RESOLVED - [1.0.0.93] Variables in ISN messages not resolved

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Xyquas
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Posts: 140
Location: Berlin, Germany

RESOLVED - [1.0.0.93] Variables in ISN messages not resolved

Post by Xyquas »

I had some games where I got ISN messages with broken variable resolution. The first one I encoutered was the love potion message while playing Barbeck. It said

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$populationBoomPlanetName$
instead of the actual planet's name.
That's odd because in previous games played with other species the love potion message was fine. In fact, in the next game played as Gargal the love potion message was fine with correctly resolve planet name. This time there was another message messed up which I missed to note and therefore unfortunately don't know anymore.
But I have screenshot of another message not working for Barbeck of which I definetly know that it works fine for Humans: Found relic of ancient race. Variables not resolved here:

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$ancientRelicPlanetName
and

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$ancientRelicSystemName$
.

It looks like the texts are somewhere placed race specific and in some cases the variable initializers are messed up - just a guess.
Master Of Orion 2 = Great
Master Of Orion 3 = Trash
Horizon = The real Master Of Orion 3 :-)

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Zaimat
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Posts: 1427
Location: Toronto, Canada

Re: [1.0.0.93] Variables in ISN messages not resolved someti

Post by Zaimat »

Thanks, the fix will be in the next update. It could happen in all languages but it was pretty rare, caused by an invalid planet Id when looking for suitable candidates for the random event.
Horizon - Lead Designer | a.k.a. Raf