
Is the Diplomacy section robust? Have plans to make it so?

What level of automation is possible? What's the smallest amount
of micromanagement we players have to put up with?

Thanks,
more to come.
Rhohltjr
The game is moddable to some extent right now but more can be done. We intend to work with players who want to engage into modding to discuss and facilitate it in the coming weeks/months.rhohltjr wrote:Will this be moddable? The more moddable the better.![]()
Is the Diplomacy section robust? Have plans to make it so?![]()
This is a tricky one, we want the player to feel like he/she is making the decisions without it becoming unmanageable or a burden. So we want to hear feedback in this regard from players if some things need automation.What level of automation is possible? What's the smallest amount of micromanagement we players have to put up with?![]()
To refit colony pods, you'll need to build a starbase and fly your ship into the colony (with the starbase)'s orbit.TatterSail wrote:How do you re-outfit pods on a colonize ship once you use them? Do I have to create a whole new colonize ship? If so how do I delete a ship from my fleet which I do not want anymore?