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 Post subject: just some of my ideas
PostPosted: Sat Dec 23, 2017 11:12 pm 
Voyager
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I played a game called mount and blade: warband, which is a pretty cool game :D . someone made a mod for it where at a random given time, a huge threat invaded the whole realm as a superior force. Attacking and absorbing a certain amout of the realm before it kinda died down and just became another realm. The thing is it so upset the vanilla game I never went back to it, was just to much fun and intrigue. Not sure that could be even pulled off in this type game but it was definitely a changer and made it better and funner. example Everyone stopped attacking one and another and had to concentrate on this newest dangerous threat. I believe if anyone has played that mod i'm talking about would agree.

Most weaknesses have been addressed in the past posts, to which I mostly agree with all of them. But, to me main one is a player can just plain colonize way to fast upsetting balance of game. All civs should be persueing aggressive expansion in my opinion.


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 Post subject: Re: just some of my ideas
PostPosted: Thu Dec 28, 2017 1:36 pm 
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Horizon
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I haven't played Mount and Blade: warband but know of it. I can definitely attest to the power of mods though. If I get a chance to play this game I'll look at the mods.

tcmots wrote:
Most weaknesses have been addressed in the past posts, to which I mostly agree with all of them. But, to me main one is a player can just plain colonize way to fast upsetting balance of game. All civs should be persueing aggressive expansion in my opinion.


The Ai expansion (colonization) rate is based on the game difficulty setting. The higher the difficulty the less picky they are (the threshold is set lower to consider the value of planets to colonize), they go for the best planets first but then lesser ones if it passes the threshold.

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 Post subject: Re: just some of my ideas
PostPosted: Fri Jan 12, 2018 11:01 am 
Voyager
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Hey Zaimat been playing this game quite a bit lately. Didn't really play it after your last update and game was improved a lot, great job. I was thinking it might be more fun to make planet colonization more complex, not sure how lol, and maybe add a slider to control how fast construction would take. This a great game but seems civs all need special fleet devices that you could only steal or have them give you the tech. Make the civs more individualized. Now I know that some already do, just make it harder to acquire that tech. just thinking. My first computer was commodore 64 and I was taking cobol, fortran, and rpg in college. I made 2 games on my commodore64 which was written in basic had lot of fun, but that was long ago :). just saying been gamer long time.


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