troops.
I've seen it display 199.13k while I had only 35k.
I'm somewhat conflicted about "destroy colony".
Clicking it each time is kind of boring, if it takes 4-5 turns for your forces to destroy a colony, but it's a good thing over all.
Maybe it makes sense to add an option "Prepare for invasion. Stop when there's <drop-down list> defenders left."?
I really liked the additions to the pre-battle UI.
Showing quests and orbital structures on the main map is very convenient, too.
Showing the number of troops in the post-battle UI is a very useful addition.
Maybe it makes sense to show troops strength there too?
I mean something like:
And if you haven't ever fought with this race, then it's "unknown".
Also, the counter does not always work correctly for your own troops.
I've seen it display 199.13k while I had only 35k.
I'm somewhat conflicted about "destroy colony".
Clicking it each time is kind of boring, if it takes 4-5 turns for your forces to destroy a colony, but it's a good thing over all.
Maybe it makes sense to add an option "Prepare for invasion. Stop when there's <drop-down list> defenders left."?