It's an interesting idea making the station attack first, I'll consider that one.
But not planet?
Ok, thank you for that at least.
But I don't want to change the balance for planet/stations defense, if they are too strong it will mean the AI (and player) has to build and gather more ships to successfully attack a defended planet even without ships.
Umm... but-but-but it is very point of planetary defense! %) What is the reason to make it too weak? Why whole big planet must be weaker than simple medium ship?
Again: right now, you don't need to expend any ships at all to disable the planet. I have maximum tech, and my bombers can take out planetary defense in one turn. 5 bombers, stripped to engine and bombs, without any extra modifications, to be exact. Ok, on non-maximum I will need ten. And that's all.
If you'll simply change turn order, I will lose 2 of this bombers before late. Still not very threating, eh?
But if it will be at least 3 laser attacks and 3 missile ones per turn, I'll lose 3 defenseless bombers at the first turn at very least, and 6 if not get countermeasures against missiles. And that will make some _challenge_ in this battle!
(If you think that 3 is too much on the current level, then maybe divide current raw power for 3 shots?)
(BTW, strictly speaking, I am talking about _attack_ here in both cases. Just in case I told something wrong before.