Search found 16 matches

by EisenHammer
Mon Apr 14, 2014 10:59 am
Forum: Changelogs
Topic: Horizon major update/add-on released - v1.0.0.88 Notes
Replies: 19
Views: 51958

Re: Horizon major update/add-on released - v1.0.0.88 Notes

WOW... Thanks for the update/add-on. :D
by EisenHammer
Sat Feb 15, 2014 12:38 am
Forum: Changelogs
Topic: Horizon Release version 1.0.0.77 – Update Notes
Replies: 8
Views: 5056

Re: Horizon Release version 1.0.0.77 – Update Notes

I have noticed that the AI have a tendency to use my fighters as a "shield". They will shoot at a group of my fighters and take out some of them, then they will move into the same location as the remaining fighters. This is turn makes it impossible for me to target the AI ships I think th...
by EisenHammer
Wed Jan 08, 2014 5:26 am
Forum: Gameplay
Topic: Making the game challenging (working solution inside)
Replies: 8
Views: 5145

Re: Making the game challenging (working solution inside)

Almost forgot my fighters ran out of supply after firing 2or3 shots and leaving 4 or 5 shots unused in a combat turn. I don’t remember this happening before.
by EisenHammer
Wed Jan 08, 2014 5:24 am
Forum: Gameplay
Topic: Making the game challenging (working solution inside)
Replies: 8
Views: 5145

Re: Making the game challenging (working solution inside)

Yes you right... Please disregard my last post. :oops: I went back and loaded an old save game and started a war with the Har’kan and my indestructible shielded ships just got destroyed. lol :roll: But I still didn’t see the AI use shields or fighters. I am thinking about starting a fresh new game. ...
by EisenHammer
Wed Jan 08, 2014 2:49 am
Forum: Gameplay
Topic: Making the game challenging (working solution inside)
Replies: 8
Views: 5145

Re: Making the game challenging (working solution inside)

True_poser wrote: It actually doesn't matter how smart is AI in battle as long as you can zerg-rush it with maxed-out motherships.
True...But I never tried to zerg-rush it. Wouldn't hurt if they used shields and fighters. As of right now my shielded ships are indestructible against the AI ship designs.
by EisenHammer
Tue Jan 07, 2014 9:15 pm
Forum: Main
Topic: Helping Horizon get more visibility, getting the word out..
Replies: 11
Views: 7656

Re: Why is this forum dead? gives the game an abandonware vi

I would like to see this game succeed and have many sells so that you will add an expansion to this wonderful 4x game. Turn-based ground combat would be nice. :)
by EisenHammer
Tue Jan 07, 2014 2:42 pm
Forum: Gameplay
Topic: Save Ship Configuation
Replies: 4
Views: 2612

Re: Save Ship Configuation

Zaimat wrote: We would have to put in some checks since technology can change between games and your design will contain some stuff you no longer have.
Does this mean there will be a random tech tree in the game?
by EisenHammer
Tue Jan 07, 2014 2:37 pm
Forum: Gameplay
Topic: Making the game challenging (working solution inside)
Replies: 8
Views: 5145

Re: Making the game challenging (working solution inside)

One of the reasons the game is easy is because the AI is not using shields and fighters in their ship designs.
by EisenHammer
Sun Jan 05, 2014 7:23 am
Forum: Main
Topic: Helping Horizon get more visibility, getting the word out..
Replies: 11
Views: 7656

Re: Why is this forum dead? gives the game an abandonware vi

The 4x space genre has taken some serious hit over the years. And some of the hits were huge like moo3 and SotS2. And there are also alot of other 4x space games that I found to be just overall disappointing. And with most of them I wish I could get my money back. Games like Armada 2526, Starships U...
by EisenHammer
Mon Dec 16, 2013 11:36 am
Forum: Gameplay
Topic: Too much colony micro?
Replies: 12
Views: 5928

Re: Too much colony micro?

I was just getting ready to agree with you. When I went and looked at the game setup screen for a new game. And realized you can set the number of planets per system. I now think the best thing to do is just reduce the number of planets in a star system to reduce colony micromanagement. And a good t...
by EisenHammer
Mon Dec 16, 2013 1:29 am
Forum: Main
Topic: How long does a game take?
Replies: 8
Views: 6555

Re: How long does a game take?

I'm at turn 352 in an average galaxy, classic scenario. I have 32 colonies, and a treasury of 11.5 tc with a net income of 231 bc a turn. The tech is around level 5 and 6 and I have way too many spaceships. The game is fun. But I think it would be better if I had less money, spaceships and maybe col...
by EisenHammer
Mon Jul 08, 2013 5:58 pm
Forum: Gameplay
Topic: Quick question about weapons?
Replies: 20
Views: 15608

Re: Quick question about weapons?

Oh...yeah...major MOO fan. :)
by EisenHammer
Mon Jul 08, 2013 12:33 am
Forum: Gameplay
Topic: Quick question about weapons?
Replies: 20
Views: 15608

Re: Quick question about weapons?

Yeah... Will we see more weapons be added to the game later on? Stuff like graviton beam, phasors, tachyon beam, stellar converter, mauler device, plasma torpedoes, and anti-mater bombs. 8)
by EisenHammer
Sun Jul 07, 2013 9:07 pm
Forum: Main
Topic: MOO2 Updated!!!
Replies: 13
Views: 6368

Re: MOO2 Updated!!!

For example, to consider the excellent Endless game as "[not] good enough to be the next MoO2 successor" would be very odd -- to say the least. No tactical combat. That rules it out as a MoO2 successor right there, much less a MoO successor. I Agree with this. And I like Endless Space. Bu...
by EisenHammer
Sun Jul 07, 2013 6:38 am
Forum: Gameplay
Topic: What happened? (re: bankruptcy)...
Replies: 16
Views: 7435

Re: What happened? (re: bankruptcy)...

Nice... :twisted:
by EisenHammer
Sun Jul 07, 2013 6:28 am
Forum: Gameplay
Topic: What happened? (re: bankruptcy)...
Replies: 16
Views: 7435

Re: What happened? (re: bankruptcy)...

I think the game should give you a choice to enslave or starve a conquer planet. Instead of just paying to deliver free food to them. I haven't conquer a planet in my game yet so I don't know what choices you get after you takeover a planet. but instead of having my empire going bankrupt I think I w...