... Only thanks to this I realized that the shipyard doesn't just halve the ships build time, it's function is to totally double industrial capacity, also increasing the mining income *-*
Indeed, Inmaterial hability + transient + starting with terraform + strong economy is too much power First, with my template, i want to win a game with every playable race, just to see the win text :3 I already did Humans, Barbecks, Tantik, and now i'm going barsig I played tantiks, but not with the...
I only customized mine, maybe i made it too overpowered XD, if i'm just planning on crushing everyone, then i dont need diplomatics, that's why i love the 100 points of "Repulsive" *-*
i guess i'll tweak a little the other races too
Need some more powerfull IAs, this shouldn't be possible in very hard difficulty x.x
Full expansionism is too overpowered, and "expansionist" races doesn't really expand
I Crushed Kamzaks and Varaias before the year 2200...
I don't know if this is a bug or something, or if it is fixed, as I still play in an older version, but I've seen that the computer controled players doesnt colonize any planet other than their optimal, even having terraform (i know this as I gave terraform to all the AIs in a match, and none of the...
But the shipyard is, well... a shipyard, isn't it supposed to help only the construction of ships? colony buildings, orbitals, and deffenses, should not be affected by shipyard
Am I wrong? .n.
Ah, yes, i haven't actualized it, is that also why when bombarding a colony and it gets 10- soldiers, they get kind of... inmortal? XD
I just have to actualize then? .u.
I have another question for "how invade works" i would like to know how to calculate the relation Strenght/Number of troops, as i invaded a planet that had 9 troops with 667 str each, with 20K troops with 69 str... and i still lost, and not even one of the enemy troops died So, how does it...