Search found 13 matches
- Fri Feb 14, 2014 1:53 am
- Forum: Support
- Topic: Galaxy shape and travel times
- Replies: 0
- Views: 2949
Galaxy shape and travel times
I already made a topic under Gameplay, but I haven't had any response from devs, so I'm making another one here in the hope it gets explained or addressed. Copying from the previous topic; So, I found out on my first playthrough that the game area was a rectangle. Alright, no big deal, probably to h...
- Thu Feb 13, 2014 12:57 pm
- Forum: Gameplay
- Topic: Population Growth
- Replies: 2
- Views: 4249
Re: Population Growth
Not sure about the rest, but with the terraforming tech, you can effectively eliminate the debuffs of a planet by slowly turning them into a terran planet.
- Thu Feb 13, 2014 12:51 pm
- Forum: Gameplay
- Topic: How do you effectively board ships?
- Replies: 5
- Views: 7100
Re: How do you effectively board ships?
Much appreciated. I wonder which one of Ion or Lasers would give the most chances of deactivating the module, I'll have to test that out.
- Wed Feb 12, 2014 1:17 pm
- Forum: Gameplay
- Topic: The galaxy shape and travel times don't make sense
- Replies: 4
- Views: 6914
Re: The galaxy shape and travel times don't make sense
Also, to illustrate the issue, I made a couple screenshots showing what I mean (I should have done that right from the start);
- Wed Feb 12, 2014 1:05 pm
- Forum: Gameplay
- Topic: How do you effectively board ships?
- Replies: 5
- Views: 7100
Re: How do you effectively board ships?
Shameless bump. If someone could help me understand how boarding works, I'd appreciate that; no doc or FAQ explains how you're supposed to disable certain modules (here; engines) on enemy ships.
- Wed Feb 12, 2014 1:02 pm
- Forum: Gameplay
- Topic: The galaxy shape and travel times don't make sense
- Replies: 4
- Views: 6914
Re: The galaxy shape and travel times don't make sense
Well, no matter the engines or ship, you'll see -theroetically- at best a 25% increase in travel times with level 10 engines (49 moves/round instead of 40). However, for 60 points you can grab the Transient trait, which effectively doubles the moves of all your ships (gives a free short-range telepo...
- Tue Feb 11, 2014 1:08 pm
- Forum: Gameplay
- Topic: How do you effectively board ships?
- Replies: 5
- Views: 7100
Re: Boarding ships
And by "shoot them in the engines", do you mean "literally go behind the ships, aim for the rear and cross your fingers", or is there some way to target specific modules?
- Tue Feb 11, 2014 5:00 am
- Forum: Gameplay
- Topic: The galaxy shape and travel times don't make sense
- Replies: 4
- Views: 6914
The galaxy shape and travel times don't make sense
So, I found out on my first playthrough that the game area was a rectangle. Alright, no big deal, probably to have some kind of perspective effect matching the background image, I'm not a great fan because I then see that means travel times are different along the two axes, which throws off how you ...
- Tue Feb 11, 2014 4:33 am
- Forum: Gameplay
- Topic: How do you effectively board ships?
- Replies: 5
- Views: 7100
How do you effectively board ships?
So, I was very excited after the tutorial at the prospect of boarding enemy ships, making them my own, and possibly getting some extra techs in the process. However, the game seems to consider "not moving" as "not having any engines". And enemy ships will unfortunately have engin...
- Tue Feb 11, 2014 4:13 am
- Forum: Support
- Topic: Font very hard to read
- Replies: 11
- Views: 14137
Re: Font very hard to read
Well, tried various things including every possible solution mentioned so far in this thread, to no avail. I'm currently playing with text somewhat blurry - as shown - which is a bit annoying, but what can I do?
Thanks for trying!
Thanks for trying!
- Tue Feb 11, 2014 4:05 am
- Forum: Support
- Topic: Pollution Immune trait bug or intended?
- Replies: 2
- Views: 4651
Re: Pollution Immune trait bug or intended?
You can add that immunity to humans in new templates, it doesn't matter if it's "race specific" in the canon, lots of other traits normally are as well, but the templates are there to allow you to test new combinations without these considerations (effectively leaving the only differences ...
- Sat Feb 08, 2014 9:58 am
- Forum: Support
- Topic: Font very hard to read
- Replies: 11
- Views: 14137
Re: Font very hard to read
I am playing the game in fullscreen, in 1680*1050, native screen resolution is also 1680*1050. I'm on Windows 7 64 bits (x86). My graphics card is an ATi Mobility Radeon 5870 HD. DPI settings in "display" are set to "Smaller (100%)" already. Will try fiddling with the Catalyst Co...
- Fri Feb 07, 2014 7:18 pm
- Forum: Support
- Topic: Font very hard to read
- Replies: 11
- Views: 14137
Font very hard to read
Hello, I've grabbed Horizon just today, and here's what the text looks like; http://i.imgur.com/taaqxDZ.jpg All blurred and barely readable in places, it's actually making reading text a strain on the eyes. Is it normal? If yes, any plans on improving readability? If no, do you have a solution? Chee...