Search found 16 matches

by Beam316
Fri Dec 19, 2014 7:48 pm
Forum: Gameplay
Topic: Newb questions
Replies: 6
Views: 10225

Re: Newb questions

For weapons, In the tech screen there is a description of what special abilities each weapon type has. It should be noted that special abilities of weapons do not start taking effect until after you have achieved level 5 in that tech and as a result will not appear in the description until then. Ho...
by Beam316
Thu Dec 18, 2014 2:00 pm
Forum: Suggestions
Topic: The good, the bad, and the terrible - feedback
Replies: 15
Views: 18592

Re: The good, the bad, and the terrible - feedback

Since the Discussion about the CP Points, i was wondering why the techs: Hailing Comunicator and Interstellar Communication, don't help towards the Comand Points in some way, for instance the hailing comunicator could give some percentage per level like 5 or 10 %, i think it will be good and for th...
by Beam316
Wed Dec 17, 2014 10:03 pm
Forum: Suggestions
Topic: The good, the bad, and the terrible - feedback
Replies: 15
Views: 18592

Re: The good, the bad, and the terrible - feedback

Space Stations While space stations are somewhat expensive, they seem to be too powerful. Not only do they provide a refitting station for your colonist ships (very powerful given how strong new colonies are), but they also provide excellent planet defense against everything but a medium-sized flee...
by Beam316
Wed Dec 17, 2014 10:29 am
Forum: Support
Topic: [1.0.2.122] Supply range bug(?)
Replies: 4
Views: 7318

Re: [1.0.2.122] Supply range bug(?)

After playing a little more I discovered something interesting. I have a second colony ship that had a nuclear engine,and that ship had a longer supply range than the one with the graviton engine. I'm not able to check it right now, but I think the description of the graviton engine was that it cou...
by Beam316
Thu Dec 11, 2014 11:48 pm
Forum: Support
Topic: [1.0.2.122] Supply range bug(?)
Replies: 4
Views: 7318

Re: [1.0.2.122] Supply range bug(?)

maybe I was wrong about the amounts, but the general idea is like the same anyway here is the 1st quote i found from zaimat related to this issue: Supply Bays/containers take a fix amount (30) of available space on the ship. Thus each installation provides a certain amount (100) of supplies. Bigger ...
by Beam316
Thu Dec 11, 2014 11:00 pm
Forum: Support
Topic: [1.0.2.122]Planetary governor bug?
Replies: 5
Views: 7726

Re: [1.0.2.122]Planetary governor bug?

I'm not quite sure how the planetary governor is supposed to work, so I'm not sure if this a bug or intended behavior, though I find it hard to believe its intended. If a set a planetary governor to build a certain type of colony, lets say Industrial, then I would expect the governor to focus on bu...
by Beam316
Thu Dec 11, 2014 10:49 pm
Forum: Support
Topic: [1.0.2.122] Supply range bug(?)
Replies: 4
Views: 7318

Re: [1.0.2.122] Supply range bug(?)

I have an issue with supply ranges for my ships I dont quite understand. I have a scout and a colonizer. The scout has 1 supply bay and nuclear engine(Lv2), the colonizer has 2 supply bays and graviton engine(Lv3). I just had a scout survey a system and found a planet I wanted to colonize, however ...
by Beam316
Thu Dec 04, 2014 7:18 pm
Forum: War Room
Topic: LetsPlay W/Missions & No Tutorial Major Patch 3
Replies: 1
Views: 9470

LetsPlay W/Missions & No Tutorial Major Patch 3

Hi Folks I just thought to post here the begining of a new series, that IT IS NOT MINE and I saw it in the Steam Forum of Horizon, I Hope its ok for this forum admins and moderators and of course for @Trusteft , btw thats his name in Steam and in YouTube, the author of this Lets Play Series, and fin...
by Beam316
Sun Jul 13, 2014 10:55 pm
Forum: Gameplay
Topic: Engines and all the stuff around them
Replies: 19
Views: 27893

Re: Engines and all the stuff around them

but under the section about the range engines give you, you completely fail to mention the logistics teck Nah, I don't. Logistics just gives you +1 turn per its level for any ship and supply bays do add turns depending on the ship type (+5 for a scout, +2 for a transport, +1 for a cruiser, +0.5 for...
by Beam316
Wed Jul 02, 2014 5:36 pm
Forum: Gameplay
Topic: Question about uninhabitable planets
Replies: 15
Views: 18978

Re: Question about uninhabitable planets

So how do you change a planet to something you like? There are no buttons to push that say "Terraform this". What if as a Human you want to convert a Desert, Arctic or Ocean planet to Terran? How do you do this if you already have a colony on it? Hi and welcome, 1st you need to discover o...
by Beam316
Mon Jun 09, 2014 11:23 pm
Forum: Suggestions
Topic: Small Ships Scout Hull Points
Replies: 12
Views: 12967

Re: Small Ships Scout Hull Points

hhmm what about a special that gives extra armour, but not doubling or increasing the effect of the armor inself, i mean that it can be called extra hull for increase the amount of the HitPoints of the ships, so if the scout hp is increased to let say 25 hp in each side it will be the double with th...
by Beam316
Sun Jun 08, 2014 12:37 pm
Forum: War Room
Topic: My Video Gameplays (in Spanish)
Replies: 10
Views: 22744

Re: My Video Gameplays (in Spanish)

Muchas gracias. Lo del tema de las barracas, tienes razón apenas cuestan dinero y además se van fortaleciendo turno a turno. El tema de DIG-EXCAVAR si puede ser correcto en la situación arqueológica por ejemplo u otras similares, pero creo que se me han dado situaciónes algo distintas y me costó adi...
by Beam316
Sat Jun 07, 2014 6:35 pm
Forum: War Room
Topic: My Video Gameplays (in Spanish)
Replies: 10
Views: 22744

Re: My Video Gameplays (in Spanish)

A question ... the spanish word "excavar" what word is in english? I think is not good translation. Thanks ;) Ivan he visto todo el aprendiendo a Horizon, y la traduccion es correcta diria yo, en otros gameplays es lo mismo para esa casilla en las ordenes en ingles la palabra es "Dig...
by Beam316
Fri Jun 06, 2014 8:43 pm
Forum: Suggestions
Topic: Small Ships Scout Hull Points
Replies: 12
Views: 12967

Re: Small Ships Scout Hull Points

The thing is I'm not disagreeing that there is too little space, but what I'm thinking is that the game really needs another class of ships which is just above either the scout or bomber class ships. This would more clearly define the scouts role in the game. The game has a scout class, an escort c...
by Beam316
Tue Jun 03, 2014 9:37 pm
Forum: Suggestions
Topic: Small Ships Scout Hull Points
Replies: 12
Views: 12967

Re: Small Ships Scout Hull Points

Hi there, I would like to recommend shielding technology. Once you get up their in levels a bit the size of weapons decrease so a fleet of these small ships armed with torpedoes or missiles that is shielded can actually rip a larger ship to shreds. You might loose a couple during an engagement, but...
by Beam316
Tue Jun 03, 2014 4:18 pm
Forum: Suggestions
Topic: Small Ships Scout Hull Points
Replies: 12
Views: 12967

Small Ships Scout Hull Points

Ok i think that the puny little ships that dont endure even 2-3 rounds in combat or even 1 in an advanced stage should have an overhaul in their hulls like have the double of points or even 50, in each side i mean, well even with just 5 more base points plus the armor could help them to last out mor...