Planet colonization and management will be more detailed in the new game. We know some players liked not having any micro-management many others wanted to have more to do, more choices.
We are looking to add more depth by virtue of individual Buildings and Population units which will be housed on each district. This will allow more choices and specialization on colonies. Everything should also feel more tangible and easy to get a sense of how a colony is developing.
tcmots wrote:
Make the civs more individualized. Now I know that some already do, just make it harder to acquire that tech.
Our primary goal has been to build a framework that is flexible enough to make this easier to accomplish and also something we can continue to work on, something that will evolve over time because it takes time.
tcmots wrote:
My first computer was commodore 64 and I was taking cobol, fortran, and rpg in college. I made 2 games on my commodore64 which was written in basic had lot of fun, but that was long ago

. just saying been gamer long time.
Yeah! My first computer was also a Commodore (C-128), those early days were a LOT of fun and great memories as a gamer. Later moved to an Amiga before moving to a PC.