Search found 8 matches

by Seddrik
Sun Jul 20, 2014 9:11 pm
Forum: Changelogs
Topic: Horizon receives a 2nd major add-on/update v1.0.1.100
Replies: 10
Views: 26517

Re: Horizon receives a new major add-on/update v1.0.1.100

Played the game again and noticed a lot of the changes, especially in the combat. Appreciate the improvements & keep it up. :wink:
by Seddrik
Fri Feb 14, 2014 10:15 pm
Forum: Gameplay
Topic: Understanding farming
Replies: 5
Views: 5469

Re: Understanding farming

Why not have surpluses on one planet be able to ship (automatically) to other planets in need. This would require open lanes (not blockaded) of course. If you do this, interdependence is more involved, and you can specialize planets more. Also, the bonuses that allow you to make races that require n...
by Seddrik
Fri Feb 14, 2014 9:11 pm
Forum: Gameplay
Topic: Production Lock For Ships
Replies: 3
Views: 2803

Re: Production Lock For Ships

Exactly. Charged as the ship starts construction. Cueing multiple ships and being charged is fine, but you do have to keep going back to maintain them... which in big game takes a lot of time & repetition. I love planetary development features, but when my empire gets big, I want to be able to n...
by Seddrik
Thu Feb 13, 2014 3:59 pm
Forum: Gameplay
Topic: Combat Camera
Replies: 1
Views: 1925

Combat Camera

Is there a way to unlock the camera so that when I advance a turn or hit auto, it doesn't zoom back and forth in a dizzying way? If not, this would be a nice thing to add.
by Seddrik
Thu Feb 13, 2014 8:39 am
Forum: Gameplay
Topic: Production Lock For Ships
Replies: 3
Views: 2803

Production Lock For Ships

Among other things I've suggested, I'd love a production lock on the ships. Click one ship in a planet's list. Toggle the lock for that production line and never have to mess with it again while it repeatedly feeds that ship into production as long as you have money. Make each line (scouts, transpor...
by Seddrik
Wed Feb 12, 2014 1:13 am
Forum: Gameplay
Topic: My Summary List
Replies: 3
Views: 2412

Re: My Summary List

Yeah, I'm not saying they need real time combat per say. But the management of the screen was really good... the arrangement of fleets and there were some basic controls at the bottom for selecting ships and decisions (attack, retreat, etc). You could multi select ships and give them a group command...
by Seddrik
Tue Feb 11, 2014 4:52 am
Forum: Gameplay
Topic: Starters guide
Replies: 12
Views: 8564

Re: Starters guide

Regarding difficulty... customize your race. Trade in all the techs you need to (try to keep industry ones if you can) and up all your options - unification govt, largest planet size, max all racial attributes for farming, industry, etc. Then spam colonies from the start. I've never had a single pro...
by Seddrik
Tue Feb 11, 2014 4:41 am
Forum: Gameplay
Topic: My Summary List
Replies: 3
Views: 2412

My Summary List

I bought the game through Steam after watching gameplay videos. Here is my overview, as a gamer sincerely looking for a great turn based space game, for the developer's consideration. 1. CUSTOMIZATION OF RACES - I love being able to customize, but there are some serious adjustments needed in this. I...