Search found 60 matches

by eidolad
Sat Dec 27, 2014 11:21 pm
Forum: Modding
Topic: Minor thing: Randomize home system planets for custom races
Replies: 7
Views: 10882

Re: Minor thing: Randomize home system planets for custom r

Hi, I'm unable to get a custom race enabled. I just want to set NumberOfPlanetsInSystem = 6. I'm getting an appcrash no matter what the settings for in C:\Program Files (x86)\Steam\steamapps\common\Horizon\mods\The Twelve Colonies\races\Race04\templates\Default.xml or C:\Program Files (x86)\Steam\st...
by eidolad
Sat Dec 06, 2014 2:25 pm
Forum: Modding
Topic: Minor thing: Randomize home system planets for custom races
Replies: 7
Views: 10882

Re: Minor thing: Randomize home system planets for custom r

Coolness level exceeded!

thanks
by eidolad
Wed Nov 26, 2014 10:01 am
Forum: Modding
Topic: Minor thing: Randomize home system planets for custom races
Replies: 7
Views: 10882

Minor thing: Randomize home system planets for custom races

Howdy, One major disadvantage for Earthlings is the fixed, horrible solar system planets. Would like an option to "randomize home system planet size/number/quality". What if I'm role-playing "The Twelve Colonies" or some such, or Omnedon's people from "The Price of the Phoen...
by eidolad
Sat May 03, 2014 8:18 pm
Forum: Support
Topic: AI expansion ratio
Replies: 9
Views: 3952

Re: AI expansion ratio

Like in Sword of the Stars (prime): location, location, location. The randomizer that builds the galaxy is a major decider of that empire's expansion potential. In Horizon, I've found: based on the homeworld type for that AI empire...how nice, large, and close are the best planets for them? That AI ...
by eidolad
Wed Apr 30, 2014 5:10 pm
Forum: Suggestions
Topic: Add design feature for planetary defense building
Replies: 3
Views: 2754

Re: Add design feature for planetary defense building

My dream job is "Military SciFi Games Technologist"...I could go on and on about guns and gadgets that go pew-pew...:). It is the vamping/synergy off other people's ideas that really works well. I just like the idea of introducing doubt in the attacker's mind about what exactly is being la...
by eidolad
Wed Apr 30, 2014 4:45 pm
Forum: Suggestions
Topic: Horizon needs planet defense layers and "partial function"
Replies: 4
Views: 3196

Re: Horizon needs planet defense layers and "partial functio

Another way to say the make one of the points of the OP: i can build a scout or destroyer for a few thousand/million credits...why can the AI or human build the same smaller scale defense increments as well? Like one or more "battle satellites". Right now we have nothing from zero to 10 mi...
by eidolad
Wed Apr 30, 2014 1:48 am
Forum: Main
Topic: Player Expansion Recipe - Nerf Needed?
Replies: 26
Views: 18350

Re: Player Expansion Recipe - Nerf Needed?

I've found in a couple of instances that I had to mod my colony ships to have *two* supply bays to reach surveyed targets. Perhaps in 20% of the game played. * spoiler below if first time playing, don't read ** In the game version 1.0.0.93 the early expansion is I==Win for the human player, with an ...
by eidolad
Wed Apr 30, 2014 1:46 am
Forum: Changelogs
Topic: Horizon major update/add-on released - v1.0.0.88 Notes
Replies: 19
Views: 51574

Re: Horizon major update/add-on released - v1.0.0.88 Notes

Like everything so far, looking good. My curent "gobble up the 10-15 choice planets all around without penalty" , wait for them to cook to profitability , ignore my angry neighbors , crush the one or two that declare war (who seem to like attacking with small batches of ships in most cases...
by eidolad
Wed Apr 30, 2014 1:34 am
Forum: Suggestions
Topic: Add design feature for planetary defense building
Replies: 3
Views: 2754

Re: Add design feature for planetary defense building

the possibilities are, endless with this idea: stealthed launchers (you can only see what *type* of missiles when the suckers are launched) remote launchers (place them on a nearly asteroid or asteroids, or in "stealth pods scattered in near-planet space) I'm borrowing from the "mirror box...
by eidolad
Wed Apr 30, 2014 1:14 am
Forum: Suggestions
Topic: Horizon needs planet defense layers and "partial function"
Replies: 4
Views: 3196

