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 Post subject: Real Races Mod
PostPosted: Sun Oct 26, 2014 3:34 am 
Voyager
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Real Races Mod

Link to 7zip file - Real Races - Horizon mod.7zip

I thought I'd share a mod I've completed over the last few weeks. It replaces all the ingame races with ones that I think are a little more realistic. In the past I've read quite a lot of books on UFO's so I've based the stats and history of the new races in this mod on actual reported UFO encounters that I've read about. Maybe this will be something new for some people that have never read any of these books ;)

I've written some back stories to the key races and this pops up at the start of the game. I've tried to keep this as brief as possible but its necessary as a bit of an intro and to set the scene. Hope its not boring or annoying ;)

The new races are:
    The Pleiadians - replacing the Barbeck
    The Orions - replacing the Barsig
    The Oss (Nommos) - replacing the Gargal
    The Grey / Human hybrids - replacing the Harkan
    Humans (still Human) - updated stats and back story
    The Tall Whites - replacing the Kamzak
    The Anunnaki - replacing the Kortahz
    The Reptilians - replacing the Kuntari
    The Tall Greys - replacing the Lezgoon
    The Rigellan Greys - replacing the Tantik
    The Arcturians - replacing the Varaian

Heres a screenshot:
Image


List of changes:

    Race portraits - race selection screen and ingame diplomacy panels
    Race history / back stories
    Race statistics
    Race starting relationships
    Some race logos
    New homeworlds and homeworld videos (replaced with still images)
    Diplomacy animations (replaced with still images)
    Mission text updated with new race names
    Missions changed slightly to suit new back stories
    Mission character portaits updated where necessary

I've tested this a number of times and ironed out a lot of bugs. When editing mission data its easy to miss the odd bracket here and there and break the game. It should all be working now. Let me know if you come across a mission that locks up the game or is missing a 'continue' type button...

I haven't replaced any ship graphics. Most of the existing graphics seem to also suit the new races with the exception of the Barbeck. The Barbeck ships are a little out of character and these really need replacing with a more 'classic' looking UFO for the Pleiadians. Doesn't really matter but I'll add this in the future if I can find the time...

Hope someone likes this ;)

Cheers

BennyT


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 Post subject: Re: Real Races Mod
PostPosted: Sun Oct 26, 2014 1:37 pm 
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Looks like you have done a good job.

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 Post subject: Re: Real Races Mod
PostPosted: Wed Oct 29, 2014 2:59 pm 
Dev. Team
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Really nice work!

With the next version we've added an in-game button that will link to a thread in this section containing the mods list for people to easily find what's available.

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 Post subject: Re: Real Races Mod
PostPosted: Thu Oct 30, 2014 4:28 am 
Voyager
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Thanks guys - I had fun making this :)
I must say the included tools and examples helped a lot and made it straightforward to figure everything out. Thanks for providing them :)

Also thought I'd say I'm happy to help out with tips if anyone wants to know how I've done something...


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