Either disable the ability to customise your race, fix the race customisation options (I have many suggestions if you want to hear them, and am glad you took my previous suggestion of removing teraforming as a starting tech along with the option to pick crystal cannons), or create an ultimate difficulty level where the AI opponents get a % bonus to build times, credit income, food production, production, ground and ship combat, research and ship hit points (or defence if you can fix it so they don't end up immortal if you set it high enough) and ideally allow the player to set that value (shouldn't be too hard to do if you limit it to 10% increments from 50% to 300% {or however high is necessary to make it totally impossible to win} depending on the coding a true sliding scale or simply a number entry box may be achievable without too much effort and would be preferable)
I have also noted that the AI is hopeless at actually attacking planets, 2 solutions spring to mind, 1: stop players attacking planets with anything but heavy weapons or bombs, or 2: get the AI to use the fact that even its light scouts can destroy a colony.
This is not an exhaustive report of the problems I have found but it is the biggest and easiest to solve problems that I have found.
I am aware it is still in beta so I hope this report is helpful, for further dissection in a (hopefully) useful way please feel free to contact me [email address available on request]
leafy
