Search found 60 matches
- Sat Dec 27, 2014 11:21 pm
- Forum: Modding
- Topic: Minor thing: Randomize home system planets for custom races
- Replies: 7
- Views: 19652
Re: Minor thing: Randomize home system planets for custom r
Hi, I'm unable to get a custom race enabled. I just want to set NumberOfPlanetsInSystem = 6. I'm getting an appcrash no matter what the settings for in C:\Program Files (x86)\Steam\steamapps\common\Horizon\mods\The Twelve Colonies\races\Race04\templates\Default.xml or C:\Program Files (x86)\Steam\st...
- Sat Dec 06, 2014 2:25 pm
- Forum: Modding
- Topic: Minor thing: Randomize home system planets for custom races
- Replies: 7
- Views: 19652
Re: Minor thing: Randomize home system planets for custom r
Coolness level exceeded!
thanks
thanks
- Wed Nov 26, 2014 10:01 am
- Forum: Modding
- Topic: Minor thing: Randomize home system planets for custom races
- Replies: 7
- Views: 19652
Minor thing: Randomize home system planets for custom races
Howdy, One major disadvantage for Earthlings is the fixed, horrible solar system planets. Would like an option to "randomize home system planet size/number/quality". What if I'm role-playing "The Twelve Colonies" or some such, or Omnedon's people from "The Price of the Phoen...
- Sat May 03, 2014 8:18 pm
- Forum: Support
- Topic: AI expansion ratio
- Replies: 9
- Views: 9932
Re: AI expansion ratio
Like in Sword of the Stars (prime): location, location, location. The randomizer that builds the galaxy is a major decider of that empire's expansion potential. In Horizon, I've found: based on the homeworld type for that AI empire...how nice, large, and close are the best planets for them? That AI ...
- Wed Apr 30, 2014 5:10 pm
- Forum: Suggestions
- Topic: Add design feature for planetary defense building
- Replies: 3
- Views: 5875
Re: Add design feature for planetary defense building
My dream job is "Military SciFi Games Technologist"...I could go on and on about guns and gadgets that go pew-pew...:). It is the vamping/synergy off other people's ideas that really works well. I just like the idea of introducing doubt in the attacker's mind about what exactly is being la...
- Wed Apr 30, 2014 4:45 pm
- Forum: Suggestions
- Topic: Horizon needs planet defense layers and "partial function"
- Replies: 4
- Views: 7051
Re: Horizon needs planet defense layers and "partial functio
Another way to say the make one of the points of the OP: i can build a scout or destroyer for a few thousand/million credits...why can the AI or human build the same smaller scale defense increments as well? Like one or more "battle satellites". Right now we have nothing from zero to 10 mi...
- Wed Apr 30, 2014 1:48 am
- Forum: Main
- Topic: Player Expansion Recipe - Nerf Needed?
- Replies: 26
- Views: 36173
Re: Player Expansion Recipe - Nerf Needed?
I've found in a couple of instances that I had to mod my colony ships to have *two* supply bays to reach surveyed targets. Perhaps in 20% of the game played. * spoiler below if first time playing, don't read ** In the game version 1.0.0.93 the early expansion is I==Win for the human player, with an ...
- Wed Apr 30, 2014 1:46 am
- Forum: Changelogs
- Topic: Horizon major update/add-on released - v1.0.0.88 Notes
- Replies: 19
- Views: 77684
Re: Horizon major update/add-on released - v1.0.0.88 Notes
Like everything so far, looking good. My curent "gobble up the 10-15 choice planets all around without penalty" , wait for them to cook to profitability , ignore my angry neighbors , crush the one or two that declare war (who seem to like attacking with small batches of ships in most cases...
- Wed Apr 30, 2014 1:34 am
- Forum: Suggestions
- Topic: Add design feature for planetary defense building
- Replies: 3
- Views: 5875
Re: Add design feature for planetary defense building
the possibilities are, endless with this idea: stealthed launchers (you can only see what *type* of missiles when the suckers are launched) remote launchers (place them on a nearly asteroid or asteroids, or in "stealth pods scattered in near-planet space) I'm borrowing from the "mirror box...
- Wed Apr 30, 2014 1:14 am
- Forum: Suggestions
- Topic: Horizon needs planet defense layers and "partial function"
- Replies: 4
- Views: 7051
Re: Horizon needs planet defense layers and "partial functio
Quick divergence into classic Moo2 land: Hmm, I always considered the Pulson missile base to be an important defense "standard" by which to measure other things. That installation is quite potent. All by itself, that base can hold off all but the "main fleet" of an empire, in the...
