July 25 2013 - Alpha version 3.35 -> 3.38 (0.0.3.38)

Anything related to the test branch versions
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Zaimat
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July 25 2013 - Alpha version 3.35 -> 3.38 (0.0.3.38)

Post by Zaimat »

25 July 2013 - Alpha v0.0.3.38

CHANGELOG

New:
* New content - added Kuntari mission
* Galaxy Map - added right-click to Move a task force
* Galaxy Map - added ‘Bombard Colony’ to Orders list
* Tactical View – Mini-map is now color coded for (friendly, hostile, neutral and player owned)
* New tooltips added on Tactical View and Galaxy Map
* Added weapon miniaturization, reduces space requirements for most weapon types by 5% per level of technology

Changes:
* Excess colony Food trade value increased per trader
* Reduced bombs space requirements by half
* Reduced heavy beam damage when attacking planets by half
* Colony List (C) now available from Planet View for easier management
* Added Right/Left arrow keys shortcut to cycle your colonies from Planet View
* Existing missions dialogues updated
___________

21 July 2013 - Alpha v0.0.3.37

CHANGELOG
* Listening post will now repair properly and for new colonies it will start with 100% structure points once again.
* Farm building surplus trade re-enabled, now based on trader traffic as well as amount of surplus. Not yet balanced.

Changelog: 3.36
* Fixed Population growth (not growing) when less than 2K population
* Listening post building cost, structure points added so it can take damage/be repairable
* Many minor fixes related to government building changes in preparation for future updates
___________

July 19 2013 - IN TESTING NOW - Alpha version 3.35 (0.0.3.35)

Changes:
* Last Turn Events has now been moved to a window on the Galaxy Map. It will no longer pop-up when there are no events. Options added to hide the window on new turns and whether to display low priority messages.
* Government listening post building can now be demolished, resulting in the colony being abandoned
* Task forces will now stop attacking enemy planets after the planetary defenses have been destroyed, unless ordered to destroy the colony.
* Player Task forces will no longer attack hostile/atWar targets when they have not been ordered to do so unless attacked first
* Friendly Missiles will no longer prevent targeting of enemy ships
* Reduced the frequency of galactic news (ISN) updates
* Improved human basic ship designs
* The Kortahz probe shields will require less hits to weaken
* Attacks on colony buildings from orbit will now result in the loss of any building progress toward an upgrade
* Damaged colony buildings will no longer begin repairing automatically. Player or AI has to select repair and have enough money
* Added ship design button on galaxy map
* Ship design names will now accept lower/uppercase mix and are no longer restricted by the number of characters but rather the total width
* Shipyards (along with Starbases) can now refit and Repair ships
* Planet view Farming building will now display negative food trade in Red
* Added some more tool-tips

Fixes:
* Fixed an issue with the game locking-up during a galactic council vote
* Fixed an issue with Stats graph overflowing when value range in the negatives
* Ship links from the last turn events window will now select the appropriate task force
* Shields will now display correctly on missile impact
* Missiles are no longer destroyed with one hit, each missile will need to be hit at least once
* Combat Messages will now display correctly when colony buildings or the colony itself is destroyed
* Fixed a bug that could cause a crash when attacking planets with no colonies
* Fixed colony building repair costs not being accounted for correctly
* AI will now re-build capital building if destroyed
* Fixed the game crashing when windows audio device is unavailable
* Ship Design 'Cargo Capacity' will no longer display the incorrect amount when installing different modules
* Fixed a bug with mission quest influence reward not setting properly
* Corrected some typos and grammar in tutorial

Support:
* Added email fallback capability in Error Reporting Tool

_______________________________________________

What is IN TESTING?
- It is the latest version of Horizon but in a TESTING branch separate from the default main branch. This allows us to further test and catch any major bugs before the new version is pushed to the default game branch for everyone.

