Search found 4 matches
- Sun May 11, 2014 8:40 am
- Forum: Gameplay
- Topic: game flaws preliminary report
- Replies: 7
- Views: 14182
Re: game flaws preliminary report
makeing a chalangeing scenario is easy enough if you design a lame race, hell its possible to create a race using all the points that starves to death from turn one, and has a negligeable if not negative income! but my point is that the design i mentioned above can be aplied to any race (with differ...
- Mon Apr 28, 2014 7:21 am
- Forum: Gameplay
- Topic: game flaws preliminary report
- Replies: 7
- Views: 14182
Re: game flaws preliminary report
specific race build: general government type: - totalitarian 10 pt pop growth rate: - low 0 pt planet size: - medium 20 pt planet type: - desert (though I have since worked out that the race performs even better if you set it to metallic at no additional cost) traits farming, industry, trade, resear...
- Thu Apr 24, 2014 3:23 pm
- Forum: Gameplay
- Topic: game flaws preliminary report
- Replies: 7
- Views: 14182
game flaws preliminary report
! made a race based on the Bardacks, sorry if I spelt it wrong (the amoeba plant things) played on the default settings for the map with the missions enabled and on the hardest available difficulty setting, my custom build for them had 175 spare points, to purposely make it harder for me, the AI sti...
- Thu Mar 06, 2014 3:05 pm
- Forum: Gameplay
- Topic: Balance issues and potential fixes
- Replies: 0
- Views: 3709
Balance issues and potential fixes
Firstly, I like the game, the story mode works fairly well, with some slight issues around bombing planets, though from what I have read on here that should be fixed now. The problems come when you design your own race, the points buy system is clearly a sensible starting point, however, there are s...