- Wed Apr 30, 2014 12:57 am
- Forum: Suggestions
- Topic: tactical combat enhancements
- Replies: 21
- Views: 23581
Re: tactical combat enhancements
Or another alternative for "how can I tell if what weapons are in the arc/range of that ship"? Tie this into a "mouse-over" functionality. Rearrange the gui such that I can mouse over individual objects (ships or planets) and see what weapons of mine "show green" for be...
- Sun Apr 27, 2014 6:51 pm
- Forum: Suggestions
- Topic: Horizon needs planet defense layers and "partial function"
- Replies: 4
- Views: 7051
Horizon needs planet defense layers and "partial function"
TLDR summary: a. starbases need heavy beam weapons to replace the regular size mounts. b. Horizon needs a "layered defense" building model for planetary defense. As the attacking fleets are evolving/growing, so should planetary defense in a sort of "arms race". c. A missile base,...
- Sun Apr 27, 2014 6:46 pm
- Forum: Suggestions
- Topic: need a "Suggestions" forum section?
- Replies: 2
- Views: 5457
need a "Suggestions" forum section?
How can we shape the next Horizon expansion? Suggestions appear to be sprinkled all over the place in "Main" and "Gameplay" sections. I can imagine it must be a real chore to have to review both to pull out player suggestions for the developer's use. After a few games played to m...
- Sat Apr 26, 2014 1:04 pm
- Forum: Suggestions
- Topic: Interface enhancements requests thread
- Replies: 12
- Views: 18494
Re: Interface enhancements requests thread
Wenla let me piggyback on your suggestion: enhancement: have additional details (such as your suggestion about space objects) available at particular zoom levels. Although a cloak-equipped starbase should be able to throw a wrench into an enemy's calculations. And planetary weaponry should be comple...
- Sat Apr 26, 2014 3:20 am
- Forum: Suggestions
- Topic: tactical combat enhancements
- Replies: 21
- Views: 23581
Re: tactical combat enhancements
Um, what? Anyway, another set of suggestions: 1. Get the AI to stop building "scout" class ships except as explorers, say, once that AI empire builds its first shipyard. These scout ships are just basically big fighters and seem useless against the other classes in most cases. The AI isn't...
- Sat Apr 26, 2014 3:18 am
- Forum: Suggestions
- Topic: Interface enhancements requests thread
- Replies: 12
- Views: 18494
Re: Interface enhancements requests thread
1. Really need to sync hot keys to the keyboard, not the hard-to-reach function key row. Most players play with mouse and keyboard right? So, for example, there's no really easy way to get at "F2" while one hand is on the mouse, and the other is on the normal keypad. Suggest to map the mai...
- Sat Apr 26, 2014 3:07 am
- Forum: Support
- Topic: Disappearing in a puff of smoke
- Replies: 1
- Views: 5384
Disappearing in a puff of smoke
Whether enemies, or my ships, or planets, or starbases, I've noticed that infrequently, there will be an unexpected kill. Say a ship (say a cruiser with 1400+ hull) will take a "large point hit" and disappear. Or when I'm in the process of trying to whittle a planet's garrison down, I've &...
- Sat Apr 26, 2014 2:57 am
- Forum: Gameplay
- Topic: AI very rare to populate more than 1-2 planets per system ?
- Replies: 1
- Views: 3853
Re: AI very rare to populate more than 1-2 planets per syste
In latest build I've seen a good number of 2-planet systems by the AI...I've limited the galaxy to 5-planet systems which seems to create few possibilities of more than 1 or 2 of each colonizable type.
- Fri Apr 25, 2014 11:16 pm
- Forum: Support
- Topic: minor issue: "open fire" report has incorrect sector
- Replies: 0
- Views: 3017
minor issue: "open fire" report has incorrect sector
Battle in sector (4,39) actually gets reported as occurred in (4,29)...a sector outside my explored area.
I tried to use the error report (which correctly builds the zip file) but it hung up.
Emailing manually.
I tried to use the error report (which correctly builds the zip file) but it hung up.
Emailing manually.
- Thu Apr 24, 2014 10:57 pm
- Forum: Support
- Topic: RESOLVED - Unable to attack planet (latest steam build)
- Replies: 2
- Views: 4009
Re: RESOLVED - Unable to attack planet (latest steam build)
The quick response to issue reports is really appreciated!