Note to those interested : TEST versions will be made available for testing through the "Horizon -> Properties -> Betas (tab)" by opting into it from your steam games library by right-clicking on the game. Remember to opt-out when you want to switch back to the default (main) version otherwise you will remain stuck on that test version.

VERY IMPORTANT:

1. Issues about versions IN TESTING should only be posted in this forum so not to confuse with the main discussions forum.

2. Saved games with older versions will work with newer versions of Horizon (unless noted otherwise) but *not* the other way around! So be careful if you switch back and forth often not to mix your new saves with the old game version!
Horizon - Lead Designer | a.k.a. Raf

Cumberlow
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Re: July 19 2013 -IN TESTING NOW - Alpha version 3.35 (0.0.3

Post by Cumberlow »

Thumbs up for the new last turn event window. :D

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CellNav
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Re: July 19 2013 -IN TESTING NOW - Alpha version 3.35 (0.0.3

Post by CellNav »

Hi Zaimat,

Question ...... I just subscribed to the beta on steam today (July 21) ... My version number shows 3.37 ... Is there a change log for that or is just some tweaks of 3.35 ?

Thanks!
Don't let me wake up and catch you sleeping !!!

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Zaimat
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Re: Minor changes/fixes 3.36, 3.37

Post by Zaimat »

Mostly minor things and fixes. With the test branch if it's a minor change/fix I'll usually not post until there is a bunch or something significantly different.

Changelog: 3.37
* Listening post will now repair properly and for new colonies it will start with 100% structure points once again.
* Farm building surplus trade re-enabled, now based on trader traffic as well as amount of surplus. Not yet balanced.

Changelog: 3.36
* Fixed Population growth (not growing) when less than 2K population
* Listening post building cost, structure points added so it can take damage/be repairable
* Many minor fixes related to government building changes in preparation for future updates
Horizon - Lead Designer | a.k.a. Raf

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Fairin
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Re: July 19 2013 - Alpha version 3.35 -> 3.37 (0.0.3.37)

Post by Fairin »

Can't make new threads in testing, or am i just missing something because of my blindness?
=(^.-.^)=

" A person can look for their one true love and find them, but could they look like the one true love for the person they find. " - Fairin

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Zaimat
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Re: July 19 2013 - Alpha version 3.35 -> 3.37 (0.0.3.37)

Post by Zaimat »

Can you start new topics now? I refreshed the permissions.
Horizon - Lead Designer | a.k.a. Raf

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Fairin
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Re: July 19 2013 - Alpha version 3.35 -> 3.37 (0.0.3.37)

Post by Fairin »

thanks Zaimat - get my 2 reported saves? >:)
=(^.-.^)=

" A person can look for their one true love and find them, but could they look like the one true love for the person they find. " - Fairin

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Zaimat
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Re: July 19 2013 - Alpha version 3.35 -> 3.37 (0.0.3.37)

Post by Zaimat »

Fairin wrote:thanks Zaimat - get my 2 reported saves? >:)
I did, very helpful thanks! I'll be checking them.
Horizon - Lead Designer | a.k.a. Raf

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Zaimat
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Re: July 25 2013 - Alpha version 3.38 (0.0.3.38)

Post by Zaimat »

25 July 2013 - Alpha v0.0.3.38

CHANGELOG

New:
* New content - added Kuntari mission
* Galaxy Map - added right-click to Move a task force
* Galaxy Map - added ‘Bombard Colony’ to Orders list
* Tactical View – Mini-map is now color coded for (friendly, hostile, neutral and player owned)
* New tooltips added on Tactical View and Galaxy Map
* Added weapon miniaturization, reduces space requirements for most weapon types by 5% per level of technology

Changes:
* Excess colony Food trade value increased per trader
* Reduced bombs space requirements by half
* Reduced heavy beam damage when attacking planets by half
* Colony List (C) now available from Planet View for easier management
* Added Right/Left arrow keys shortcut to cycle your colonies from Planet View
* Existing missions dialogues updated
Horizon - Lead Designer | a.k.a. Raf