With the new instanced combat system quite often a possibility to run two battles in one sector arises.
If:
- your forces are victorious
- and you have invader ships
- and you've chosen to do the invasion at the end of the battle
then after you see the post-battle UI and ships on the galaxy map in the background finish their moves, the battle usually starts again.
It's kinda useful, but irritating.
UPD: not a bug
[Not a bug] Chance of two battles in one sector in one turn
- True_poser
- Contributor
- Posts: 165
- Location: Minsk
[Not a bug] Chance of two battles in one sector in one turn
Last edited by True_poser on Wed Jun 25, 2014 11:44 am, edited 1 time in total.
Re: [1.0.1.101] Chance of two battles in one sector in one t
Thanks for the feedback, here's a bit of info on what's going on with the combat flow:
On Turn:
1. Engaged Sector Combat phase: any player Engaged sector with a valid combat scenario is processed
2. Movement/action phase: Non combat ship orders are processed
3. Combat phase: Each race in each sector will have the opportunity to initiate combat
So it is definitely possible to be involved in several combat scenarios per sector per turn with this system.
On Turn:
1. Engaged Sector Combat phase: any player Engaged sector with a valid combat scenario is processed
2. Movement/action phase: Non combat ship orders are processed
3. Combat phase: Each race in each sector will have the opportunity to initiate combat
So it is definitely possible to be involved in several combat scenarios per sector per turn with this system.
- True_poser
- Contributor
- Posts: 165
- Location: Minsk
Re: [1.0.1.101] Chance of two battles in one sector in one t
Ah, so that's the race I'm attacking initiating a second combat.
Thank you.
Thank you.