Now and again I see strange situation with my harmless explorer scouts.
1. I am entering hostile system with the enemy troops. I am receiving "You was attacked", and I am selecting "Flee", of course. I have no weapons anyway.
2. Right after that I receive message about "You have enemies near" with the option to attack! I am selecting "Do nothing", of course.
3. My ship is fleeing.
If there are no troops, it's normal #2 only, of course. But is it something wrong with sequence of #1 and #2?
Not fleeing "fleeing" troops
Re: Not fleeing "fleeing" troops
I can confirm this is working by current design.
#1 - AI fleets has option to attack first (unless you have 'Engage Sector' selected before pressing turn). If they do attack, prompt option to engage or flee.
#2 - Player then has their turn with prompt option to attack or do nothing (continues to flee in this example).
I think what you are saying is player shouldn't need #2 prompt because it has no weapons to attack.
#1 - AI fleets has option to attack first (unless you have 'Engage Sector' selected before pressing turn). If they do attack, prompt option to engage or flee.
#2 - Player then has their turn with prompt option to attack or do nothing (continues to flee in this example).
I think what you are saying is player shouldn't need #2 prompt because it has no weapons to attack.
Horizon - Lead Designer | a.k.a. Raf
- Smiling_Spectre
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Re: Not fleeing "fleeing" troops
Aha. Seems wrong for me then.Zaimat wrote:I can confirm this is working by current design.
#1 - AI fleets has option to attack first (unless you have 'Engage Sector' selected before pressing turn). If they do attack, prompt option to engage or flee.
#2 - Player then has their turn with prompt option to attack or do nothing (continues to flee in this example).
I think what you are saying is player shouldn't need #2 prompt because it has no weapons to attack.
No, it's not about weapons. It would be foolproof with removing option, but I don't think it's crucial (still useful. I wrongly "attacking" scouts with disarmed invasion ships that way now and again. Hmm, it deserves another suggestion - will do.)
Problem is, if my ship is fleeing already, it must not have chance to attack. Only defend.
Also, interesting question: if I am by chance will win the battle during fleeing, will I continue to flee? Outcomes looks wrong both ways (why to flee, if I am winning? Why to stop fleeing, if it could be totally different troops?). So disabling attack order altogether for "fleeing" ships seems most logical decision for me.
Re: Not fleeing "fleeing" troops
Noted, I agree it makes sense that if fleeing it should not prompt, sound logic. Thank you.
Horizon - Lead Designer | a.k.a. Raf
- Smiling_Spectre
- Advisor
- Posts: 193
Re: Not fleeing "fleeing" troops
I am almost sure that you noticed it, but to be sure, I'll emphasize: you must have ability to fight back, if you attacked, and it will not cancel "fleeing" order, otherwise it would be not fair.Zaimat wrote:Noted, I agree it makes sense that if fleeing it should not prompt, sound logic. Thank you.