Pollution Immune trait bug or intended?

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bidusv1
Voyager
Voyager
Posts: 9

Pollution Immune trait bug or intended?

Post by bidusv1 »

So with humans I add that trait which says amongst other, "Pollution Immune".
But in my game I tested this,the first turn I set pollution to "neglect", the next turn I see already dozens of millions of people leaving....

Lithari
Contributor
Contributor
Posts: 231

Re: Pollution Immune trait bug or intended?

Post by Lithari »

Is it just your race or different races? cause that immunity is only race specific....also, i tend to clean up pollution, even if i am immune to it.

Also, with pollution, tourism tends to get FUBAR, it might not affect you, but it affects the other races who do not have a pollution immune trait.

BlackGyver
Explorer
Explorer
Posts: 13

Re: Pollution Immune trait bug or intended?

Post by BlackGyver »

You can add that immunity to humans in new templates, it doesn't matter if it's "race specific" in the canon, lots of other traits normally are as well, but the templates are there to allow you to test new combinations without these considerations (effectively leaving the only differences as aesthetic ones). Any race, including humans, can then get the Immaterial trait which, among other things, makes them immune to pollution. This one works properly, for having tested it (ie; trade and farming are still affected as normal, but it has no effect on your population or workforce). If one of the other two (Quasi-Immortal and Eco-Adaptive) doesn't, it's most likely a bug.