Learn to create Mods and post links here for others
How to install mods
by Zaimat » Tue Dec 23, 2014 12:30 am
1. Download a mod and extract the archive (Zip, Rar, etc...) to a temporary location (eg: desktop).
2. Move the extracted folder into the Horizon...
0 Replies
12668 Views
Last post by Zaimat Tue Dec 23, 2014 12:30 am
Modding is now available
by Zaimat » Thu Jul 31, 2014 2:03 pm
Once you are on the game main menu you can use the Mods button, clicking it will display some samples you can try. Enabling/disabling any mods will...
5 Replies
19749 Views
Last post by Zaimat Mon Aug 24, 2015 12:55 pm
How To Mod Horizon
by keller » Thu Jul 17, 2014 7:20 pm
How To Mod Horizon
A basic tutorial on how to mod Horizon can be found here
You also have the ability to create missions or to disable official...
0 Replies
11817 Views
Last post by keller Thu Jul 17, 2014 7:20 pm
The Humans Arrive
by Bocaan » Sun Jul 05, 2015 3:30 am
i kinda drew on the idea with how Recent events are enfolding in the world around us and felt that most 4x games put a gloss over the idea of...
2 Replies
11110 Views
Last post by Bocaan Mon Jul 06, 2015 1:02 pm
Upload mods to Steam?
by Flinx » Sat May 16, 2015 3:32 pm
Can we upload our mods to Steam Workshop? I know you can do that for other games (eg CIV5) but the Steam Workshop pages for Horizon seem to only...
1 Replies
6753 Views
Last post by Zaimat Sun May 17, 2015 2:27 pm
moding star_names.xml and flag_colours.xml
by Flinx » Tue May 12, 2015 5:40 pm
C:\Program Files (x86)\Steam\SteamApps\common\Horizon\mods\Flinx\gamedata\star_names.xml
I started a new game. The mod is active because the ship and...
2 Replies
7146 Views
Last post by Flinx Thu May 14, 2015 8:21 am
tech_stats.xml
by Flinx » Fri Mar 20, 2015 3:53 pm
0
10
10
10
100
0
0
__scoutPlus
1
1
1
50
0
0
Level 1 Hoverpod give +100 ground combat,...
3 Replies
7892 Views
Last post by Zaimat Sat Mar 21, 2015 11:38 pm
Activating experience effects?
by Zeebie » Mon Mar 09, 2015 10:32 pm
I've noticed that there are entries for XP and leveling effects in the xml, but it doesn't seem to be active in the game. Does anyone know how to...
1 Replies
5852 Views
Last post by Zaimat Tue Mar 10, 2015 1:23 pm
Template customization
by RavenCurow » Sat Nov 22, 2014 6:02 pm
Is there a way to mod the template restrictions? I tried making a human template and then transferring it into the mods folder and editing the...
9 Replies
15507 Views
Last post by Zaimat Wed Nov 26, 2014 2:18 pm
Tech_stats.har file
by Gamingninja01 » Sun Nov 02, 2014 4:33 pm
So i was wondering if i could modify tech stats and i only found a .har file for it, which i can open but not modify. Does anyone know how to modify...
6 Replies
15285 Views
Last post by keller Wed Nov 05, 2014 1:00 am
0 Replies
5082 Views
Last post by Zaimat Sat Oct 18, 2014 4:57 pm
Custom Race
by Thorn » Fri Aug 01, 2014 9:45 pm
Wow, quiet in here! Anyway I'm just starting to play around with modding this game and I was wondering what should I do with the animations for...
5 Replies
10344 Views
Last post by Lithari Mon Aug 11, 2014 2:32 pm
Sprite Sheet
by Thorn » Tue Aug 05, 2014 6:20 pm
I've had some success in generating sprite sheets from 3d models but I'm wondering if they will actually work in game. They default ship sprite...
4 Replies
8532 Views
Last post by Thorn Fri Aug 08, 2014 4:36 pm
Progress Report
by Thorn » Sat Aug 02, 2014 10:43 am
I've been mostly successful at creating a custom race. A few tips for those also trying:
1) I had to save the emblem.dds file in DDS DXT3 format for...
8 Replies
12290 Views
Last post by keller Mon Aug 04, 2014 10:11 am