"War. War never changes." -- Fallout intro







It is currently Mon Jan 22, 2018 12:24 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 6 posts ] 


 Post subject: Modding is now available
PostPosted: Thu Jul 31, 2014 2:03 pm 
Dev. Team
Horizon
Horizon
User avatar
Dev. Team
Joined: Fri Aug 08, 2003 9:04 pm
Posts: 1344
Location: Toronto, Canada
Offline
Once you are on the game main menu you can use the Mods button, clicking it will display some samples you can try. Enabling/disabling any mods will only take effect after you restart the game.

For more information check out this post

If you have any questions about modding feel free to post it in this forum, we will try to help as best we can.

_________________
Horizon - Lead Designer


Top
 Profile  
 

 Post subject: Re: Modding is now available in Beta environment
PostPosted: Thu Aug 07, 2014 9:39 pm 
Dev. Team
Horizon
Horizon
User avatar
Dev. Team
Joined: Fri Aug 08, 2003 9:04 pm
Posts: 1344
Location: Toronto, Canada
Offline
+ Beta Modding branch has been updated with the latest live version changes.
+ Inheritance issue for Race ogv videos will now work correctly from the mods folders. Some other videos like race encounters also have the inheritance issue and we plan to change that in a later update.

{EDIT: This is now live}

_________________
Horizon - Lead Designer


Top
 Profile  
 

 Post subject: Re: Modding is now available in Beta environment
PostPosted: Sat Oct 18, 2014 4:52 pm 
Dev. Team
Horizon
Horizon
User avatar
Dev. Team
Joined: Fri Aug 08, 2003 9:04 pm
Posts: 1344
Location: Toronto, Canada
Offline
+ Beta modding branch has been updated to latest test version, providing support for changing music tracks, race homeworld and encounter cut-scenes
+ Many new functions have been added to scripting and documented on the wiki pages
+ A new sample mod has been added that unlocks the 3 non-playable races. This also allows modding these race slots.

{EDIT: This is now live}

_________________
Horizon - Lead Designer


Top
 Profile  
 

 Post subject: Re: Modding is now available in Beta environment
PostPosted: Sat Nov 15, 2014 3:30 pm 
Dev. Team
Horizon
Horizon
User avatar
Dev. Team
Joined: Fri Aug 08, 2003 9:04 pm
Posts: 1344
Location: Toronto, Canada
Offline
+ Beta modding branch has been updated to latest experimental version, providing support for changing technology stats and trait costs.

{EDIT: This is now live}

_________________
Horizon - Lead Designer


Top
 Profile  
 

 Post subject: Re: Modding is now available
PostPosted: Sat Aug 22, 2015 4:28 pm 
Voyager
Voyager
Joined: Sat Aug 22, 2015 4:15 pm
Posts: 2
Offline
Hi Zaimat,

You mention "providing support for changing music tracks." Is there an easy way for a non-modder to add more ambient.ogg files? Love playing this game. Thanks!


Top
 Profile  
 

 Post subject: Re: Modding is now available
PostPosted: Mon Aug 24, 2015 12:55 pm 
Dev. Team
Horizon
Horizon
User avatar
Dev. Team
Joined: Fri Aug 08, 2003 9:04 pm
Posts: 1344
Location: Toronto, Canada
Offline
Welcome Sraytho to the boards :)

Currently the game only supports replacing (but not adding to) the original music files. This can be done very quickly and easily via a custom mod. (see this post)

If you plan on changing music tracks regularly you can always just mute the volume for the in game music and have your music player run in the background.

_________________
Horizon - Lead Designer


Top
 Profile  
 

Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group