Search found 13 matches
- Tue Dec 16, 2014 8:34 pm
- Forum: Suggestions
- Topic: The good, the bad, and the terrible - feedback
- Replies: 15
- Views: 18748
Re: The good, the bad, and the terrible - feedback
Compared to other 4x games Horizon seems to carry practically zero risk if financial insolvency for an empire. Unless you overshoot your Command points. Some ideas: Industries need to create more waste Waste needs to cost more to clean up High waste reduce max pop, and morale Using credits to 'Buy i...
- Tue Dec 16, 2014 8:14 pm
- Forum: Suggestions
- Topic: Sector view and Colony List - Mineral status
- Replies: 2
- Views: 4887
Re: Sector view and Colony List - Mineral status
The Sector view box on the right side of the screen that lists the star/planets of the selected sector
Colony list would be cool too, but the sector view is where it would be the most helpful
Colony list would be cool too, but the sector view is where it would be the most helpful
- Sun Dec 14, 2014 10:44 am
- Forum: Suggestions
- Topic: Sector view and Colony List - Mineral status
- Replies: 2
- Views: 4887
Sector view and Colony List - Mineral status
Would love to see some sort of indicator on the mineral richness of a planet in the sector view and in the colony list. It would help when making decisions,and remove the added step of going into the planet view. I know real-estate for presenting info can be hard to arrange, so maybe just an icon th...
- Sat Dec 13, 2014 12:09 pm
- Forum: Suggestions
- Topic: The good, the bad, and the terrible - feedback
- Replies: 15
- Views: 18748
Re: The good, the bad, and the terrible - feedback
Ziamat reads the forums pretty regularly.
I agree with the majority of your comments.
Would love to see the AI get better, that alone could change the entire feeling of the game.
I agree with the majority of your comments.
Would love to see the AI get better, that alone could change the entire feeling of the game.
- Fri Dec 12, 2014 1:19 pm
- Forum: Support
- Topic: Recent Patch created Bug - Double Combats per turn possible
- Replies: 1
- Views: 4261
Recent Patch created Bug - Double Combats per turn possible
When you fixed the 'Automatic' sector engagement piece you created a new bug. Now, if you specifically click 'Engage Sector' and there are any enemies left after the first combat, the game presents you with a second encounter in the same sector within the same turn cycle. Invade a planet, and Choose...
- Sun Dec 07, 2014 12:58 am
- Forum: Support
- Topic: AI relations
- Replies: 1
- Views: 4152
Re: AI relations
ok, I see what it was. I went from Green - Neutral, to Yellow - Friendly.
- Sat Dec 06, 2014 10:55 pm
- Forum: Support
- Topic: AI relations
- Replies: 1
- Views: 4152
AI relations
Was in the green for relations with the gargals, in trade etc with them. Had random turn message 'Relations with the Gargals have improved considerably'
Went to go look at them in RACES,and now I am back to neutral with them..
Went to go look at them in RACES,and now I am back to neutral with them..

- Sat Dec 06, 2014 12:19 pm
- Forum: Suggestions
- Topic: Nice Game. but too frutrating to play in its current state.
- Replies: 10
- Views: 11534
Re: Nice Game. but too frutrating to play in its current st
Second, I did not realize I had to click the - Engage Sector - button that becomes available if there is something there to fight. I was expecting the game to cycle through available combats without me telling it to engage that particular square. Since it kinda does that for you already, but not 10...
- Sat Dec 06, 2014 4:01 am
- Forum: Suggestions
- Topic: Nice Game. but too frutrating to play in its current state.
- Replies: 10
- Views: 11534
Re: Nice Game. but too frutrating to play in its current st
Ok, I think I found my issue. First I was confusing what Sector was. I was thinking it was everything that started with say a 1, or a 2. Seems to actually be each square of the map. So one combat per sector per turn, is actually what I was wanting to see. Second, I did not realize I had to click the...
- Fri Dec 05, 2014 11:33 pm
- Forum: Suggestions
- Topic: Nice Game. but too frutrating to play in its current state.
- Replies: 10
- Views: 11534
Re: Nice Game. but too frutrating to play in its current st
There is a "report an issue" link on the launcher. It will attach your saved games and send it to us if you think something is wrong. I can certainly take a look and get back to you. Please provide any pertinent details (save game slot or name, what to look for etc). Reported. Save game i...
- Fri Dec 05, 2014 11:00 pm
- Forum: Suggestions
- Topic: Nice Game. but too frutrating to play in its current state.
- Replies: 10
- Views: 11534
Re: Nice Game. but too frutrating to play in its current st
It's one battle selection per race/player for each sector. You can have have engagements in multiple sectors. For every sector where there is a hostile detected, you will get at least one prompt, one after the other for each sector until all sectors are processed. The two games I played, the prompt...
- Fri Dec 05, 2014 10:21 pm
- Forum: Suggestions
- Topic: Nice Game. but too frutrating to play in its current state.
- Replies: 10
- Views: 11534
Re: Nice Game. but too frutrating to play in its current st
Thanks for taking the time to provide your feedback. It's appreciated! Just a few things I'll note below that may help clarify some things you mentioned.. re: Scrolling text You can click anywhere on the window and it will stop the scrolling and display the full text But I dont want to click every ...
- Fri Dec 05, 2014 9:51 pm
- Forum: Suggestions
- Topic: Nice Game. but too frutrating to play in its current state.
- Replies: 10
- Views: 11534
Nice Game. but too frutrating to play in its current state.
Love the Missions and galactic lore bit. Need an option to turn off the 'slow' text. More of these, and added 'modes' like the Normal I would pay for in a DLC or expansion if enough stuff in it. Imagery is nice, but feels very dated quality wise. Ability to choose your nation's logo instead of hard-...