Search found 993 matches

by Zaimat
Sat Jun 24, 2017 4:54 pm
Forum: Development
Topic: When can we expect some news?
Replies: 112
Views: 299102

Re: [Split] When can we expect some news?

I do think the graphics standards have changed and not just for 4x space strategy with engines like Unity or Unreal4 becoming very accessible. Graphics and the game design has a big impact on game performance and that is a big challenge for 4x games. While Horizon could support thousands of units an...
by Zaimat
Tue May 23, 2017 11:56 pm
Forum: Development
Topic: When can we expect some news?
Replies: 112
Views: 299102

Re: [Split] When can we expect some news?

Making progress on development but holding off on the announcement still. We have been doing an optimization pass this month to improve game performance. Having a seamless galaxy (zoom-in from the galaxy level all the way down to the unit) with open travel, units pathfinding (finding the optimal pat...
by Zaimat
Mon May 08, 2017 5:08 pm
Forum: Main
Topic: Terraforming
Replies: 7
Views: 20702

Re: Terraforming

craig68x wrote:Thank you very much! Horizon has become my mainstay 4X game of choice, beside MOO 2 of course. :mrgreen:
It's great to hear you are enjoying the game! And the feedback is always very helpful on which features stand out. :)
by Zaimat
Mon May 08, 2017 11:45 am
Forum: Main
Topic: Terraforming
Replies: 7
Views: 20702

Re: Terraforming

Focus Research in the BioTech tech field and you have a chance to discover Terraforming. Once you have it researched, you can go to each colonized planet that isn't your races ideal (your homeworld is the ideal type) and select to terraform. The setting is in the top-left panel via the Ecology Contr...
by Zaimat
Tue Apr 25, 2017 10:37 am
Forum: Gameplay
Topic: How to I split ship from a fleet?
Replies: 4
Views: 13712

Re: How to I split ship from a fleet?

It should look like this. Select the task force (from 1st row) and then right-click on the ships (on the 2nd row).

Image
by Zaimat
Wed Apr 05, 2017 8:47 am
Forum: Development
Topic: When can we expect some news?
Replies: 112
Views: 299102

Re: [Split] When can we expect some news?

craig68x wrote:Outstanding news, even though I was late for the party. :mrgreen:
Welcome! We are just starting :)
by Zaimat
Fri Mar 31, 2017 2:08 pm
Forum: Development
Topic: When can we expect some news?
Replies: 112
Views: 299102

Re: [Split] When can we expect some news?

Sorry for the late reply, despite our best intentions we couldn't make an official announcement just yet. This is mainly due to some discussions with other parties/publishers and we had to see these through. I don't expect the delay to be too long but if it does we will move ahead regardless with mo...
by Zaimat
Wed Feb 15, 2017 5:17 pm
Forum: Development
Topic: When can we expect some news?
Replies: 112
Views: 299102

Re: [Split] When can we expect some news?

Planet specialities (old civilization, mining ressources etc). Makes them all unique. I actually would love to see them even more unique: for example a research world should be very important and the loss of that planet would mean a huge minus for the empire. Instead of the fixed number of district...
by Zaimat
Sat Feb 11, 2017 11:59 am
Forum: Development
Topic: When can we expect some news?
Replies: 112
Views: 299102

Re: [Split] When can we expect some news?

Sounds great. I guess that some things are already set, right? Could you please just tell us the base things that are already decided? This makes making suggestions easier. Thanks! :wink: Yes of course! The game will be turn-based but different than Horizon. The back-end is running in real-time, me...
by Zaimat
Fri Feb 10, 2017 12:57 am
Forum: Development
Topic: When can we expect some news?
Replies: 112
Views: 299102

Re: [Split] When can we expect some news?

Does that mean you're still in alpha? I was hoping to see some screenshots already soon. We are still in full development just over two years now, so screenshots will come but there is more to do and show before that so hang in there! The new game is being developed completely from the ground up wi...
by Zaimat
Tue Feb 07, 2017 12:22 am
Forum: Development
Topic: When can we expect some news?
Replies: 112
Views: 299102

Re: [Split] When can we expect some news?

