Search found 13 matches

by BlackGyver
Fri Feb 14, 2014 1:53 am
Forum: Support
Topic: Galaxy shape and travel times
Replies: 0
Views: 2949

Galaxy shape and travel times

I already made a topic under Gameplay, but I haven't had any response from devs, so I'm making another one here in the hope it gets explained or addressed. Copying from the previous topic; So, I found out on my first playthrough that the game area was a rectangle. Alright, no big deal, probably to h...
by BlackGyver
Thu Feb 13, 2014 12:57 pm
Forum: Gameplay
Topic: Population Growth
Replies: 2
Views: 4249

Re: Population Growth

Not sure about the rest, but with the terraforming tech, you can effectively eliminate the debuffs of a planet by slowly turning them into a terran planet.
by BlackGyver
Thu Feb 13, 2014 12:51 pm
Forum: Gameplay
Topic: How do you effectively board ships?
Replies: 5
Views: 7100

Re: How do you effectively board ships?

Much appreciated. I wonder which one of Ion or Lasers would give the most chances of deactivating the module, I'll have to test that out.
by BlackGyver
Wed Feb 12, 2014 1:17 pm
Forum: Gameplay
Topic: The galaxy shape and travel times don't make sense
Replies: 4
Views: 6914

Re: The galaxy shape and travel times don't make sense

Also, to illustrate the issue, I made a couple screenshots showing what I mean (I should have done that right from the start);
by BlackGyver
Wed Feb 12, 2014 1:05 pm
Forum: Gameplay
Topic: How do you effectively board ships?
Replies: 5
Views: 7100

Re: How do you effectively board ships?

Shameless bump. If someone could help me understand how boarding works, I'd appreciate that; no doc or FAQ explains how you're supposed to disable certain modules (here; engines) on enemy ships.
by BlackGyver
Wed Feb 12, 2014 1:02 pm
Forum: Gameplay
Topic: The galaxy shape and travel times don't make sense
Replies: 4
Views: 6914

Re: The galaxy shape and travel times don't make sense

Well, no matter the engines or ship, you'll see -theroetically- at best a 25% increase in travel times with level 10 engines (49 moves/round instead of 40). However, for 60 points you can grab the Transient trait, which effectively doubles the moves of all your ships (gives a free short-range telepo...
by BlackGyver
Tue Feb 11, 2014 1:08 pm
Forum: Gameplay
Topic: How do you effectively board ships?
Replies: 5
Views: 7100

Re: Boarding ships

And by "shoot them in the engines", do you mean "literally go behind the ships, aim for the rear and cross your fingers", or is there some way to target specific modules?
by BlackGyver
Tue Feb 11, 2014 5:00 am
Forum: Gameplay
Topic: The galaxy shape and travel times don't make sense
Replies: 4
Views: 6914

The galaxy shape and travel times don't make sense

So, I found out on my first playthrough that the game area was a rectangle. Alright, no big deal, probably to have some kind of perspective effect matching the background image, I'm not a great fan because I then see that means travel times are different along the two axes, which throws off how you ...
by BlackGyver
Tue Feb 11, 2014 4:33 am
Forum: Gameplay
Topic: How do you effectively board ships?
Replies: 5
Views: 7100

How do you effectively board ships?

So, I was very excited after the tutorial at the prospect of boarding enemy ships, making them my own, and possibly getting some extra techs in the process. However, the game seems to consider "not moving" as "not having any engines". And enemy ships will unfortunately have engin...
by BlackGyver
Tue Feb 11, 2014 4:13 am
Forum: Support
Topic: Font very hard to read
Replies: 11
Views: 14137

Re: Font very hard to read

Well, tried various things including every possible solution mentioned so far in this thread, to no avail. I'm currently playing with text somewhat blurry - as shown - which is a bit annoying, but what can I do?

Thanks for trying!
by BlackGyver
Tue Feb 11, 2014 4:05 am
Forum: Support
Topic: Pollution Immune trait bug or intended?
Replies: 2
Views: 4651

Re: Pollution Immune trait bug or intended?

You can add that immunity to humans in new templates, it doesn't matter if it's "race specific" in the canon, lots of other traits normally are as well, but the templates are there to allow you to test new combinations without these considerations (effectively leaving the only differences ...
by BlackGyver
Sat Feb 08, 2014 9:58 am
Forum: Support
Topic: Font very hard to read
Replies: 11
Views: 14137

Re: Font very hard to read

I am playing the game in fullscreen, in 1680*1050, native screen resolution is also 1680*1050. I'm on Windows 7 64 bits (x86). My graphics card is an ATi Mobility Radeon 5870 HD. DPI settings in "display" are set to "Smaller (100%)" already. Will try fiddling with the Catalyst Co...
by BlackGyver
Fri Feb 07, 2014 7:18 pm
Forum: Support
Topic: Font very hard to read
Replies: 11
Views: 14137

Font very hard to read

Hello, I've grabbed Horizon just today, and here's what the text looks like; http://i.imgur.com/taaqxDZ.jpg All blurred and barely readable in places, it's actually making reading text a strain on the eyes. Is it normal? If yes, any plans on improving readability? If no, do you have a solution? Chee...