Search found 10 matches

by null
Tue Dec 16, 2014 2:04 pm
Forum: Suggestions
Topic: Troop transport exploit?
Replies: 3
Views: 5702

Re: Troop transport exploit?

Perhaps limit the automatic troop refill to planets with both a barracks and native/assimilated populations? Since the ratio of civilians to soldiers is very high it could be rationalized as the troopships picking up civilians and training them for active duty. They do have a year after all, ever he...
by null
Fri Dec 05, 2014 2:12 am
Forum: Suggestions
Topic: CPs and why their current implementation isn't ok
Replies: 25
Views: 28101

Re: CPs and why their current implementation isn't ok

Wow, that's a pretty neat solution. It even uses the same UI logic as grouping regular fleets. You could quibble that replacing mobile units would be much easier for the defender, but that's exactly what you would expect to happen as the defender exploits their interior lines. The only possible prob...
by null
Wed Dec 03, 2014 3:07 am
Forum: Suggestions
Topic: CPs and why their current implementation isn't ok
Replies: 25
Views: 28101

Re: CPs and why their current implementation isn't ok

I'll second the positive view of the current CP model. I really like how it puts a hard limit on fleet micromanagement. (but I'm pretty biased since I have a strong preference for small maps and "roleplaying" on lower difficulty settings) That said, I can understand the objection. The CP l...
by null
Mon Dec 01, 2014 3:02 am
Forum: Gameplay
Topic: terraforming
Replies: 12
Views: 18990

Re: terraforming

How you can turn for example planet made just of heavy metals to oceanic world? If you accept the rest of the stuff in the tech tree it could be done. The whole thing boils down to problems of energy and matter. For example, being too far away from a star creates an energy deficiency while a metall...
by null
Fri Nov 28, 2014 1:36 am
Forum: Suggestions
Topic: How to Defend Against Planetary Invasions
Replies: 7
Views: 11575

Re: How to Defend Against Planetary Invasions

Heh. I used that transport trick once. Raises a question though: what prevents you from just spamming it to give every planet a huge garrison? I experimented with a small transport group and got a colony up above 1 million troops before I got bored. Given that a full fleet of pure transports should ...
by null
Wed Nov 26, 2014 9:46 am
Forum: Gameplay
Topic: The AI didn't attack me on hard.
Replies: 3
Views: 7282

Re: The AI didn't attack me on hard.

Do the Varians need to be in a war with the Har'kun also when they beg for Mercy or just me? Should work with any diplomatic condition. So long as they actually surrender to you. What is the exact message I should be looking for to finish the quest? I think they will always use the word "surre...
by null
Wed Nov 26, 2014 3:15 am
Forum: Gameplay
Topic: terraforming
Replies: 12
Views: 18990

Re: terraforming

And there is no way that you can terraform - for example Volcanic/Metal planet to Earth like planet. Nofucking way. Sure you could: - Solar Shades - Introduction of greenhouse gases - Orbital mirrors - add pariticulate matter (maybe nanites or engineered microrganisms) to upper atmosphere - borehol...
by null
Mon Nov 24, 2014 8:05 pm
Forum: Gameplay
Topic: How invading works?
Replies: 11
Views: 14185

Re: How invading works?

ooooooooh. That makes more sense. It's the kind of thing that seems really obvious once you know it (the freaking map SAYS defended silly). As for which is the most intuitive I think you could go almost any way with it so long as there was more feedback. Even a simple little text message that says &...
by null
Mon Nov 24, 2014 7:25 pm
Forum: Suggestions
Topic: How to Defend Against Planetary Invasions
Replies: 7
Views: 11575

How to Defend Against Planetary Invasions

Let's talk about planetary invasions. Here's how it works now: A planet is considered defended if it has any one of the following: - Starbase - Missile defense - Beam defense - 3 small sized ships or more - 1 small, 1 medium ships or more - 1 large ship or more http://forum.l3o.com/viewtopic.php?f=7...
by null
Sun Nov 23, 2014 7:38 pm
Forum: Gameplay
Topic: How invading works?
Replies: 11
Views: 14185

Re: How invading works?

To invade a planet you first need to destroy any defenses on or around the planet. Missile batteries, space stations, Ships, etc, if any or all of those are present the planet is considered defended and you cannot invade until they have been removed. Sadly not true. I ran into a situation where a d...