Sugestion for fleet and ship

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koudy14
Voyager
Voyager
Posts: 1

Sugestion for fleet and ship

Post by koudy14 »

My question steam was:
I think this game needs more ships i know this game in alpha but this can improve fight something like Frigate,Corvete,Destroyer,Carrier,Fighter for carrier,Bomber for carrier,Leviathan,Spy probes,and fleet must be bigger than 10 ships i thin better wil be 20 ships or more if you have some idea about all of this write it down to the comments






I would like more ships, I feel that a ship thats slightly larger than a transport but smaller than a cruiser would fit as a ship of the line so to speak and defiantely something bigger than a mothership - Command vessal, a carrier definately but maybe an alternatvie. I also would love too see lots more orbital platforms, for defence or supply/trade/scanning/Ordience these would not only look great but really allow you to pump your most important solar systems full of orbital defence platforms making any strike in such a system require careful planning.

but more than that I would like far more development on the Ordience - From torpedos to intercept fighters, bombers, torpedo bombers, mines - (and the ability to lay mine fields)

I would LOVE more development on the planetary invasion stuff, from actually building/developing the various forces, from launching the drop ships with escorting fighters/bombers to achieve landing against defences and ground air as well as fighting a very simple on the planet grid based/style invasion with those troops that get though... but thats wishlisting really!!

Also on planetary invasions I do not like that you cannot attempt an invasion without destroying all the planets defences, I feel especially in the above planetary invasion example that going against defences, orbital and ground as well as fighting ship to ship will make a truly amazing and fullfilling invasion experience and will really empthesise how big a deal invading an alien solar system would be!

Author name in steam:crimsonsun Thansk man



Or this:
I can see how the smaller fleet sizes, or tactical fleets helps keep managing to a basic level. But putting more ships into fleet helps moving ships, and looks cooler with them all in formation. My thought is make TF inside bigger fleets. Also maybe breakdown each TF to be able to go into their own formations so long range ships in the back can do a wall formation where as lead ships could do a V formation and still be part of the same bigger fleet. Also you can break them down into almost a command system. Where maybe a command ship helps improve the other ships, so on and so forth. Where each TF has a command like ship that if destroyed confusses the ship so a little bit, something like that.

As far as ship classes, I would like so see a list kinda like this; Fighter, corvette, cruiser, destroyer, Battleship, Capital ship (like Dreadnought or something like that) and also maybe a Flagship where you can only have one of. Something special for that ship, not sure what. just kinda shooting off ideas. Also maybe have different types of each class with different load points and what not, like a heavy cruiser that have more defences or scout fighter that access more engines. Something like that. Each one with different classes. you more ships, each with different roles without having to change the ships entirely. Just a thought


Author name in steam:Cook5138 Thansk man

ALL THANSK TO THE AUTHORS NOT ME IAM ONLY POST THIS HERE FOR BETTER COOPERATION WITH GAME AUTHORS AND I COPIING THIS FOR BETTER GAME.

Xenotron
Vanguard
Vanguard
Posts: 20

Re: Sugestion for fleet and ship

Post by Xenotron »

In my opinion any changes in space combat requires at the very first to increase scaling, so more ships will be seen on the screen. And probably an option to hide UI.
Now it's very hard to feel comfortable during space combats.

DimitriFilichkin
Voyager
Voyager
Posts: 5

Re: Sugestion for fleet and ship

Post by DimitriFilichkin »

you can build any of those ship types using the current hulls, you just need to build them yourself. The only thing that bugs me is that the medium ship type only has a transport ship hull. It would be nice to have transport hulls be a separate thing on the list, with the medium hull replaced with a more maneuverable attack ship that could be used as a gun boat or patrol vessel. Scout class ships are also completely useless as they are now, and they could use some love balance-wise. A ram-scoop that could double its range, but only fit on scouts would make it much better at doing its name sake, or perhaps just replace them with fighters altogether and give fighters a bigger role in fleet combat.

The Mothership just isn't big enough to be called a Mothership in my opinion. Re-name them battleships or something. When I see something called a "Mothership" I would expect it to have more of a logistical role, like a flying command & control center with extensive repair capability and strike craft deployment capacity. As is the Mothership class just doesn't quite measure up, and it feels more like a standard capital ship.