Search found 30 matches

by Thorn
Fri Aug 08, 2014 4:36 pm
Forum: Modding
Topic: Sprite Sheet
Replies: 4
Views: 6061

Re: Sprite Sheet

Here's a screenshot of what I mean. Ignore the ship sprite I created, it had some transparency issues that I fixed. :P

Image
by Thorn
Fri Aug 08, 2014 8:51 am
Forum: Modding
Topic: Sprite Sheet
Replies: 4
Views: 6061

Re: Sprite Sheet

Thank's Zaimat! I've had some success in creating a sprite sheet manually but have another question. Where is the file that controls the green glow around the ship? My sprite appears in the game ok, but the blank background and glow of the design I replaced are still there! Also, for testing is ther...
by Thorn
Tue Aug 05, 2014 6:20 pm
Forum: Modding
Topic: Sprite Sheet
Replies: 4
Views: 6061

Sprite Sheet

I've had some success in generating sprite sheets from 3d models but I'm wondering if they will actually work in game. They default ship sprite sheets look to be 128 pixels wide by 2048 pixels long. I can create sprite sheets but the don't really look like the default ones and the size is different....
by Thorn
Mon Aug 04, 2014 6:34 am
Forum: Modding
Topic: Progress Report
Replies: 8
Views: 9232

Re: Progress Report

Ahh, that explains why I kept getting the 'Default' option in my mod. I copied over the entire directory and started from there. I had created a custom race at one point before I did that. :P [EDIT]Well, I deleted the .har files in my mod but I'm still getting the 'Default' traits? I have to change...
by Thorn
Sun Aug 03, 2014 8:13 am
Forum: Modding
Topic: Progress Report
Replies: 8
Views: 9232

Re: Progress Report

For race templates, if you make custom template in-game, you can then move the xml file generated into the mods folder. Which you can further edit in XML for some options are not available in race customization in game. Also you can unlock the ‘advanced race’ creation option by adding the correspon...
by Thorn
Sun Aug 03, 2014 8:09 am
Forum: Modding
Topic: Custom Race
Replies: 5
Views: 7776

Re: Custom Race

Yes, once I realized I could create a .ogv file on my computer that was a nice solution.
by Thorn
Sat Aug 02, 2014 1:04 pm
Forum: Modding
Topic: Progress Report
Replies: 8
Views: 9232

Re: Progress Report

Well, I was able to create my own .ogv file. It works fine if I replace the default file. This is most certainly an inheritance problem. Can you guys fix that?

Image
by Thorn
Sat Aug 02, 2014 11:11 am
Forum: Modding
Topic: Progress Report
Replies: 8
Views: 9232

Re: Progress Report

I've discovered that if I change the Idle.ogv file for the humans in the main Horizon directory it does change for my custom race. So my theory is that there is an inheritance problem with the .ogv files when creating a mod.
by Thorn
Sat Aug 02, 2014 10:43 am
Forum: Modding
Topic: Progress Report
Replies: 8
Views: 9232

Progress Report

I've been mostly successful at creating a custom race. A few tips for those also trying: 1) I had to save the emblem.dds file in DDS DXT3 format for it to work properly. 2) In your 'lang' folder make sure you change the next subfolder to the proper name. It was defaulted to 'de' and I had to change ...
by Thorn
Fri Aug 01, 2014 9:45 pm
Forum: Modding
Topic: Custom Race
Replies: 5
Views: 7776

Custom Race

Wow, quiet in here! Anyway I'm just starting to play around with modding this game and I was wondering what should I do with the animations for races? Is there a way to use a static picture in their place?
More questions to come! 8)