Re: Horizon needs planet defense layers and "partial functio

Quick divergence into classic Moo2 land: Hmm, I always considered the Pulson missile base to be an important defense "standard" by which to measure other things. That installation is quite potent. All by itself, that base can hold off all but the "main fleet" of an empire, in the...
by eidolad
Wed Apr 30, 2014 12:57 am
Forum: Suggestions
Topic: tactical combat enhancements
Replies: 21
Views: 9186

Re: tactical combat enhancements

Or another alternative for "how can I tell if what weapons are in the arc/range of that ship"? Tie this into a "mouse-over" functionality. Rearrange the gui such that I can mouse over individual objects (ships or planets) and see what weapons of mine "show green" for be...
by eidolad
Sun Apr 27, 2014 6:51 pm
Forum: Suggestions
Topic: Horizon needs planet defense layers and "partial function"
Replies: 4
Views: 3196

Horizon needs planet defense layers and "partial function"

TLDR summary: a. starbases need heavy beam weapons to replace the regular size mounts. b. Horizon needs a "layered defense" building model for planetary defense. As the attacking fleets are evolving/growing, so should planetary defense in a sort of "arms race". c. A missile base,...
by eidolad
Sun Apr 27, 2014 6:46 pm
Forum: Suggestions
Topic: need a "Suggestions" forum section?
Replies: 2
Views: 2662

need a "Suggestions" forum section?

How can we shape the next Horizon expansion? Suggestions appear to be sprinkled all over the place in "Main" and "Gameplay" sections. I can imagine it must be a real chore to have to review both to pull out player suggestions for the developer's use. After a few games played to m...
by eidolad
Sat Apr 26, 2014 1:04 pm
Forum: Suggestions
Topic: Interface enhancements requests thread
Replies: 12
Views: 9228

Re: Interface enhancements requests thread

Wenla let me piggyback on your suggestion: enhancement: have additional details (such as your suggestion about space objects) available at particular zoom levels. Although a cloak-equipped starbase should be able to throw a wrench into an enemy's calculations. And planetary weaponry should be comple...
by eidolad
Sat Apr 26, 2014 3:20 am
Forum: Suggestions
Topic: tactical combat enhancements
Replies: 21
Views: 9186

Re: tactical combat enhancements

Um, what? Anyway, another set of suggestions: 1. Get the AI to stop building "scout" class ships except as explorers, say, once that AI empire builds its first shipyard. These scout ships are just basically big fighters and seem useless against the other classes in most cases. The AI isn't...
by eidolad
Sat Apr 26, 2014 3:18 am
Forum: Suggestions
Topic: Interface enhancements requests thread
Replies: 12
Views: 9228

Re: Interface enhancements requests thread

1. Really need to sync hot keys to the keyboard, not the hard-to-reach function key row. Most players play with mouse and keyboard right? So, for example, there's no really easy way to get at "F2" while one hand is on the mouse, and the other is on the normal keypad. Suggest to map the mai...
by eidolad
Sat Apr 26, 2014 3:07 am
Forum: Support
Topic: Disappearing in a puff of smoke
Replies: 1
Views: 3454

Disappearing in a puff of smoke

Whether enemies, or my ships, or planets, or starbases, I've noticed that infrequently, there will be an unexpected kill. Say a ship (say a cruiser with 1400+ hull) will take a "large point hit" and disappear. Or when I'm in the process of trying to whittle a planet's garrison down, I've &...
by eidolad
Sat Apr 26, 2014 2:57 am
Forum: Gameplay
Topic: AI very rare to populate more than 1-2 planets per system ?
Replies: 1
Views: 1924

Re: AI very rare to populate more than 1-2 planets per syste

In latest build I've seen a good number of 2-planet systems by the AI...I've limited the galaxy to 5-planet systems which seems to create few possibilities of more than 1 or 2 of each colonizable type.
by eidolad
Fri Apr 25, 2014 11:16 pm
Forum: Support
Topic: minor issue: "open fire" report has incorrect sector
Replies: 0
Views: 1427

minor issue: "open fire" report has incorrect sector

Battle in sector (4,39) actually gets reported as occurred in (4,29)...a sector outside my explored area.

I tried to use the error report (which correctly builds the zip file) but it hung up.

Emailing manually.
by eidolad
Thu Apr 24, 2014 10:57 pm
Forum: Support
Topic: RESOLVED - Unable to attack planet (latest steam build)
Replies: 2
Views: 1804

Re: RESOLVED - Unable to attack planet (latest steam build)

The quick response to issue reports is really appreciated!