hiya,
I was using my scout (not scout ship, a transport made into a scout) to survey systems and I found several ruins and ancient cities, so when the tech became available (terraforming) I colonized them and they had several buildings already there needing repair and I discovered that if you speed up the repairing like you do when you construct them, it doesn't repair at all, it stays on 1 turn indefinitely as far as I can tell, but leaving it to repair on its own, it fixes correctly, so a 2 turn repair, its better to let it repair on its own.
Its happened everytime I get buildings to be repaired, from invasion, to discovering ruins and colonizing them.
Colony Construction
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Zaimat
- Dev. Team

- Posts: 1427
- Location: Toronto, Canada
Re: Colony Construction
Thanks, will look at it, should be an easy fix.
Horizon - Lead Designer | a.k.a. Raf
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Lithari
- Contributor

- Posts: 231
Re: Colony Construction
Cool, but I also found out that if you cancel the repairs and dismantle the building that needs repairing and then building again, the turns required to build are in a negative number.Zaimat wrote:Thanks, will look at it, should be an easy fix.
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Zaimat
- Dev. Team

- Posts: 1427
- Location: Toronto, Canada
Re: Colony Construction
I tried to replicate both issues but did not have any luck reproducing it (worked correctly). If you come across again can you please send the saved games (via report an issue) for either?
Horizon - Lead Designer | a.k.a. Raf