Will we be able to make suggestions? Do you plan to make an EA again? Suggestions are always welcome, let us consider all the possibilities. :) I think I'd like to hear what you (our players) want out of a new Horizon game first, then we will lay out our vision and later as the game starts to take ...
by Zaimat
Mon Feb 06, 2017 2:10 pm
Forum: Development
Topic: When can we expect some news?
Replies: 112
Views: 299102

Re: [Split] When can we expect some news?

Today is the 3 year anniversary for Horizon's release. So I think I can confirm here that we are working on a new Horizon game. :)

An official announcement with more details in due time.
by Zaimat
Tue Oct 11, 2016 3:08 pm
Forum: Modding
Topic: Default ship designs
Replies: 1
Views: 6532

Re: Default ship designs

You can't directly edit the default ship designs. What you can edit is ship_design_stats.xml, which is under the main gamedata folder (not the race specific one). It edits the general stats by ship class. For races you can indirectly affect their ship design by giving them different starting techs (...
by Zaimat
Mon Aug 08, 2016 1:34 pm
Forum: Gameplay
Topic: Weapons and mount sizes (incl. spoilers re: weapon specials)
Replies: 3
Views: 11777

Re: Weapons and mount sizes (incl. spoilers re: weapon speci

Early game it's usually a good idea to focus on getting one weapon type high enough to be effective (less chance to miss, unlock special, etc). But yes each weapon has advantages once level 5 unlocked, for example lasers are best for crippling ships with critical hits and board them.
by Zaimat
Sun Aug 07, 2016 9:13 am
Forum: Gameplay
Topic: Weapons and mount sizes (incl. spoilers re: weapon specials)
Replies: 3
Views: 11777

Re: Weapons and mount sizes (incl. spoilers re: weapon speci

Hello MindQuake. here are some answers: 1. The pulse cannon energy drain like other negative effects has a duration, the de-buff effect gets weaker until it expires. While the effect doesn't stack from multiple attacks but it does get re-applied to full effect. 2. Missiles have travel time, can be s...
by Zaimat
Mon Aug 01, 2016 7:45 pm
Forum: Support
Topic: Change game language
Replies: 2
Views: 12519

Re: Change game language

Hey Vissavald,

I'll provide both ways to do it:

From Steam Client: You can right-click on Horizon in library, select Properties, Language, English

OR

Without Steam Client (or Steam closed): Make sure Horizon is not running. Open Horizon.ini in your Documents folder and change
PREFERENCE_LANG=EN
by Zaimat
Thu Jul 28, 2016 12:27 pm
Forum: Main
Topic: Non-Steam release?
Replies: 12
Views: 34774

Re: Non-Steam release?

Vissavald wrote:So the question is, can I buy Horizon on Steam and play it WITHOUT Steam, is having the Steam-clent running (or having it installed and being offline) needed for playing?
Hi Vissavald, you can play Horizon without the Steam client. You only need it to download any future updates.
by Zaimat
Tue Jul 26, 2016 11:22 am
Forum: Suggestions
Topic: Claim on systems
Replies: 5
Views: 13596

Re: Claim on systems

The "Habitable planets - Common" setting gives "equal" weight for spawning all planet types. Although the weights are modified by the star type. Setting it to rare halves the chance for Terran/Ocean/Desert/Arctic. What you may be noticing is the size of planets? It is almost alwa...
by Zaimat
Tue Jul 26, 2016 10:58 am
Forum: Changelogs
Topic: Horizon release version 1.0.2.147
Replies: 4
Views: 27307

Re: Horizon release version 1.0.2.147

Good to hear it's working as expected! :)
by Zaimat
Thu Jun 23, 2016 5:12 pm
Forum: Changelogs
Topic: Horizon release version 1.0.2.147
Replies: 4
Views: 27307

Horizon release version 1.0.2.147

June 23, 2016 v1.0.2.147 We have a quick Summer update from feedback gathered that we hope will improve the game experience for new and veteran players. * The penalty for exceeding Command Points for the player has been reduced on Very Easy/Easy difficulty settings * The AI aggressiveness toward the...