1 August 2013 - Alpha v3.39-3.40

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Zaimat
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1 August 2013 - Alpha v3.39-3.40

Post by Zaimat »

CHANGELOG

1 August 2013 - Alpha v0.0.3.40

New:
The Government name you are dealing with will now display during diplomatic communications

Fixes:
*Threat messages about stopping attacks will no longer occur when the player didn’t initiate it
*Allies will no longer order an automatic invasion when the player is part of the invading force, instead the player will decide when the invasion order is given

Changes:
*Ordering an invasion will now clear bombard orders for other task forces at the same location

____
29 July 2013 - Alpha v0.0.3.39

New:
Added command-line parameters to the Game Launcher -nobrowser , -forceplay

Fixes:
*Fixed Tactical combat hotkeys from locking up the game if pressed while auto-combat was occurring
*Destroyed Missile and Beam Defense buildings will no longer regenerate structure points (HP)
*Fixed the Combat AI from sitting idle in certain circumstances due to not facing the current attack target (and its forward guns being out of arc)
*Fixed default ship design roles that could cause some ships to ignore survey orders and stop them
*The unit designation for Soldiers will now show correctly when bombarding planets in tactical mode

Changes:
*Improved Bombard/Destroy colony order execution and effectiveness. Also the task force will no longer return home and disband upon completion
*When Auto Mode is pressed, the AI will now execute the current order or take possible actions before ending the current initiative (saves a round of inaction)
*Improved AI hostile target selection
*Bombard order on Galaxy Map will now display the target in the task force order panel
*Made a few changes to reduce the system CPU/Video usage on fast PC/Laptops.
Horizon - Lead Designer | a.k.a. Raf