"The difference between fiction and reality? Fiction has to make sense." -- Tom Clancy







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 Post subject: One turn ETA that goes forever
PostPosted: Sat Apr 11, 2015 6:05 pm 
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I sent my ships to conquer neighboring evil Tantiks system at the year 2499. Game told me that I need one turn to arrive.

Know what? There is already 2504, and my forces are still 1 turn ETA.

Something is definitely wrong here...

Saves sent to support. (Oh, great, after the last update my antivirus killed reporting tool back. *sigh*)


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 Post subject: Re: One turn ETA that goes forever
PostPosted: Sat Apr 11, 2015 6:14 pm 
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I'll check. Have not received the report yet though if you sent it already.

{EDIT} OK have received the report. Will check.

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 Post subject: Re: One turn ETA that goes forever
PostPosted: Sat Apr 11, 2015 8:14 pm 
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I reviewed the save game. I can see there is a galactic event (Zero Point Energy emissions causing all trade and travel to stop for 5 turns). If you play one more turn 2505 you will see everything return to normal.

You should be seeing in the Galaxy News section of the last turn events a mention every turn the event continues. And News reporter will report the end.

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 Post subject: Re: One turn ETA that goes forever
PostPosted: Sun Apr 12, 2015 3:38 am 
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I am stupid. And totally missed "stop travel" bit. :( Thank you, Zaimat, and sorry for mis-reporting.


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 Post subject: Re: One turn ETA that goes forever
PostPosted: Sun Apr 12, 2015 8:11 am 
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No problem, it happens. I appreciate your contributions :)

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