Search found 16 matches
- Fri Dec 19, 2014 7:48 pm
- Forum: Gameplay
- Topic: Newb questions
- Replies: 6
- Views: 10225
Re: Newb questions
For weapons, In the tech screen there is a description of what special abilities each weapon type has. It should be noted that special abilities of weapons do not start taking effect until after you have achieved level 5 in that tech and as a result will not appear in the description until then. Ho...
- Thu Dec 18, 2014 2:00 pm
- Forum: Suggestions
- Topic: The good, the bad, and the terrible - feedback
- Replies: 15
- Views: 18592
Re: The good, the bad, and the terrible - feedback
Since the Discussion about the CP Points, i was wondering why the techs: Hailing Comunicator and Interstellar Communication, don't help towards the Comand Points in some way, for instance the hailing comunicator could give some percentage per level like 5 or 10 %, i think it will be good and for th...
- Wed Dec 17, 2014 10:03 pm
- Forum: Suggestions
- Topic: The good, the bad, and the terrible - feedback
- Replies: 15
- Views: 18592
Re: The good, the bad, and the terrible - feedback
Space Stations While space stations are somewhat expensive, they seem to be too powerful. Not only do they provide a refitting station for your colonist ships (very powerful given how strong new colonies are), but they also provide excellent planet defense against everything but a medium-sized flee...
- Wed Dec 17, 2014 10:29 am
- Forum: Support
- Topic: [1.0.2.122] Supply range bug(?)
- Replies: 4
- Views: 7318
Re: [1.0.2.122] Supply range bug(?)
After playing a little more I discovered something interesting. I have a second colony ship that had a nuclear engine,and that ship had a longer supply range than the one with the graviton engine. I'm not able to check it right now, but I think the description of the graviton engine was that it cou...
- Thu Dec 11, 2014 11:48 pm
- Forum: Support
- Topic: [1.0.2.122] Supply range bug(?)
- Replies: 4
- Views: 7318
Re: [1.0.2.122] Supply range bug(?)
maybe I was wrong about the amounts, but the general idea is like the same anyway here is the 1st quote i found from zaimat related to this issue: Supply Bays/containers take a fix amount (30) of available space on the ship. Thus each installation provides a certain amount (100) of supplies. Bigger ...
- Thu Dec 11, 2014 11:00 pm
- Forum: Support
- Topic: [1.0.2.122]Planetary governor bug?
- Replies: 5
- Views: 7726
Re: [1.0.2.122]Planetary governor bug?
I'm not quite sure how the planetary governor is supposed to work, so I'm not sure if this a bug or intended behavior, though I find it hard to believe its intended. If a set a planetary governor to build a certain type of colony, lets say Industrial, then I would expect the governor to focus on bu...
- Thu Dec 11, 2014 10:49 pm
- Forum: Support
- Topic: [1.0.2.122] Supply range bug(?)
- Replies: 4
- Views: 7318
Re: [1.0.2.122] Supply range bug(?)
I have an issue with supply ranges for my ships I dont quite understand. I have a scout and a colonizer. The scout has 1 supply bay and nuclear engine(Lv2), the colonizer has 2 supply bays and graviton engine(Lv3). I just had a scout survey a system and found a planet I wanted to colonize, however ...
- Thu Dec 04, 2014 7:18 pm
- Forum: War Room
- Topic: LetsPlay W/Missions & No Tutorial Major Patch 3
- Replies: 1
- Views: 9470
LetsPlay W/Missions & No Tutorial Major Patch 3
Hi Folks I just thought to post here the begining of a new series, that IT IS NOT MINE and I saw it in the Steam Forum of Horizon, I Hope its ok for this forum admins and moderators and of course for @Trusteft , btw thats his name in Steam and in YouTube, the author of this Lets Play Series, and fin...
- Sun Jul 13, 2014 10:55 pm
- Forum: Gameplay
- Topic: Engines and all the stuff around them
- Replies: 19
- Views: 27893
Re: Engines and all the stuff around them
but under the section about the range engines give you, you completely fail to mention the logistics teck Nah, I don't. Logistics just gives you +1 turn per its level for any ship and supply bays do add turns depending on the ship type (+5 for a scout, +2 for a transport, +1 for a cruiser, +0.5 for...
- Wed Jul 02, 2014 5:36 pm
- Forum: Gameplay
- Topic: Question about uninhabitable planets
- Replies: 15
- Views: 18978
Re: Question about uninhabitable planets
So how do you change a planet to something you like? There are no buttons to push that say "Terraform this". What if as a Human you want to convert a Desert, Arctic or Ocean planet to Terran? How do you do this if you already have a colony on it? Hi and welcome, 1st you need to discover o...
- Mon Jun 09, 2014 11:23 pm
- Forum: Suggestions
- Topic: Small Ships Scout Hull Points
- Replies: 12
- Views: 12967
Re: Small Ships Scout Hull Points
hhmm what about a special that gives extra armour, but not doubling or increasing the effect of the armor inself, i mean that it can be called extra hull for increase the amount of the HitPoints of the ships, so if the scout hp is increased to let say 25 hp in each side it will be the double with th...
- Sun Jun 08, 2014 12:37 pm
- Forum: War Room
- Topic: My Video Gameplays (in Spanish)
- Replies: 10
- Views: 22744
Re: My Video Gameplays (in Spanish)
Muchas gracias. Lo del tema de las barracas, tienes razón apenas cuestan dinero y además se van fortaleciendo turno a turno. El tema de DIG-EXCAVAR si puede ser correcto en la situación arqueológica por ejemplo u otras similares, pero creo que se me han dado situaciónes algo distintas y me costó adi...
- Sat Jun 07, 2014 6:35 pm
- Forum: War Room
- Topic: My Video Gameplays (in Spanish)
- Replies: 10
- Views: 22744
Re: My Video Gameplays (in Spanish)
A question ... the spanish word "excavar" what word is in english? I think is not good translation. Thanks ;) Ivan he visto todo el aprendiendo a Horizon, y la traduccion es correcta diria yo, en otros gameplays es lo mismo para esa casilla en las ordenes en ingles la palabra es "Dig...
- Fri Jun 06, 2014 8:43 pm
- Forum: Suggestions
- Topic: Small Ships Scout Hull Points
- Replies: 12
- Views: 12967
Re: Small Ships Scout Hull Points
The thing is I'm not disagreeing that there is too little space, but what I'm thinking is that the game really needs another class of ships which is just above either the scout or bomber class ships. This would more clearly define the scouts role in the game. The game has a scout class, an escort c...
- Tue Jun 03, 2014 9:37 pm
- Forum: Suggestions
- Topic: Small Ships Scout Hull Points
- Replies: 12
- Views: 12967
Re: Small Ships Scout Hull Points
Hi there, I would like to recommend shielding technology. Once you get up their in levels a bit the size of weapons decrease so a fleet of these small ships armed with torpedoes or missiles that is shielded can actually rip a larger ship to shreds. You might loose a couple during an engagement, but...
- Tue Jun 03, 2014 4:18 pm
- Forum: Suggestions
- Topic: Small Ships Scout Hull Points
- Replies: 12
- Views: 12967
Small Ships Scout Hull Points
Ok i think that the puny little ships that dont endure even 2-3 rounds in combat or even 1 in an advanced stage should have an overhaul in their hulls like have the double of points or even 50, in each side i mean, well even with just 5 more base points plus the armor could help them to last out mor...