[1.0.0.92] Ship order in combat inconsistent

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Xyquas
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Location: Berlin, Germany

[1.0.0.92] Ship order in combat inconsistent

Post by Xyquas »

I had a combat with multiple ships of every class and clicking through the combat turns I noticed that the order in which my ships are activated differs every turn, even for ships of the same class / size.

Example:
[edit]Replaced fantasy example with real case study[/edit]
I had the following ships, abbreviated for easier reading in order:
  • 4 ships with initiative 4: 2 warships (L1 and L2) plus two troop transports (O1 and O2)
  • 4 ships with initiative 6 (P1 to P4)
  • 2 ships with initiative 8 (T1 and T2)
These were the real orders during a combat with no enemy ships and none of my ships moved during these turns (planet bombarding for reducing enemy troops):

Code: Select all

Turn 13: O1, O2, L1, L2 > P1, P4, P2, P3 > T2, T1
Turn 14: L2, O2, O1, L1 > P3, P4, P2, P1 > T2, T1
Turn 15: L1, O2, L2, O1 > P1, P4, P3, P2 > T2, T1
Turn 16: L1, O2, O1, L2 > P1, P2, P3, P4 > T1, T2
Turn 17: L1, O2, O1, L2 > P4, P3, P1, P2 > T2, T1
This is irritating because I'd expect all my ships with identical initiative to be activated in the same order every turn.

[edit]In the above example, ships O1 and O2 were in one fleet and the other ships in a second fleet.

I'd expect a triple sort:
1. Sort by initiative (currently implemented)
2. Sort by fleet ID
3. Sort by ship ID

This way I get all ships of one fleet moved together and I'll have them activated in the same order every turn.
[/edit]
Master Of Orion 2 = Great
Master Of Orion 3 = Trash
Horizon = The real Master Of Orion 3 :-)