Real Races Mod

Learn to create Mods and post links here for others
User avatar
BennyT
Voyager
Voyager
Posts: 2

Real Races Mod

Post by BennyT »

Real Races Mod

Link to 7zip file - Real Races - Horizon mod.7zip

I thought I'd share a mod I've completed over the last few weeks. It replaces all the ingame races with ones that I think are a little more realistic. In the past I've read quite a lot of books on UFO's so I've based the stats and history of the new races in this mod on actual reported UFO encounters that I've read about. Maybe this will be something new for some people that have never read any of these books ;)

I've written some back stories to the key races and this pops up at the start of the game. I've tried to keep this as brief as possible but its necessary as a bit of an intro and to set the scene. Hope its not boring or annoying ;)

The new races are:
  • The Pleiadians - replacing the Barbeck
  • The Orions - replacing the Barsig
  • The Oss (Nommos) - replacing the Gargal
  • The Grey / Human hybrids - replacing the Harkan
  • Humans (still Human) - updated stats and back story
  • The Tall Whites - replacing the Kamzak
  • The Anunnaki - replacing the Kortahz
  • The Reptilians - replacing the Kuntari
  • The Tall Greys - replacing the Lezgoon
  • The Rigellan Greys - replacing the Tantik
  • The Arcturians - replacing the Varaian
Heres a screenshot:
Image


List of changes:
  • Race portraits - race selection screen and ingame diplomacy panels
  • Race history / back stories
  • Race statistics
  • Race starting relationships
  • Some race logos
  • New homeworlds and homeworld videos (replaced with still images)
  • Diplomacy animations (replaced with still images)
  • Mission text updated with new race names
  • Missions changed slightly to suit new back stories
  • Mission character portaits updated where necessary
I've tested this a number of times and ironed out a lot of bugs. When editing mission data its easy to miss the odd bracket here and there and break the game. It should all be working now. Let me know if you come across a mission that locks up the game or is missing a 'continue' type button...

I haven't replaced any ship graphics. Most of the existing graphics seem to also suit the new races with the exception of the Barbeck. The Barbeck ships are a little out of character and these really need replacing with a more 'classic' looking UFO for the Pleiadians. Doesn't really matter but I'll add this in the future if I can find the time...

Hope someone likes this ;)

Cheers

BennyT

User avatar
keller
Contributor
Contributor
Posts: 267

Re: Real Races Mod

Post by keller »

Looks like you have done a good job.
keller~

User avatar
Zaimat
Dev. Team
Dev. Team
Posts: 1408
Location: Toronto, Canada
Contact:

Re: Real Races Mod

Post by Zaimat »

Really nice work!

With the next version we've added an in-game button that will link to a thread in this section containing the mods list for people to easily find what's available.
Horizon - Lead Designer | a.k.a. Raf

User avatar
BennyT
Voyager
Voyager
Posts: 2

Re: Real Races Mod

Post by BennyT »

Thanks guys - I had fun making this :)
I must say the included tools and examples helped a lot and made it straightforward to figure everything out. Thanks for providing them :)

Also thought I'd say I'm happy to help out with tips if anyone wants to know how I've done something...